Fallout Shelter
Pirate Santa Aug 28, 2019 @ 6:28pm
How to kill without weapons?
I already tried. I ran around killing raiders without weapons, my team came back, and I still have 0 out of 5 kills. What's up?
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Showing 1-14 of 14 comments
Pirate Santa Sep 2, 2019 @ 4:53pm 
I still haven't gotten any raider kills without weapons, despite having obviously done so. What exactly does the kill without weapons mean then? Like without crits? Do you have to take your clothes off first? Kill them with gas?
test Sep 2, 2019 @ 5:54pm 
Kill with fists?
etassist Sep 2, 2019 @ 8:38pm 
I am going to assume you mean you have an objective to kill raiders without weapons. If so heed the following principles: 1) It means raiders that come into your vault through an incident (i.e. the alarm sounds, the game displays "raider attack" and some raiders start hitting your front vault door - not raiders on quests/special encounters). 2) You must have dwellers fighting them with their fists (you can keep clothes on); however, the game credits you with a kill at the actual time a raider dies from a fist attack - what this means is if you have some finesse, you could do something like put 2 dwellers in the vault door room with mediocre weapons to soften them up but not kill them, and place more dwellers in the room behind with fists to perform the killing blows. I personally skip these types of objectives (you get one free "skip" every 24 hours, just press the "x" on right edge of objective, if game says you need nuka quantum just wait and skip it free the next day) unless you get a lunchbox or pet carrier (caps not worth the hassle).
etassist Sep 2, 2019 @ 8:57pm 
One other tidbit I recently discovered about skipping: on your quest screen if you scroll all the way to the right you will see a gray-backgrounded quest card. Many of these are just lame but some are incredible (rewards like a legendary weapon, Mr. Handy, or a legendary pet [not a pet carrier, it just hands you a legendary or rare pet]). You can skip these too for free (timer for nuka quantum seems to be longer than 24 hours I don't know what it is) - as above if game says you need nuka quantum just wait a day or two and skip when it is free. Keep doing this as days go by until you get one you like. I currently have a cat reward up, gonna do that soon. Take note that these quests seem to be much harder than other quests on your list - I recently had to abandon one because the 1st room had a raider boss that chain-bombed me (I swear he threw 4 bombs at me in a 30-second period) and I misclicked on healing Lucas Simms (one of the best legendary dwellers you can get from a lunchbox) and he died. Brutal.
Pirate Santa Sep 2, 2019 @ 10:08pm 
Originally posted by etassist:
I am going to assume you mean you have an objective to kill raiders without weapons. If so heed the following principles: 1) It means raiders that come into your vault through an incident (i.e. the alarm sounds, the game displays "raider attack" and some raiders start hitting your front vault door - not raiders on quests/special encounters). 2) You must have dwellers fighting them with their fists (you can keep clothes on); however, the game credits you with a kill at the actual time a raider dies from a fist attack - what this means is if you have some finesse, you could do something like put 2 dwellers in the vault door room with mediocre weapons to soften them up but not kill them, and place more dwellers in the room behind with fists to perform the killing blows. I personally skip these types of objectives (you get one free "skip" every 24 hours, just press the "x" on right edge of objective, if game says you need nuka quantum just wait and skip it free the next day) unless you get a lunchbox or pet carrier (caps not worth the hassle).

Thanks for the tip. I didn't wanna skip that quest cause it had a lunch box as a reward. I did however skip the 9 deathclaws unarmed cause I killed one unarmed in a quest and that was just obnoxious. I don't think I could handle killing the deathclaws unarmed, I mean they would eat through my entire base and go home well fed.

What makes Lucas Simms one of the best? After maxing out the stats of dwellers I'm not sure what separates a legendary from one you raised yourself. Heck, if there weren't a list of which ones are legendary I wouldn't know who's who.
etassist Sep 3, 2019 @ 12:48am 
You are right that you can make any normal dweller better than Lucas Simms. But, he comes with the following: 8 END (so you can use him right away to do things probably way above what you could normally do) [btw Im still in midgame so obviously if you are endgame and have lots of legendary gear and all-10's dwellers I can see that getting legendary dwellers wouldn't be too exciting], the Sherriff's Duster (+5 END and some other stats) and Infiltrator (best assault rifle in the game, yeah I know assault rifles suck but still).
Pirate Santa Sep 3, 2019 @ 1:16am 
Originally posted by etassist:
You are right that you can make any normal dweller better than Lucas Simms. But, he comes with the following: 8 END (so you can use him right away to do things probably way above what you could normally do) [btw Im still in midgame so obviously if you are endgame and have lots of legendary gear and all-10's dwellers I can see that getting legendary dwellers wouldn't be too exciting], the Sherriff's Duster (+5 END and some other stats) and Infiltrator (best assault rifle in the game, yeah I know assault rifles suck but still).
I actually just got the sheriff duster the other day, it was pretty exciting.
I only have one all 10 dweller, but I had 4 large endurance training halls so everyone who isn't new already has 10 endurance (I removed 2 of the endurance centers recently) and I've got a bunch more places training strength and agility, the 2 basic combat stats, and at least one room for training luck, int, and charisma. So most of my dwellers have maxed out at least 2 stats and are pretty high in others.
etassist Sep 3, 2019 @ 1:24am 
Me, I have one 2-wide fitness room and 1 each 1-wide for the other 6 stats so its pretty slow. Unfortunately I'm OCD about having a checkerboard vault layout to stop incident spreads so I have less space available. Don't worry once I have uber all-10's dwellers with legendary stuff I will fix the layout to something rational heh.
Pirate Santa Sep 3, 2019 @ 8:38pm 
Originally posted by etassist:
Me, I have one 2-wide fitness room and 1 each 1-wide for the other 6 stats so its pretty slow. Unfortunately I'm OCD about having a checkerboard vault layout to stop incident spreads so I have less space available. Don't worry once I have uber all-10's dwellers with legendary stuff I will fix the layout to something rational heh.

I'm not sure where 'mid game' ends and 'endgame' starts. But I do know that somewhere a little past the beginning caps stopped having any value to me, and some time a while ago I maxed out. So don't worry about the cost incurred by building expensive rooms, upgrading them, and then destroying them to make room for other big expensive rooms. Just put whatever the heck you feel like and if you don't like it then change it later.

Also... build another floor with a 3 room fitness, 3 room strength, and 2 room agility. It's worth it. If you've got enough people to keep the city running while all those people just train.

So I've had my entryway diner crewed with strong people without weapons for ... what has it been, days now? And all I'm getting is ghouls and deathclaws. Do I have to send out party invites?
etassist Sep 3, 2019 @ 11:31pm 
Signs you are in endgame:
- You have 6 all-10 dwellers in both the legendary weapons and outfits rooms and are churning out Dragon Maws, Vindicators, Virgil's Rifles, +7 stat outfits etc.
- All your dwellers are where you want them stat wise and your vast training rooms are empty.
- you have 200+ nuka quantums and don't really know what to do with them.
- you always have 999,999 caps (the max limit) and start getting annoyed any time you get more caps because they are worthless.
- you have a huge queue outside your vault door of returned explorers but you don't want to collect because you have to do a bunch of inventory management.
- your quest teams blow through every room in less than 10 seconds because you have min-maxed them to the limit, even on level 50 quests.
- lunchboxes are no longer exciting because the only thing you would consider "good" is a pet or a legendary dweller just to collect them.

In other words you start getting bored and lose interest. Myself, I can only enjoy this game now on survival mode (truly a challenge because of perma-death, quests are much, much harder, incidents kill, etc.). Btw the above list is a bit tongue in cheek because I have not actually been there on some points, but I can see myself headed there so I just start a new vault. There are youtube videos out there where the player is so bad on survival mode they actually get all of their dwellers killed lol. It's totally manageable but you have to use your head and accept that you will lose dwellers permanently from time to time. Anyway it's still fun to play normal mode if you are new to the game to experience the jist of the game.

About your diner, I don't really understand but I think you are saying you are waiting for the incidents with certain kind of monster to trigger for a "with no weapons" objective? If so you can just chain-rush the diner until what you want happens. An alternative I have done in the past is: 1) build a 1x1 room that is rushable like maybe a stimpack or radaway room (remember a 1x1 room creates a very weak encounter - and on that note isn't that asinine for them to make incidents vastly tougher just because you upgraded the room? really? sheesh). 2) Put one good dweller in there with max HPs (this is so you can focus on stimpak healing on just one dweller). 3) chain-rush the room to intentionally generate incidents until you get what your need (keep like a plasma rifle handy to quick-kill the wrong monster). 4) move the dweller out and destroy the room. The happiness will probably be thrashed, just have them go make a baby.
Pirate Santa Sep 4, 2019 @ 6:16pm 
Originally posted by etassist:
Signs you are in endgame:
- You have 6 all-10 dwellers in both the legendary weapons and outfits rooms and are churning out Dragon Maws, Vindicators, Virgil's Rifles, +7 stat outfits etc.
- All your dwellers are where you want them stat wise and your vast training rooms are empty.
- you have 200+ nuka quantums and don't really know what to do with them.
- you always have 999,999 caps (the max limit) and start getting annoyed any time you get more caps because they are worthless.
- you have a huge queue outside your vault door of returned explorers but you don't want to collect because you have to do a bunch of inventory management.
- your quest teams blow through every room in less than 10 seconds because you have min-maxed them to the limit, even on level 50 quests.
- lunchboxes are no longer exciting because the only thing you would consider "good" is a pet or a legendary dweller just to collect them.

In other words you start getting bored and lose interest. Myself, I can only enjoy this game now on survival mode (truly a challenge because of perma-death, quests are much, much harder, incidents kill, etc.). Btw the above list is a bit tongue in cheek because I have not actually been there on some points, but I can see myself headed there so I just start a new vault. There are youtube videos out there where the player is so bad on survival mode they actually get all of their dwellers killed lol. It's totally manageable but you have to use your head and accept that you will lose dwellers permanently from time to time. Anyway it's still fun to play normal mode if you are new to the game to experience the jist of the game.

About your diner, I don't really understand but I think you are saying you are waiting for the incidents with certain kind of monster to trigger for a "with no weapons" objective? If so you can just chain-rush the diner until what you want happens. An alternative I have done in the past is: 1) build a 1x1 room that is rushable like maybe a stimpack or radaway room (remember a 1x1 room creates a very weak encounter - and on that note isn't that asinine for them to make incidents vastly tougher just because you upgraded the room? really? sheesh). 2) Put one good dweller in there with max HPs (this is so you can focus on stimpak healing on just one dweller). 3) chain-rush the room to intentionally generate incidents until you get what your need (keep like a plasma rifle handy to quick-kill the wrong monster). 4) move the dweller out and destroy the room. The happiness will probably be thrashed, just have them go make a baby.

I think I got 2 of that checklist.

The thing about the diner is that's the room I have guarding my vault entrance. And I need to kill 5 raiders without weapons. So I can't rush it. And raiders still aren't coming. They must have heard about me.
CharliDrawz Sep 16, 2024 @ 7:23am 
Originally posted by etassist:
One other tidbit I recently discovered about skipping: on your quest screen if you scroll all the way to the right you will see a gray-backgrounded quest card. Many of these are just lame but some are incredible (rewards like a legendary weapon, Mr. Handy, or a legendary pet [not a pet carrier, it just hands you a legendary or rare pet]). You can skip these too for free (timer for nuka quantum seems to be longer than 24 hours I don't know what it is) - as above if game says you need nuka quantum just wait a day or two and skip when it is free. Keep doing this as days go by until you get one you like. I currently have a cat reward up, gonna do that soon. Take note that these quests seem to be much harder than other quests on your list - I recently had to abandon one because the 1st room had a raider boss that chain-bombed me (I swear he threw 4 bombs at me in a 30-second period) and I misclicked on healing Lucas Simms (one of the best legendary dwellers you can get from a lunchbox) and he died. Brutal.
^Thank you so much for this, I was so confused on if I was doing something wrong + got informed on some stuff I, someone who's been playing for years, still somehow feel like a noob not knowing. /gen thanks 🙏
Mardoin69 Sep 16, 2024 @ 8:25am 
So, there's a wiki online that has a list of what monsters you get attacking your vault... it depends on the population level of your vault--which also changes based on game difficulty selected. For example... (some fictitious numbers cuz I can't remember actual ones) at the start of the game you'll only have about 12 - 16 dwellers and the game will only throw rad-roaches at you. Then you get up to 20 let's say and the game will throw some mole-rats at you too. Then you hit population level 25 and sometimes raiders will start coming to your vault door. Here's where the problem comes... in regards to those daily objectives... as in this case, 'kill x number of raiders without a weapon--meaning use fists only--and, you get your population level too high. Now all you have coming to the vault door are zombies... or later (even worse) just Deathclaws.
Well.... one solution would be to start booting some of the 'less desirables' out of the vault to get population level below that threshold where the next tier level of monsters start showing up. Then you'd start getting raiders again.

Note* You 'can' still get raiders once in a while even after pop level is up to the next tier of monster (zombies.) And, you can reduce pop level (temporarily)for the invader check by sending some to the wasteland to explore--if I'm remembering correctly. At any rate, the wiki is a great thing to check out for these kinds of info. Another Note** there's two wiki's and there are some mistakes in them... you'll notice cuz they contradict each other on a few topics.
Last edited by Mardoin69; Sep 16, 2024 @ 8:27am
Tokya Sep 22, 2024 @ 1:51am 
..:steamfacepalm:
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