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Thanks for the tip. I didn't wanna skip that quest cause it had a lunch box as a reward. I did however skip the 9 deathclaws unarmed cause I killed one unarmed in a quest and that was just obnoxious. I don't think I could handle killing the deathclaws unarmed, I mean they would eat through my entire base and go home well fed.
What makes Lucas Simms one of the best? After maxing out the stats of dwellers I'm not sure what separates a legendary from one you raised yourself. Heck, if there weren't a list of which ones are legendary I wouldn't know who's who.
I only have one all 10 dweller, but I had 4 large endurance training halls so everyone who isn't new already has 10 endurance (I removed 2 of the endurance centers recently) and I've got a bunch more places training strength and agility, the 2 basic combat stats, and at least one room for training luck, int, and charisma. So most of my dwellers have maxed out at least 2 stats and are pretty high in others.
I'm not sure where 'mid game' ends and 'endgame' starts. But I do know that somewhere a little past the beginning caps stopped having any value to me, and some time a while ago I maxed out. So don't worry about the cost incurred by building expensive rooms, upgrading them, and then destroying them to make room for other big expensive rooms. Just put whatever the heck you feel like and if you don't like it then change it later.
Also... build another floor with a 3 room fitness, 3 room strength, and 2 room agility. It's worth it. If you've got enough people to keep the city running while all those people just train.
So I've had my entryway diner crewed with strong people without weapons for ... what has it been, days now? And all I'm getting is ghouls and deathclaws. Do I have to send out party invites?
- You have 6 all-10 dwellers in both the legendary weapons and outfits rooms and are churning out Dragon Maws, Vindicators, Virgil's Rifles, +7 stat outfits etc.
- All your dwellers are where you want them stat wise and your vast training rooms are empty.
- you have 200+ nuka quantums and don't really know what to do with them.
- you always have 999,999 caps (the max limit) and start getting annoyed any time you get more caps because they are worthless.
- you have a huge queue outside your vault door of returned explorers but you don't want to collect because you have to do a bunch of inventory management.
- your quest teams blow through every room in less than 10 seconds because you have min-maxed them to the limit, even on level 50 quests.
- lunchboxes are no longer exciting because the only thing you would consider "good" is a pet or a legendary dweller just to collect them.
In other words you start getting bored and lose interest. Myself, I can only enjoy this game now on survival mode (truly a challenge because of perma-death, quests are much, much harder, incidents kill, etc.). Btw the above list is a bit tongue in cheek because I have not actually been there on some points, but I can see myself headed there so I just start a new vault. There are youtube videos out there where the player is so bad on survival mode they actually get all of their dwellers killed lol. It's totally manageable but you have to use your head and accept that you will lose dwellers permanently from time to time. Anyway it's still fun to play normal mode if you are new to the game to experience the jist of the game.
About your diner, I don't really understand but I think you are saying you are waiting for the incidents with certain kind of monster to trigger for a "with no weapons" objective? If so you can just chain-rush the diner until what you want happens. An alternative I have done in the past is: 1) build a 1x1 room that is rushable like maybe a stimpack or radaway room (remember a 1x1 room creates a very weak encounter - and on that note isn't that asinine for them to make incidents vastly tougher just because you upgraded the room? really? sheesh). 2) Put one good dweller in there with max HPs (this is so you can focus on stimpak healing on just one dweller). 3) chain-rush the room to intentionally generate incidents until you get what your need (keep like a plasma rifle handy to quick-kill the wrong monster). 4) move the dweller out and destroy the room. The happiness will probably be thrashed, just have them go make a baby.
I think I got 2 of that checklist.
The thing about the diner is that's the room I have guarding my vault entrance. And I need to kill 5 raiders without weapons. So I can't rush it. And raiders still aren't coming. They must have heard about me.
Well.... one solution would be to start booting some of the 'less desirables' out of the vault to get population level below that threshold where the next tier level of monsters start showing up. Then you'd start getting raiders again.
Note* You 'can' still get raiders once in a while even after pop level is up to the next tier of monster (zombies.) And, you can reduce pop level (temporarily)for the invader check by sending some to the wasteland to explore--if I'm remembering correctly. At any rate, the wiki is a great thing to check out for these kinds of info. Another Note** there's two wiki's and there are some mistakes in them... you'll notice cuz they contradict each other on a few topics.