Fallout Shelter
happiness falling
went from mid 90's to low 80s and cant tell as to why.
are they board or something?
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Showing 1-15 of 15 comments
Iceira Dec 30, 2017 @ 4:49pm 
dump some dwellas in radio room ( internal music ) and do check every dwella is in right room with highest stats. (with or without right outfit)

and do watchout for vault door room , not sure what it is but a pet with happyness can help abit.

ps.
and you do know how to sort in happy list then locate room there issue is. and see if you make a mistake or need to change things.

i have not seen a 90-minus in aged that cant be a highend vault yet.
Last edited by Iceira; Dec 30, 2017 @ 4:55pm
ive got my radio room staffed with high con dwellers (1 special 1 .. rare?)
pretty sure all dwellers are in best room, as productions drop otherwise.
I always have a guard at the vault door, raiders keep attacking.

i know how to sort the dweller list, i just cant tell WHY some of them are less happy or how to fix it.
Jack Kenseng Dec 30, 2017 @ 7:05pm 
Overall happiness, or happiness of specific dwellers is falling?

Because making/accepting new dwellers will lower the overall happiness as they start out lower.
both. overall happiniess is falling becuse indiviudal happiness on five or six dwellers is falling. As for new dwellers ive actually managed to get their happiness up.
Magelord666 Dec 31, 2017 @ 3:18am 
Not sure if this applies to your vault at the moment, but I've noticed that happiness can also fall if dwellers regularly have to fight incidents (i.e. fires, rad-roaches, mole rats, scorpions, etc.) - they gain experience points but over time seem to have a dip in happiness. Also, regularly rushing rooms and failing also seems to have this effect.

I found a couple of my dwellers experienced this and became unhappy - I tried changing rooms and outfits but it had no effect, so I also had to focus on raising their happiness. Some things that worked were: raising their charisma in the bar, some training in areas the dwellers were weak in, and matching them with a partner for making little dwellers (seems to be an instant rise to 100%).
Jack Kenseng Dec 31, 2017 @ 3:22am 
If dwellers are injured to an extent, and you don't throw a stimpack on them, they will become unhappy. I noticed they will make comments about being hurt if you zoom in. Failing to rush a room always results in unhappiness for the workers.

I don't believe just fighting random encounters causes unhappiness as long as they aren't hurt too badly.
Sub-Zero Dec 31, 2017 @ 10:35am 
Originally posted by RoxxasTheDemonslayer:
went from mid 90's to low 80s and cant tell as to why.
are they board or something?
If their happiness is low, maybe they are reached max radiation. I suggest to keep focusing also on water. The more water storage you get, the faster radtion will vanish.
no rads, no damage. the door guards block most stuff and only the first room ever sees anything and then its usualy jsut one near-dead guy anyway.
Sub-Zero Dec 31, 2017 @ 11:56am 
Originally posted by RoxxasTheDemonslayer:
no rads, no damage. the door guards block most stuff and only the first room ever sees anything and then its usualy jsut one near-dead guy anyway.
Revive them. That also affects happiness of your dwellers. If there's dead, then revive you them. Otherwise, you won't recive more resources.
>< near dead Raider whom my dwellers then finish off.

Sub-Zero Dec 31, 2017 @ 11:58am 
Originally posted by RoxxasTheDemonslayer:
>< near dead Raider whom my dwellers then finish off.
Well, that doesn't affected on dead raiders. So don't be worry.
i keep my dwelers hale and healthy, in the right rooms except when doing stat training (which is over) dont get that many incidents and yet they seem do drop and stick at around low-mid 70's happiness.

what gives?
Sub-Zero Dec 31, 2017 @ 12:03pm 
Originally posted by RoxxasTheDemonslayer:
i keep my dwelers hale and healthy, in the right rooms except when doing stat training (which is over) dont get that many incidents and yet they seem do drop and stick at around low-mid 70's happiness.

what gives?
Try to use 'Rush' mode. That will accelerate additonal happiness. And that depends on your luck.
Clionerd Feb 25, 2018 @ 2:10pm 
Watch for red frowny faces emanating from dwellers and click on the unhappy person. They usually tell you what's wrong. Most commonly it's something about needing medical attention (stimpack). Failed rush jobs, no radio, lack of food, and health problems seem to be the main culprits.
dennisalex Feb 25, 2018 @ 5:03pm 
All of the above are good points.I can add(and i learn it very recently)that if ,in a room that some incident happens,are dead dwellers on the ground that can make the other dwellers unhappy.Revive those dwellers or remove them from the vault
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Date Posted: Dec 30, 2017 @ 4:05pm
Posts: 15