Fallout Shelter
ReadyToPlay Sep 28, 2017 @ 10:24am
Best outfit(s) for finding great loot in wasteland?
According to the wikis I've read, strength helps you open lockers, perception helps you find locations in the wasteland, and of course better luck yields better items. Having high S opens more lockers but I don't know if it necessarily yields better items. So are P and L the best for finding great items in the wasteland? In that case, the best outfit for that is the legendary Wasteland Surgeon Outfit with P+4 and L+3. Are there any outfits that helps?
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Ryuu Sep 28, 2017 @ 10:36am 
That data from wikia is not entirely true, try this instead: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/10.-The-Wasteland#103
ReadyToPlay Sep 28, 2017 @ 10:55am 
So it seems high E, C, and L are needed to get legendary junk (in normal mode, which is how I play), and C at 10 is good enough. Assuming a dweller already has max SPECIAL, he or she needs:

Rare:
Horror fan outfit - E+4, L+1

Legendary:
Piper's outfit - P+2, E+2, A+2, L+2
Confessor Cromwell's rags - P+2, E+2, L+2, I+1
ReadyToPlay Sep 28, 2017 @ 11:58am 
Originally posted by Ryuu:
That data from wikia is not entirely true, try this instead: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/10.-The-Wasteland#103

Something is not totally clear on 20.1 of that FAQ: https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/20.-Quests

It says S does nothing in quests, and cites a Reddit post as the source. But that source actually pertains to *fighting* in quests, not questing in general. The Reddit post says high S doesn't help in fighting, but says nothing about whether it helps *non-fighting* activities such as opening lockers. Maybe the Reddit poster didn't really test that at all. So does anyone know if high S helps opening lockers or not?

20.1 also says C and I has no effect in questing, which, as I mentioned above, really means no effect in *fighting* in quests. But they may have other non-fighting effects.

Can anyone confirm these *non-fighting* effects that I've read in Fallout Wikia:

High S helps opening lockers.
High P helps finding locations.
High C helps with encounters with friendly NPCs.
High I helps with encounters with enemies and wounded friendly NPCs; also helps with finding stimpaks and radaways.
Last edited by ReadyToPlay; Sep 28, 2017 @ 12:08pm
Ryuu Sep 28, 2017 @ 12:45pm 
Don't mix up quests with wasteland exploration, TOTALLY different things, quests didn't even exist before one big update! And after that update you can find "random encounters" while exploring that technically work like quests, but still don't mix their mechanics and usage of SPECIAL. (and vault combat mechanics is totally different from both of them)

S indeed does nothing at QUESTS.
For wasteland exploration see https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/10.-The-Wasteland#101
"•All SPECIAL play a role in survivability."
Strength is used in some textual events, you might call them text-miniquests. Maybe for lockers or not, but it sure is useful, but maybe not the most useful for getting good loot.

All those theories about specials and corresponding text events are likely approximately true, it's impossible to be sure without reading all the source code. I was referring to popular mistake from wikia that Luck means items in exploration, while it increases caps. And wikia says or used to say that Strength increases how many items can an explorer carry, it's also not true.

I hope that helped to clear it up a bit.
Romeo Deluxe Sep 28, 2017 @ 12:59pm 
I don't know if it's been verified but there is more to just fighting in the Wastelands. At least for the automated "encounters". The hard part will most likely be if your explorer gets one of the mini-quests. I think above any stats the amount of simpacks, radaway and how far out when that mini-quest occurs will determine success. The rest of it though I think all the stats contribute to how well the explorer does in one fashion or another.

I think it comes down to preference. I like L for loot, P for crits and E for health points & radiation poisoning. I use outfits to compensate for weak spots and work on training up all the stats. In normal mode you can let your explorers run far out until they die since they can be revived. Survival mode is another story and I gave up on it, not because I can't do it, it simply is not fun due to some UI issues.
Ryuu Sep 28, 2017 @ 1:14pm 
L is not for loot though.

And E only works against radiation poisoning in text events.

Originally posted by snoclown:
Survival mode is another story and I gave up on it, not because I can't do it, it simply is not fun due to some UI issues.
But UI is the same, maybe you're referring to stimpaking dwellers while they run around like crazy in the vault, so it's easy to not manage to keep all alive? Agree, that's an issue.
Last edited by Ryuu; Sep 28, 2017 @ 1:14pm
ReadyToPlay Sep 28, 2017 @ 1:16pm 
Thanks for the clarifications. My explorers and questers all have SPECIAL with at least 9 each, so that should take care of most needs. Still, I'm not getting as much legendary junk as I would like. And I send out 10 to 12 dwellers out at a time. Does dweller level play a part? I send out level-30s dwellers, and when they come back they are level 50! Great easy way to level up. But maybe I should send out level-50 dwellers?

Regarding exploration vs. quests, I wish they were more alike, so there would be less confusion. In exploration text events, I often see my dwellers suffer only 2 damage after killing a deathclaw or radscorpion. But when they quest and fight the same tough enemies, they use stimpak after stimpak.
Ryuu Sep 28, 2017 @ 1:28pm 
AFAIK level only affects dweller survivability. And yes, exploration is the best way of levelling them.

Well, this game is like a patchwork - different things were added in different updates and for some reason they got totally inconsistent :blech: I guess they didn't want to allocate too much resources for this game and totally overhaul it like a GOTY edition, so we get what we get, including years-old major bugs.

So if you've read https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/*9.-Junk-and-Crafting#96
and "The short is that endurance, charisma, and luck (ECL) are critical for legendary junk in a normal vault (charisma is good at 10 while endurance and luck excel when as high as possible), while survivability is the only real concern in survival and as long as an explorer can make the full trip SPECIAL doesn't matter too much."
then hardly anything else to advise.

FYI: you can switch vault difficulty level to survival using save editor if you wish. Maybe just to see how it feels like(making backup copy first).
ReadyToPlay Oct 3, 2017 @ 7:30am 
Originally posted by Ryuu:
AFAIK level only affects dweller survivability. And yes, exploration is the best way of levelling them.

Well, this game is like a patchwork - different things were added in different updates and for some reason they got totally inconsistent :blech: I guess they didn't want to allocate too much resources for this game and totally overhaul it like a GOTY edition, so we get what we get, including years-old major bugs.

So if you've read https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/*9.-Junk-and-Crafting#96
and "The short is that endurance, charisma, and luck (ECL) are critical for legendary junk in a normal vault (charisma is good at 10 while endurance and luck excel when as high as possible), while survivability is the only real concern in survival and as long as an explorer can make the full trip SPECIAL doesn't matter too much."
then hardly anything else to advise.

FYI: you can switch vault difficulty level to survival using save editor if you wish. Maybe just to see how it feels like(making backup copy first).


One more thing I need clarification for: In questing, would I get better loot from those "sparkly containers" with high ECL just like I would in text-event exploration?
Ryuu Oct 3, 2017 @ 9:07am 
Don't have hard-proof, but i think containers in quests are generated randomly, except when dictated by quest design.
There are special quests for legendary loot.
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Date Posted: Sep 28, 2017 @ 10:24am
Posts: 10