Fallout Shelter
Furry Eskimo Nov 21, 2017 @ 6:15pm
How do pets affect quests?
I'm curious, what pets affect quests?
Like +Damage probably works like normal, but what about +90% items?
Do these affects affect what I gain during a quest?
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Showing 1-7 of 7 comments
nozwizard Nov 21, 2017 @ 7:00pm 
all the "%more finding items" "more cap" are related to the wasteland. so, no go for quests and random encounters (while exploring wasteland, it pops out. usually one or two floor simple areas)
also fast healing, fast rad healing wont work too.

for quests, best pets are: (in my opinion) +damage, +health, +%damage rezistence. (lvl 50 quests bosses are hard hitters. so health and damage rezist works best than damage pet there)
also in general "faster return speed" is good when you return.

tip: while fighting, you can swap pets. so whichever dweller fights with boss give that dweller health or damage rezist pets while fighting. (max health bonus is 100%. and max damage rezist is 50% so basically they give same bonus.)
Last edited by nozwizard; Nov 22, 2017 @ 12:38am
Furry Eskimo Nov 21, 2017 @ 7:21pm 
Thanks!
That's what I was suspecting, but I have so many pets that give wasteland bonuses, it seemed like a shame not to send them with people on quests.
nozwizard Nov 22, 2017 @ 12:31am 
if the opportunity arises, its better to send 25 dweller to the wasteland to collect junks and legendary recepies. so those %more find junk" ect. pets can be quite usefull. (25 is the limit as dweller).

and you can send only 3 team to the quests. (less needs to those hp and rezist pets). i use +damage pets at vault door and 1st room. (deathclaws cant pass to the 2nd room if you damage well at door)

my personal preference to send as many dweller to the wasteland. they collect junk. and random encounters sometimes gives launchbox or pet carriers. so win win i guess.
Furry Eskimo Nov 22, 2017 @ 6:01pm 
Cool, ok!
But it's going to be awhile before I can send that many people out.
I'm currently saving up money so I can rearange rooms. I'm trying to move resource rooms deeper, so I can safely install robots to help. Currently I have on resource room per level (on the left), and training rooms on the right, and storage room in the bottom right
BloodM3ss Jun 15, 2019 @ 1:43pm 
Right like the up coments say. + best def is after vault door make the lift & then i 3 block room & 2 bloock room (training rooms for me) & when the detclaws attack they pass the vault they go to 3bloock room then to 2 block room... after that no lift (leav the gap) ;) they will go back to 3 bloock room to the lift theyr passed after Vault door. Ussually it's end for them :P Never anything passed to 2nd floor for me :]
Originally posted by Furry Eskimo:
Cool, ok!
But it's going to be awhile before I can send that many people out.
I'm currently saving up money so I can rearange rooms. I'm trying to move resource rooms deeper, so I can safely install robots to help. Currently I have on resource room per level (on the left), and training rooms on the right, and storage room in the bottom right
I put the resource rooms on the same lvl so mr handy can go back and forth collecting (he walks across an entire lvl).
seperating them as you suggest mean's one handy per one room (and you can pay to revive him same as dwellers except, you have to wait till he dies to heal him). Also, if you group the training area's it simplifies moving the trained dwellers around.
Last edited by To Hell With The Trolls!; Jun 15, 2019 @ 9:36pm
trent8086 Jun 21, 2019 @ 12:32pm 
I have so many pets and I am loathe to sell them (you get a piddling number of caps for them) so a lot of my dwellers in rooms have pets that do nothing (like crafting cost or time reduction, or wasteland cap % up). I would really love a room specifically to house pets so they can just wander around a room instead of taking storage space.
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Date Posted: Nov 21, 2017 @ 6:15pm
Posts: 7