Fallout Shelter

Fallout Shelter

Radscorpions..
Somethimes 1 rad scorpion is attacking me and i killing him with 4-6 dwellers with 7-15 damage weapons and its still goes throught 3-4 rooms, while when 3 deathclaws attack me i kill them in 1 st and second room with 2 dwellers 18-20 damage, they cant go further. Ist radscorps too over powered? (Sorry bad english)
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Radscorpions are way too over powered!!!
It is frustrating enough to watch a room full of 6 Lv 50 dwellers with full stats and X-01 power armor unload on one with plasma rifles and mini nukes just to see it waddle off to another room...
It is frustrating enough that they almost always spawn in the one empty room...
But to combine all of that with watching the power drain half way while these seemingly invincible beasties show up is ridiculous!

If I rage quite this game it will be because of the stupid radscorpions. Nothing else in this game is as frustrating as the stupid radscorpions. I would imagine this game has lost a lot of players due to the foolishly over powered radscorpions.
I can't say when it happened but at some point rad scorpions went from being a huge OP problem to a tiny annoyance for me, at this point I kill them between 1-3 rooms with zero deaths. Just keep getting better gear and improving your dwellers and you'll not be worrying about them soon enough too.
is not OP, you just don't understand hao they work
They are. And Bethesda turned into a greedy ♥♥♥♥♥♥♥♥♥. They just want you to buy stuff. Instead just done upgrade rooms to three, then they scorpions are weaker.
If you need lunchboxes and additional money, just look for a savegame editor for fallout shelter.
I have 3*3 rooms and no problem wit radscorpions.
They are unbearable. You can easily lose 75% of your power and your entire stock of radaway and stimpacks from one scorpion attack.

And then of course, when you're rushing to replenish your power, radaway and stimpacks, you get more radscorpion attacks, because apparently the chances of a rush failing four times in a row isn't 0.01% but about 50%.
Laatst bewerkt door Strontium Dog; 16 nov 2017 om 14:01
All i have had today is Radscorpion attacks at vault, hard work to say the least dealing with them. :steamfacepalm:
so Packer, if they are not OP and we just dont know how to deal with them, please enlightin us?
The randomness of what rooms they attack is also a pain. If they enter a room that has no dwellers I don't send anyone to it as they jump to the next room by the time they get there. I also had a problem if a dweller is equiped with a fatman, the fatman was causing feral ghouls and rad scorpions to be almost invincible so I do not use the fatman weapon.
I have to agree about the rushing problem. I don't give a whit if the game says there's only a 22% chance of rush failure, it WILL fail, 8 times out of 10. I just completed a 4 day test of this very problem. 42 rushes were attempted, each one with no higher than a 27% chance of incident, most were 22%. 36 of those attempts failed. That's not a 22 or even a 27% failure rate. That's a 85.7% failure rate.
Origineel geplaatst door scakary:
so Packer, if they are not OP and we just dont know how to deal with them, please enlightin us?
the easiest way to deal with power drain is just to produce moar power. If you can't kill a radscorpion in the room it spawned in, it's better to evacuate it so that it'll move on to another room. If left alive for full duration, a radscorpion can only drain 50% of your power. Radscoripions, liek every other incident is scaled to your average level. So if you didn't wildly level your dwellers, any dweller should be able to survive a radscorpion attack.
Laatst bewerkt door Tetsuri; 19 nov 2017 om 10:09
Pour faire face au radscorpion, il faut level 50 les personnages, le meuilleur moyen est de les envoyer dans les terres désolée les uns après les autres ... sélectionner le plus petit level à chaque fois et replacer le 50 dans une salle utile
well I've been hit by them several times. They almost wiped me out. I just did what I could to collect money to get my people revived.

the MS was a big help w/ this, folks in training and a few folks lvling. I just sent people to work their jobs. that meant I had lvl 1 folks doing some jobs but that was the best I could do.

When I get new weapons, I go through starting at the top to swap out weapons so my best are in the room I rush the most and is the first to get hit by vault invaders.

After that I move down swapping out weapons.

I also make sure my uniforms fit the room, so that the bonus adds to the people working there. That helped w/ the power room when they all died.

I've also been pushing the endurance on as many of my lower lvl dwellers as I can. I plan to go to the higher lvl once they are done. Endurance affects hit points. Unfotunately, the older guys won't benefit from it as well as my lower level will.

This set up means I can rush my power room at the top, or if someone comes in, they hit them first. Wipes a lot of the bad guys out.

As for rushing, just don't rush all the time. Luck affects that too. If you want to rush, but some really lucky guys in the room.

When I get into that sort of situation, I don't rush. I do everything I can to recover. It's happened to me twice. The scorpion got me too. However, I realized what I needed to do when it pops up is to monitor the room and send my best guys who are in the power room to fight it.

I watch the fight and keep them healed up.

If the scorp goes to another room, I send them there or my second best figureing that they were healthier. That helps some.

My complaint is after fighting the dc's , I should get something besides xp.
Laatst bewerkt door Lark; 20 nov 2017 om 23:29
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Geplaatst op: 18 okt 2017 om 2:51
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