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Outside the Vault, I believe it goes something Like this --
Strength- more Damage
Perception - get this one- higher Percep slows that crit hit targeting WAY Down -- get X5 all time
Endurance- more HP per Level, but also Less Damage
Charisma- not sure does anything..... but you'll Look so Pretty !!
Intelligence- also not sure, but I've heard it ups the chance for certain found Items
Agility- get to attack sooner
Luck- believe it pops up the Critical Hit Target more often
hope this clears some up -- anyone else feel free to add or correct me If I'm mistaken
Vault:
Decreased timer while working in power plants
Wastes:
Needed to pry open lockers and boxes.
May also affect damage done by guns.
May increase a Dwellers capacity.
Perception
Vault:
Hit chance in combat
Decreases water production timer of the Water Treatment and Water Purification rooms
Wastes:
Find stuff like abandoned buildings
Endurance
General:
Health points gained on level up (does not increase hp retroactively, max out endurance to 10+7 outfit and then start leveling to get maximum health)
Resist radiation and damage (11 Endurance = immune to radiation)
Vault:
Food and water production timers of the Nuka-Cola bottler room.
Charisma
Vault:
Improved fertility. (Reduced time to get pregnant.)
Decreases production timer in Radio room.
Wastes:
Also chance of befriending people in the wastes (Gives the xp but no damage taken)
Interaction with groups of slaves
Intelligence
Vault:
Med-bay (Stims and Radaway) production timers
Wastes
Heal/help people
UPDATE:
Vault/Wastelands:
also increases Exp gain (for level and Special stat increasing), extinguishing fire
Agility
Vault:
Food production timer of the Diner and Garden rooms.
Increases attack speed.
Wastes:
Run away from unwinnable fights taking less damage
Luck
Vault:
Decreases chance of rush failure.
Increases amount of caps earned when resources collected from a production room (also increases chance to earn those caps)
Increases critical bar fill up rate.
Wastes
Amount of loot found outside vault
The above is a quote from : https://gaming.stackexchange.com/questions/223904/what-does-each-special-stat-in-fallout-shelter-do
I do not believe strength increase capacity as item max is set at 100.
I also believe charisma gives optional dialogue choices.
No, dialogues are fixed.
You apparently believe that those are RNG based, in liu of any other information I have to believe thay are strength based as strong dwellers would have less recoil and better control of the weapon for targeting.
Strictly speculative.
Those stats are tied also to VAT's and discussed in that thread.
The intelligence, till you show me something in print from Bethesda that says different, I have to agree / believe.
You come out and state a common falacy. Because point b is true you would like to imply point a is true, you seem to support the stance point b is true, but it has no relevance to my original stance.
So once again the earth is flat but untill you provide a link to written evidence to support your flase claim I stand on my original position.
Your quite welcome Iceria.
It really does not matter, by all means don't train your dwellers in intelligence as it is an un necessarry SPECIAL sklil
i will rather have my 1 to 3 team do them. ( with high endurence and other stats )
Do you even think before you post or is it your 'thing' to post one stupid statement after another?
Sure, don't train INT. While your at it, don't bother to make meds or rads either. Might as well skip those quests that have a min INT requirement too. Idiot.
Iceira, the statement about not training you dwellers in intellignece was facetious. I cross train my dwellers to max stat across the board.
The other gentelman making a fool of himself, it was said for his benefit and to mock him.
He made some extremely stupid statements, I was just making one to match.
By all means please train all vault crew and wasteland dwellers to max stats for all purposes.