Fallout Shelter
Wildly Mild Apr 15, 2017 @ 8:47am
Uninstalling because fire
This game is just too imbalanced for me to keep playing. I wish combat had more depth to it, But atleast i can manage with proper armor and weapons. However when a fire starts, There's nothing i can do. I must go through 20 stimpaks every fire, And i just had two in a row and lost everyone in my vault. I have to call it quits and just say the fires have won.
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Showing 1-15 of 33 comments
Ryuu Apr 15, 2017 @ 8:49am 
Don't upgrade rooms. Inner incidents strength depend on room size and upgrade level.

Use da RTFM https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki
red255 Apr 15, 2017 @ 9:00am 
why would fire kill anyone? its just fire. you fill the room with guys with extinquishers and it goes out.

shouldn't need stimpacks.
TheCrap Apr 15, 2017 @ 9:00am 
Hmm... i must do something wrong. I'm still on my first run and never lost a dweller in fire and only used stimpacks one or two times because someone was alone in a lvl 3 big room and noone near to help o_O
Just sent dwellers(they will return to there last spot afterwards) from the SAME floor to help with the fire and don't lead it spreat.
Wildly Mild Apr 15, 2017 @ 9:02am 
Originally posted by red255:
why would fire kill anyone? its just fire. you fill the room with guys with extinquishers and it goes out.

shouldn't need stimpacks.

Fire does damage to everyone in the room, 6 people taking forever to put out the fire, I usually have to use 3 stimpaks on each person by the time it goes out. Am i just never suppose to upgrade rooms?
Sir Fluffykins Apr 15, 2017 @ 9:03am 
I think it levels with number of dwellers like enemies do. I'm on 49 dwellers and heard if I hit 50 Radscorpions appear that can take out my whole vault.

Reason I type that is because after countless fires, today I suddenly got one that took 5 dwellers a good 3 minutes to put out and about 10 stims (2 for each person).
Wildly Mild Apr 15, 2017 @ 9:06am 
I have no choice but to let fires spread when it starts in an unoccupied room, I sure don't have the population to fill every room with people, And even if i did, More people would only make the difficulty go up. This game is NOT balanced.
Wildly Mild Apr 15, 2017 @ 9:08am 
Dammit why can't i just suck the air out of all the unoccupied rooms so fires never start. So unfair.
Ryuu Apr 15, 2017 @ 9:39am 
Originally posted by Groin Gravey:
Dammit why can't i just suck the air out of all the unoccupied rooms so fires never start. So unfair.
It's not FTL :hee:
Wildly Mild Apr 15, 2017 @ 9:50am 
There is not a single damn reason that wouldn't work in a vault tho. Storage room don't need no air
Solanix Apr 15, 2017 @ 9:52am 
Just build your base in a checkered pattern, and never worry about fire or mole spreading ever again:

XDDERRREXX
RRREXXXERR
XXXERRREXX
RRREXXXERR

D= vault door, E= elevator, R= Room, X= Empty spot
Wildly Mild Apr 15, 2017 @ 9:59am 
Originally posted by Solanix:
Just build your base in a checkered pattern, and never worry about fire or mole spreading ever again:

XDDERRREXX
RRREXXXERR
XXXERRREXX
RRREXXXERR

D= vault door, E= elevator, R= Room, X= Empty spot

I don't recall being allowed to isolate rooms, I'm pretty sure the game wouldn't let me
Ryuu Apr 15, 2017 @ 10:08am 
You can.
Lexie Apr 15, 2017 @ 10:09am 
You're not isolating rooms, just leaving empty space around and between them.
Running-Target Apr 15, 2017 @ 10:21am 
Originally posted by Groin Gravey:
This game is just too imbalanced for me to keep playing. I wish combat had more depth to it, But atleast i can manage with proper armor and weapons. However when a fire starts, There's nothing i can do. I must go through 20 stimpaks every fire, And i just had two in a row and lost everyone in my vault. I have to call it quits and just say the fires have won.
i found it is better to let the fire spead and burn out and just move your dwellers out of the way if you are in danger of getting hurt too much by fire. The radroaches and molerats attacks are the ones that will kill your shelter quick if you are not carefull.
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Date Posted: Apr 15, 2017 @ 8:47am
Posts: 33