Fallout Shelter
Cholma Apr 5, 2017 @ 7:00am
Radio Station XP?
All the Production rooms generate XP for the Dwellers working them, except the Radio Station? Why? I haven't found any other room that uses Charisma. (other than the boudoir) I put two Level 1 Dwellers who had high Charisma stat into the Radio Room, and a couple days later realized they were still at Level 1. WTF? S=Power Room, P=Water Room E=? C=Radio I=Medbay/Science A=Diner L=? Crafting rooms use different Specials, so not good for consistent xp.

Am I missing something? (I'm only up to about 42 Dwellers so far)
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Ryuu Apr 5, 2017 @ 7:04am 
Yeap, no XP.

Unfortunately Radio rooms suck

"Q: Are radio rooms worth it?

A: Yes and no, it depends what you plan on using them for. What they're primarily advertised in the game as doing, increasing happiness, is actually what they're worst at. Do not use radio rooms for happiness, there are much better methods as outlined in 4.2. They can be used to call dwellers to the vault, and they're okay at that. All dwellers called will be common dwellers (12 total SPECIAL points) at level 1 with no equipment (level 5 with a crappy common weapon on survival). Radio rooms do trigger deathclaws and raiders though whenever you call a dweller. Having a radio room just existing, even if manned, will not attract deathclaws though. Only tapping on the room when it's done to call a dweller can trigger attacks. Most people prefer breeding for increasing their population, as it really is much easier to control. That pretty much leaves out the intended uses of the radio room then. What they are good for though is helping with objective grinding. More info on that in 11.3."
https://github.com/therabidsquirel/The-Fallout-Shelter-FAQ/wiki/*3.-Rooms,-Resources,-and-Storage

And there's no production room for L, ALL production rooms benefit from it.
Last edited by Ryuu; Apr 5, 2017 @ 7:04am
Cholma Apr 5, 2017 @ 10:22pm 
Thank you.
Drake Ravenwolf Apr 5, 2017 @ 10:34pm 
Endurance is important for everyone since how much HP they gain on lvl up depends on it and the difference is not refunded retroactively.

Once you get to end game Water(P) and Food(A) combine into one new room that produces both and depends on E
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Date Posted: Apr 5, 2017 @ 7:00am
Posts: 3