Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
For example i divide rooms into three sections:
constantly populated facilities on top that also serve for defense
divided from them are sometimes populated rooms like workshops, training rooms and breeding room
then on the very bottom constanly unpopulated facilities that serve for capacity - warehouses, other 4 living rooms and medbay+science rooms.
Do i need more than one power room? Dunno what to do.
Maybe i should have made the rads and med rooms only one room too. They dont seem to do much :(
Also furthest rooms would shut down first, and in my case they are unpopulated anyway!
Radscorpions wasn't a thing back then, so rooms with weak unarmed dwellers are always in danger.
I had 5 wasteland explorers at the very start. Log off for the day and let them explore while you sleep. They die just revive them the next day when you log in. Now I have one explorer and one full quest team.
I set a storage depot as my first room on that top level. Later I will man it to take on raids and leave my production from getting interrupted. A 3 wide depot can hold 6. The Vault Door can only ever hold 2 dwellers.
I do the same thing as Ryuu, I have a power room to the side that isn't very big as storage for extra power.
I don't think that would work, AFAIK invaders drain resources wherever they are and production would not be slowed down much if at all.
@PARALYSIS if you want to take a look, putting these up. Might be sort of spoilerish.
http://steamcommunity.com/sharedfiles/filedetails/?id=897596280
http://steamcommunity.com/profiles/76561198008107153/screenshots/?appid=588430
Hope the links work.
Wikia and reddit are must-read for those who wish to understand what's going on.
https://gyazo.com/f63ea27c3d19c902b75bdc0720fc05e4
Training and radio rooms are still a bit more effective as 3 slot, but whatever suits you.
Living room as an entry room is always a bad idea. Invaders would move there, then to Overseer center, then training room(which would mostly be populated by weak low level and unarmed dwellers) and then to medbay which is also not too good as a guard room.
I'm not really worried about that stuff. I'm not playing hardcore and I can just drag people to affected rooms anyway.