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Beyond that I make sure every room has at least one person with a weapon. I also make sure every room has 1 person in case of fires.
This has served me well so far, but I haven't got that far because:
Out of the blue after suriviving multiple bandit raids, I got a Rad Roach infestation, which hadn't ever been a problem before and watched as the room with 5 of my strongest, best kitted guys dropped dead in seconds and no one was strong enough to retake the room. :/
Well, you can redesign that later when you have more levels. There are 25 levels in the Vault, that means 50 full-sized rooms.
I have a crazy Vault layout because i don't pay much attention non-3-slot spaces.
Generally i don't like having rooms which would never be populated(because they are for capacity purposes) adjacent to rooms which would always be populated. Well, you may have a dedicated "fireman" in each room, but it doesn't suite my playstyle.
There's no right and wrong, because you can't win or lose this game, there are just some general guidelines like in my link above.
http://steamcommunity.com/sharedfiles/filedetails/?id=897774700
Empty rooms at the top, isolated with a layer of dirt so any critters or fire that spawn wont spread to the rest of the vault. As I get better foood/power/water rooms I will destroy those at the top, leaving more room for empty rooms, while building the upgraded ones deeper down. I may have to do some other rearranging later but it's working really well!