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In short if you want items go for perception / junk go for s-c-a.
Mind you this is figuring you have max endurance and have leveled them to level 50 with endurance gear before doing this otherwise go for as much endurance as you can until you hit this point.
Wasteland exploring and quests are two different things.
I give mine End & Str
This link will explain more in details, all stats are useful, but I go mainly for Perception, Luck and Endurance at the very least (personally)
In short, for those who dont want to click:
STR: It also determines how much a dweller can carry while exploring the wasteland and increases the damage the dwellers can deal; at 10 Strength the dweller will always inflict the maximum damage of penehe weapon he is wielding. Stronger dwellers also have a greater chance at successfully opening lockers they find in the wasteland.
PER: In the wasteland it helps dwellers to find locations. (these are quests found in wastelands so very very lucrative)
END: Endurance determines how many hit points dwellers gain as they level up. Dwellers start with 105 health points. They seem to get 2.5 + (END * 0.5) health points each time they level up, so 17 points in Endurance will add 11 hit points per level compared to the minimum of 3 at END 1.
To achieve maximum health, a dweller must equip heavy wasteland gear (END +7) at level 1 while already having 10 points in Endurance themselves. At END 11 or more, the dweller becomes immune to the occasional radiation bursts they suffer while exploring the wasteland (note that this does not apply to real-time combat). This is not retroactive.
CHA: It is also used during wasteland exploration to help explorers succeed in encounters with "civilized" persons or groups.
INT: In the wasteland, intelligent dwellers have better chances at succeeding in encounters with wounded civilized persons (such as injured sheriffs, wounded slaves, etc.), as well as dealing with certain enemy types. Dwellers with high Intelligence also have an increased chance of finding stimpaks and RadAways.
AGI: In quests or in the wasteland it determines how many shots they can fire before the enemy does or how much damage the dweller can avoid when fleeing from hopeless battles.
LUCK: In the wasteland, it increases the chances of finding items when dwellers go out on quests and explore locations in the wasteland. The higher the Luck, the better the items. During quest combat it increases the speed at which the critical hit meter fills.