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Then move people back as they go to other rooms.
Better Dead than Smeg ;)
This isn't rocket science sir it's S.P.E.C.I.A.L.
It's, like I said, super SUPER easy in this game. It's just simple common sense and experience. I even have all my Water/Power/Food/Training rooms up to tier 3/x3 but again near other ones. (x3 T3 makes harder spawns too) It just comes down to xferring your higher leveled survivors to the rooms when needed if an outbreak happens in a main room and keeping stims on hand for the lower level spam.
- Keep your stims up. (If you are always low, log off and on to collect them only)
- Funnel unused rooms to a x1 used room with some dwellers with decent weapons
Good Luck!
I run it like this. (Max upgraded rooms too)
Door | Elevador | Power x3 | Str Train x2 [Max Column Space]
Int Train x2 | Elevador | Food x 3 | Agi Train x2 [Max]
Clinic x3 | Elevador | Water x3 | Perc Train x2 [Max]
Power x3 | Elevador | Science x2 | Empty [Using Science x2 as a funnel point]
x2 Empty | Broadcast x1 | Elevador | Emptry [Using Broadcast as a funnel point]
Weapon | Outfit Shops [not used yet, need Rare+ for any use]
| Elevadors [down to bottom]
Half way down the ladder I put my 3x3 Living Quarter (I rarely make babies, not in a rush honestly but you could move this quarter up further if you use it!)
At the bottom I have a x3 and a x2 Warehouse so far and the Overseer's office.
This way I only have to worry about the top floors and each floor has a near full production room. So I don't have to take from my training rooms and disrupt training and so I rarely have to ever worry about transferring dwellers across floors/use elevadors.
I just maintain a decent amount of evenly leveled guys across. The added 4 new dwellers has made stim usage spike a bit but I am fixing to send them on some Explorations soon to grind up the levels quicker.
This is just how I do it, I am planning for funneling + later game in the aspect of trying to keep unused/rarely used rooms away and heavily used rooms next to average used rooms. Sometimes you have to burn through 10k caps to get some reworks done but so far so good!
Low levels, across the board, everyone can handle incidents, problem solved.
+it helps when you have to end train, you won't get stuck with bad hp dwellers.
Well, according to your post, your dwellers aren't really that high level either, and your average is down there, so.
The issue we were talking about is when you hit the threshold into the first difficult Molerats, which I can assure you I am at. Lets use an example. If I have a Power Plant which is 3x3 and Tier 3 (which makes the mobs more difficult as well) and my three to four dwellers who are level 1-5 fight them... even with 13-15 weapons they will die without a stim each. This furthers the point of having your stims stacked up like ANY logical person would anyway considering the room isn't full as a few of the dwellers are off training and I won't pull them off and reset their time just to fight. I'd just grab dwellers from another room nearby if needed. Besides I think I either am about to or just unlocked Endurance Training which means I can't do that yet....
Now my current average level for 35 dwellers is 24. Yesterday before the four new level 1's it was 37. So I JUST took a huge dive on that due to adding more dwellers which was explained up there, so that argument is also moot.
As for me needing to move dwellers. For me, as everyones game is different, I have one power room (My second one which is x3/T3) that has four dwellers, three of which are level 2-6. So when molerats spawn in that room I pull two from the water room across the way out of habit. Why do I do this? Simple.
A) The room gets handled quicker, and it's already a habit which is a good habit.
B) When you send Dwellers to a room in distress, even across the whole complex, what do they get even if they don't get there in time? Xp. So yet another reason why this is just a good habit.
You know for having 71 hours played versus my 45 you have the same amount of achievements, so I am wondering how you can claim to be more experienced then myself when you can't get "Hao" and "moar" across the board properly. I call shenanigans sir.