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yes, sometimes i cannot find good analogies. but just writing one simple sentence seems a bit too short and easy for me, and then things might not be explained correctly and there will be misunderstandings. so i always try to use analogies even if i can't think of a good one.
Also, you're assuming that optimization is required. Most games don't expect you to min-max your character(s). The rares/legends here are "stronger", but everyone here just wants to compare to 17 end just because it's possible to get it; but how many of you ACTUALLY 17 end level EVERY dweller? If you don't, then aren't you being hypocritical?
A weak dweller is perfectly fine for working in the vault, not going on quests:- that is what strong dwellers are for.
Look, the legendary are fine at the start of the game. Just because they are not ideal for late game quests or vault defense or some other criteria of yours, that doesn't mean they are 'defective by design'. On top of that, they are very rare so you are not exactly filling up your vault with them anyway.
16 damage plus weapons deal with all threats BESIDES fires, fires you might as well max tons of endurance specially survival cuz they'll just wipe out everyone. I even think the fires should be nerfed in an update honestly.
You can max a normal level 1 dweller assuming you got the necessary training rooms and an E7 suit. You cannot, however max a rare or legendary dweller because it comes with a defect, namely the HP gain is not retrospective. If you are unlucky, you even paid for the box which makes it a scam. There is no indication that rare or legendary dwellers are subpar, there is no indication that HP gain is not retrospective.
Furthermore, now you're contradicting yourself. You claim every dweller should be able to get 17 end * 50 level's of hp. However, you start off the game with imperfect dwellers. You're undoubtedly going to level at least one of them at one point or another without TEN end. This is further complicated by the fact that you must wait to do 17 end leveling while you do not have a 7 end suit. Which in itself is another dilemma, because you MUST send people out to find said suits, which would also directly cause said imperfect hp leveling.
So by your logic, dwellers are defective the moment you started the game, yet somehow you only care about these "special" dwellers that you got from a luncbox, which aren't even "special" in the first place, except for their gear, which has nothing to do with end training.
^
Again, "unique" dwellers are just GENERIC dwellers with unique GEAR attached to them. Unique gear that can be equipped on another GENERIC dweller. There's nothing "unique" about legendary dwellers. It's just a name and some extra starting stats. No matter how stubborn you want to be, it doesn't change that fact.
.....so, wake me up when your argument doesn't consist of nitpicking. If I recall correctly, your whole problem in the first place was about not wanting to throw away dwellers. So tell me... wat are you doing with all those not 10 end and 10 end trained dwellers that you've leveled up...?
Dude he just make a point and he make a good ones, you only need to understand it ,-)
Okay, i try again, though i think it is pointless:
Level 1 normal dweller comes with no defect. You can max them out to E17. Rare and legendary dwellers come gimped while being a REWARD. Do you understand the concept? You work to get them and you get something that is irreversibly damaged.
Besides, WTF is wrong with you? What can you lose on actually being able to repair a damaged asset? What would it change in the game?
UNIQUE gear=REWARD. GENERIC dweller=GENERIC dweller.
WTF is wrong wit you? wat is wrong wit throwing away a GENERIC dweller, which you already do anyway? I mean besides the fact that you want to act liek a spoiled brat and throw a tantrum over nothing.
And here's another thing. Legendary BABIES get great stats, are easier to get, AND they start at level 1. QQ moar about et.
Dude i know about a nice solution who can deal whit this issue on a very easy way : We just ask the devl to make a "Reboot Room" and the Reboot should only affect the lv and not the stats :-)