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Module to the base solves those problems for pirates and if your base is glowing all gold like mine for example you’re just adding fuel to the fire because nobody will want to risk going against a horde of T4 turrets. They’ll just torpedo your base instead.
That is the intrigue of MP, and why it's the main attraction. If you know what you are doing....you can be safe, or as safe as possible.
What this results in is a situation where defensive skill still trumps offense in most scenarios. That means that offensively minded players are primarily attacking ignorant defenders. New players. That is not ideal.
So while I love the current scanner and its ability to detect interesting locations and loot. It's not balanced for play.
This is also a gap and flaw in the current tutorial. To follow all the steps for a new player to check their modules and dock and recover all the components takes hours and that is time they don't have if an experienced player is hunting.
Having said that I like a lot of what was added, and how the proper warp drive quest limits the ability to spawn endless kamakazi ships, a little.
I would space out the tutorial. Have the player first emergency warp to the broken steropes recover the cell, the drive and an oxygen can or two.
Then send them to a higher orbit where the haven and fm, no airlock, can be recovered from a decaying orbit.
Then have them pack up and warp it all out past the orbit of Everest.
That should be their first stable orbit and it should come with a warning about desperate people becoming violent.
Then a Esc available help page or in world encyclopedia can provide a one page summary of scanning ranges warp footprints and such. Use a 5k or 10k sig radius target for a written example and a player can deduce the rest.
Then pvp can focus on advanced players finding and messing with each other. First by giving a decent balance to offense and defense, then by adding a useful mcguffin that advanced players can find or craft and add to their bases but with the caveat that owning the thing makes you detectable to a skilled scan tool user.
@Alan Ford If you got T4 turrets all over then I know you're worth raiding. No way I am torpedoing that ♥♥♥♥♥.
"Hold fire boys, we're going in "
What is where you disagree? Literally no one suggested nerfing the scanner. In fact you seem to agree that n00bs are too exposed when they spawn which was my main point.
there was already patches in the past, but the scanning content got dropped because performance issues. now we have a scanning mechanic again and game again runs like near unplayable.
also that the most stuff is still clustered into one position makes the scanning mechanic obsolete. not enough possibilities to defend your base gives the new scanning mechanic the rest.
warp E was an interesting idea, but big gameplay fail, because people with enough time abuse warp E and warp E makes distress calls obsolete.
Try reading again for comprehension. You agreed with me that new players should not start in such predictable places. That is the only change I'm suggesting, not altering the scanner, moving the new players and adjusting their order of goal achievment.