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Also if you come across an emp grenade they are handy too. good luck. its tricky for sure, i have died a few times myself, either take the assault approach or use side vents of modules to get past them.
GuyC_UK is correct though, best bet seems to be powershot and trying to put yourself somewhere with a clear line of sight to some part of the turret where it can't get you.
For example, on the CBM you can hover outside the doors and peek the corners very slowly until you have a clear shot - just got to be careful you don't float into view.
This isn't always possible. Stimpaks help.
TBH I'm not convinced the premades are actually worth the risk on the current build, they don't seem to generate any specific loot or resources that aren't safer and easier to find in other places.
1 Base at Askatar, I think it is the Ice Refinery, has 12 turrets in that base! Good luck. :)
But that's a loot problem, not a turret problem. I'm sure as more things go into the game, this will be addressed over time.
Before that, no issues at all.
normally you get a all grey screen and faded out from the borders. Stimpacks should be equipped if you storm some turrets.
general it a warning signd if your lost color.
And yes, the stations with turrets on are not worth the hassle. expect you wanted turrets for your base. ^^
If the nade doesn't clip through the module. Or blast through the closed inside door, into the airlock of a ship killing both occupants, one at the AL panel, who were trying to neutralize the turret in the ship. Killed us but did nothing to the turret. Have had little to no luck using nades against turrets. With their capacity to clip through walls, and lack of control of the throw force they are hard to use.
we can talk about the EMP grenade that goes 2 meters away from you with a radius of a chicken ... what a joke this grenade