HELLION

HELLION

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Frizz Apr 5, 2017 @ 10:56pm
Closest Planet FTL travel time is 32 minuets....
Are there plans for higher warp levels?
I don’t have a ton of free time to play a game. I would like to jump on and play for an hour or two and actually do something for that time.

Looking at my FTL screen as I wait 32 min to get to my next destination is not how I want to spend my free time. If I wanted that I could just turn on my screen saver and zone out, and that would at least be free.
Last edited by Frizz; Apr 5, 2017 @ 10:57pm
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Showing 1-15 of 23 comments
Charognard Apr 5, 2017 @ 11:18pm 
Use ftl setting 3.
Frizz Apr 6, 2017 @ 12:12am 
It is, are there going to be higher warp levels?
zootz101 Apr 6, 2017 @ 12:53am 
start a warp to a new destination just before you log off. that way you will be able to just jump on and explore the new area in the limited time you have and not have to wait for the warp.

i kinda like the time it takes to get from one plannet to another. it makes the map feel big.
Zorz Apr 6, 2017 @ 1:30am 
actually the only need to jump to an other planet is to jump to a friend.. and that is a thing u do only 1time..
ZG_Smorty Apr 6, 2017 @ 3:51am 
Long warp times between planets are intended. Depending on the current position of planets these jumps can take anywhere from 20-120 minutes. Most objects and points of interest can be found locally around the planet and its moons. Just like Zorz said, jumping between planets is usually a thing when looking to join your friend.

Also keep in mind that the basic craft you start with isn't designed for long distance jumps and as such is much more effective at short warps. In most cases a warp from planet to one of its moons takes between 4-10 mins and when moving around a lunar orbit most warps will take under a minute to execute.

Additionally if you really need to warp to a distant planet, you can initiate warp and log off. Your ship will continue to travel while you are offline.

In the future we plan to add more content that will make each planet and its moons feel unique with various points of interests that won't be available at other locations.
CheeseJedi Apr 6, 2017 @ 4:14am 
Originally posted by ZG_Smorty:
In the future we plan to add more content that will make each planet and its moons feel unique with various points of interests that won't be available at other locations.

Looking forward to seeing this! :)
SadPandaa Apr 6, 2017 @ 6:45am 
I just jump on another server while I wait for my ship to travel, I am normally bouncing between 3 servers just to try different things. And when i find a bug I can quickly hop on another server where I already have a base and try to duplicate the bug, it's great for verifying bugs even though it breaks two games at once lol.
Frizz Apr 6, 2017 @ 11:42am 
Originally posted by ZG_Smorty:
Long warp times between planets are intended. Depending on the current position of planets these jumps can take anywhere from 20-120 minutes. Most objects and points of interest can be found locally around the planet and its moons. Just like Zorz said, jumping between planets is usually a thing when looking to join your friend.

Also keep in mind that the basic craft you start with isn't designed for long distance jumps and as such is much more effective at short warps. In most cases a warp from planet to one of its moons takes between 4-10 mins and when moving around a lunar orbit most warps will take under a minute to execute.

Additionally if you really need to warp to a distant planet, you can initiate warp and log off. Your ship will continue to travel while you are offline.

In the future we plan to add more content that will make each planet and its moons feel unique with various points of interests that won't be available at other locations.


Thank you for taking the time to answer my question.
Do you think using travel time as a deterrent for going to other systems is the best gameplay mechanic, or just the easiest to implement?

As it stands now you can do it pretty early in the game, and most players will see the long wait time and just go “Forget this nonsense, I’m out!”. Then give the game a horrible review and never return.

A much more involved and less frustrating method for slowing the player down is to make it much harder to get the fuel or technology to jump from planet to planet. If it becomes a quest to get the resources and tech involved, then you’re giving the player something to do for that 30 minutes that’s actually fun.

Hide the FTL components and fuel in the starting planets orbit, and make them search for it. The FTL jump should feel like a prize the player is rewarded for, not a punishment for wanting to explore.
Zorz Apr 6, 2017 @ 12:12pm 
the devs allready said that it is a temporary solution that their are a lot of items.. later u must craft items..

and the player is not slowed down or something.. its normal that a jump over a longer distance takes more time... and as we said befor.. u dont need to jump to other planets, because u dont see other things than inside your home planet orbit..

and it musst take time to travel somewhere outside because u will save your station and thats not posible if u kill a player and he's warping to you again in about 30seconds..

so its a part of this game, a realistic part and u have to play with this part or u let it be..

so u dont need to warp long distance, where is your problem?
Frizz Apr 6, 2017 @ 3:46pm 
Originally posted by Zorz:
the devs allready said that it is a temporary solution that their are a lot of items.. later u must craft items..

and the player is not slowed down or something.. its normal that a jump over a longer distance takes more time... and as we said befor.. u dont need to jump to other planets, because u dont see other things than inside your home planet orbit..

and it musst take time to travel somewhere outside because u will save your station and thats not posible if u kill a player and he's warping to you again in about 30seconds..

so its a part of this game, a realistic part and u have to play with this part or u let it be..

so u dont need to warp long distance, where is your problem?

If you have to explain or defend a game mechanic to most of your players then it is not a very good play mechanic.

The solution I gave gives the same results and is a much better play experiance. Im not saying remove the 1 to 2 min spool up time for the drives just the long travel time.

By using a hard core mechanic you are shrinking your player base.
Last edited by Frizz; Apr 6, 2017 @ 3:49pm
Zorz Apr 6, 2017 @ 3:58pm 
i must explain, because u are thinking that there is a problem, but the problem is your thinking..
ﮱﮔutex Apr 6, 2017 @ 5:06pm 
Originally posted by ZG_Smorty:
Long warp times between planets are intended. Depending on the current position of planets these jumps can take anywhere from 20-120 minutes. Most objects and points of interest can be found locally around the planet and its moons. Just like Zorz said, jumping between planets is usually a thing when looking to join your friend.

Also keep in mind that the basic craft you start with isn't designed for long distance jumps and as such is much more effective at short warps. In most cases a warp from planet to one of its moons takes between 4-10 mins and when moving around a lunar orbit most warps will take under a minute to execute.

Additionally if you really need to warp to a distant planet, you can initiate warp and log off. Your ship will continue to travel while you are offline.

In the future we plan to add more content that will make each planet and its moons feel unique with various points of interests that won't be available at other locations.

"Long warp times between planets are intended."

Excellent a space game without instant popcorn thinking
Frizz Apr 6, 2017 @ 6:43pm 
Sigh... I was trying to give constructive feedback but I see it has turned into a "I know you are what am I" troll bait.

There apparently can't be a mature conversation about the FTL game mechanics.
Last edited by Frizz; Apr 6, 2017 @ 6:54pm
SadPandaa Apr 6, 2017 @ 9:31pm 
Originally posted by Frizzank:
Sigh... I was trying to give constructive feedback but I see it has turned into a "I know you are what am I" troll bait.

There apparently can't be a mature conversation about the FTL game mechanics.
I think it is a good idea, but my preference is to still have a decent length jump time. I think a lot of us are playing this game because of how much realism they put into it. I am used to playing elite dangerous, where if you want to jump across the galaxy it will take you two weeks..... so personally an hour or so to cross this entire game is nothing. With them making unique stuff around each planet, it will be nice to set out a plan and prep for the trip (as short as it is only take 30-40 minutes for most planet jumps) and have to think about what your goal is for your time in game.

Your idea of setting up the start of the game as a search for FTL components is great, but you cant make it to where when you find everything you need you are just double clicking to cross the solar system in 60 seconds. This isn't just a hardcore mechanic, it seems like it is going to be a hardcore game all around. That is why I can't stop playing it, so in my opinion I hope they do not change the jump times much for the current ship we are able to use. If there is another ship with faster travel but other limitations to make up for it then hell ya, give people 5 minute jumps to travel 3 planets. But limit them by not being able to tow a module home with that ship....
SadPandaa Apr 6, 2017 @ 9:34pm 
In other words, I don't want to "win" this game in 5 hours of play time when the game is finished. I have like 150 hours in and I honestly think I am hooked on it because of the difficulty induced by the bugs lol. It isn't easy to find a real hard game anymore, and I want one.
Last edited by SadPandaa; Apr 6, 2017 @ 9:35pm
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Date Posted: Apr 5, 2017 @ 10:56pm
Posts: 23