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i kinda like the time it takes to get from one plannet to another. it makes the map feel big.
Also keep in mind that the basic craft you start with isn't designed for long distance jumps and as such is much more effective at short warps. In most cases a warp from planet to one of its moons takes between 4-10 mins and when moving around a lunar orbit most warps will take under a minute to execute.
Additionally if you really need to warp to a distant planet, you can initiate warp and log off. Your ship will continue to travel while you are offline.
In the future we plan to add more content that will make each planet and its moons feel unique with various points of interests that won't be available at other locations.
Looking forward to seeing this! :)
Thank you for taking the time to answer my question.
Do you think using travel time as a deterrent for going to other systems is the best gameplay mechanic, or just the easiest to implement?
As it stands now you can do it pretty early in the game, and most players will see the long wait time and just go “Forget this nonsense, I’m out!”. Then give the game a horrible review and never return.
A much more involved and less frustrating method for slowing the player down is to make it much harder to get the fuel or technology to jump from planet to planet. If it becomes a quest to get the resources and tech involved, then you’re giving the player something to do for that 30 minutes that’s actually fun.
Hide the FTL components and fuel in the starting planets orbit, and make them search for it. The FTL jump should feel like a prize the player is rewarded for, not a punishment for wanting to explore.
and the player is not slowed down or something.. its normal that a jump over a longer distance takes more time... and as we said befor.. u dont need to jump to other planets, because u dont see other things than inside your home planet orbit..
and it musst take time to travel somewhere outside because u will save your station and thats not posible if u kill a player and he's warping to you again in about 30seconds..
so its a part of this game, a realistic part and u have to play with this part or u let it be..
so u dont need to warp long distance, where is your problem?
If you have to explain or defend a game mechanic to most of your players then it is not a very good play mechanic.
The solution I gave gives the same results and is a much better play experiance. Im not saying remove the 1 to 2 min spool up time for the drives just the long travel time.
By using a hard core mechanic you are shrinking your player base.
"Long warp times between planets are intended."
Excellent a space game without instant popcorn thinking
There apparently can't be a mature conversation about the FTL game mechanics.
Your idea of setting up the start of the game as a search for FTL components is great, but you cant make it to where when you find everything you need you are just double clicking to cross the solar system in 60 seconds. This isn't just a hardcore mechanic, it seems like it is going to be a hardcore game all around. That is why I can't stop playing it, so in my opinion I hope they do not change the jump times much for the current ship we are able to use. If there is another ship with faster travel but other limitations to make up for it then hell ya, give people 5 minute jumps to travel 3 planets. But limit them by not being able to tow a module home with that ship....