Derail Valley

Derail Valley

Tiretracker Nov 22, 2024 @ 12:11pm
Whats the skin support like?
Some games need dedicated engine modding tools, some games let you just load files with a corresponding filename into the folders to read instead of the default textures, some games have a convenient and replaceable PNG in the game files.

Hows this one do it? Say, for instance, all I want is a custom train livery now that we can do that, how would I go about that?
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Krill-282 Nov 22, 2024 @ 12:25pm 
Right Now we just had a major update that changed how skinning works, that being said.

The old method still works, just not a polished as it was. We use a skin manager to load custom texture files. Before the update, it would apply and keep skins that you previously set.

Right now you have to make sure your on the DVRT normal "livery" and then the old skin manager still works. (this will probably be updated)

1. Install Unity Mod Manager,
2. Install Manager to Derail Valley,
3. Install Skin manager,
4. Install skin pack.
5. make sure loco is on DVRT Skin
6. Set skin with comms remote. (this is not automatic as of this update)

Making skin packs is as easy as just editing a file, naming it correctly, putting it in the mods folder correctly.

Tons of help on the Altfuture Discord as well if you need it.
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