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The game is Early Access. Optimization typically comes at the end of the process for many reasons. Beacause they have to provide a working product, as its in Early Access, that means they have to at least to some work on the performance.
You don't seem to understand the differences between game engines and how they interact with hardware, that might be something to look into.
I do somewhat agree with you on the optimization comes later point. It is true, but there also is a point where performance is so bad that optimization is somewhat a given, and really should be looked at. Especially when a rig such as mine, which is well above the min spec of the game, can't even crack 45+ FPS gameplay with minimized settings.
On your third point, yes I agree, I don't know the intricacies of unity and how it interacts with hardware, but I can't see why my setup, which aren't overtly niche parts, would performance so bad in any game really.
RTX 4060 TI,
32 GB DDR5 4800,
MSI MAG Tomahawk Z790,
I5-13400f (13th Gen)
MSI MAG 850 850GL PSU
PCIE5, 2TB Corsair MP600 Pro NH Gen4 PCIe x4 NVMe SSD. (Nearest the CPU utilising the CPU Express lane)
I play on max settings @1440 and i'm over 100fps.
Something is wrong or conflicting in your system OP -drivers? CPU? especially at 1080. If i played at that i would be 130-140fps
I run massive cities in Cities: Skylines at 5760x3240 at 50-70 FPS, yet when this game runs well it peaks my GPU at 100% at 1920x1080. It's ridiculous.
Love the game, I also think it's the best train simulator in the market and I understand that there are a lot of internal systems and physics going on in the background but to be frank, that's no excuse for a game running so badly using near top-of-the-line hardware, specially when the game graphically looks like it was made in 2012...
I have a quick question for you. Are you getting this 100+ FPS when just standing around upon loading a game, without getting into any locomotives and moving cars around? Because I will say, my machine gets around 60-90 FPS when nothing is going on, but the dip in framerate happens when I actually play the game. Curious if this is the same for you or not.
Our current understanding is that there is a bug in B99.4 that makes train moving physics a lot more computationally heavy than they should be. Ironically, the bug came from heavy optimization work done on train physics in this build, with the intent to improve performance. While it does that, this issue that negates it slipped through by the time of release.
We should be able to address this in a patch in a few weeks or sooner.
Going forward we'll take longer cycles to make builds, B100 will take many months to do but will also allow for better testing and ensuring that it performs as well as possible.
Glad you are on the case. Im hoping that it will translate to better VR performance because for a while, this game was a top VR sim for me, but the most recent version starts stuttering out of NOWHERE and becomes close to unplayable even on medium settings (Reverb-G2/3080/i9-12900k)