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Although the White line is always a good Indicator on how the swich now stands
As an aside, I see the goal the devs had of making it not quite simple. Having the map being ink on paper that can't magically change, only the interaction itself being "unrealistic", is a neat choice and I don't mind it in pancake mode. But it's definitely not easy to interact with in VR, hopefully that's something that can improve
1. I presume there is no way of holding the DS chart and changing the switches, it has to be placed on a surface.
2. Where is the interactive map to set up your route in Yards and Stations?
2. You should get the Route Map when you Begin a new Game, if you play an older Save before the B99 Update you should be able to get it via the Buttons in the Tool Shed however yyou can't use them without the Dispatchers Licence
Every yard has at least one un-labeled track which will always be empty, unless you've put something there (that didn't despawn). When leaving a station, all cars that are not part of a currently active job will despawn. Only the work trains never despawn, so don't park them there if you plan on using that track when coming through in the future.
In non-VR you can use mouse mode to change the switches while holding the Route Map.
The schematic station maps have a compass in the top left corner, with the red arrow pointing approximately north.
It is possible to be holding both the Radio and Route Map at the same time.
I have not purchased or used the Remote Switch Setter. It doesn't seem particularly useful, considering the Comms Radio function.
It started to feel stressful to me, approaching at higher speeds, to look out for the sig while everything happens at the same time.
I felt like "who need's this" too. Not anymore, kinda QoL. :)
yet it always ends up convoluted instead.
UI elements in this sim has always been less than adequate. goofy, odd, not standard.
I recommend the author take a class in industrial psychology to learn how to make proper controls.
it is nice having the switches on those maps but they are odd in implementation. I like railroader's implementation. simple and easy to use.
While it would be best to have both proper controls and fun controls, im happy we got the fun ones. I mean, game name is litteraly "place where you fail". It would be weird if the UI (thats part of gameplay due to VR) was made in a way to minimize failure in a game about failure.