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This question could be the free slot in a bingo game. Haha I'm glad I saw other people asking or I would have thought the same thing.
For starters whilst I haven't driven steam for some time in DV, I think there's still the single magical control for the injector? I'd rather have separate steam and water controls before an almost one-off use mechanic just for cold boiler filling, since if you're running steam that's something you interact with all the time.
Some simple changes would fix the tutorial up and avoid leaving people in a pit of confusion:
Change the reference of "fuel". The tutorial says the something like the loco does not have enough fuel. Fuel is diesel and coal; I can turn around and see the coal behind me, and there's no diesel to speak of... fuel isn't the problem.
If the tender/tank is out of water, the tutorial should say that it's out of water, specifically that the reservoir needs to be filled at a station. The player is currently trying to "solve the water problem" by filling the boiler, so there's room for confusion about exactly which water has run out. Be specific. Add a specific check for "boiler not sufficiently filled, but water supply is empty" to tie this into.
Filling an empty boiler takes ages, and in the case like I had where I'd never seen water in the sight glass, I had no idea how to tell what was going on (to make matters worse, there ISN'T a way to tell what's going on, other than blindly accepting that it's going to take a long time to finish waiting. I would add a readout on the tutorial to specify how full the boiler is during the "adding water" process. This dispels any confusion about if that annoying noise is actually accomplishing anything. I think this should only be necessary in cases where the water level is not visible in the sight glass.
I was impressed by how good the starter tutorial was (everything about the game was impressive at the start, I didn't have any complaints except performance, until I discovered the remote not working on my DE6). Starting up the steamers from full-zero is awkward enough to warrant some special treatment in the tutorials.
And you're right, they probably won't overcomplicate it. If they're going to make filling the boiler require steam, they'd need to add external airflow for firing up cold engines; as I understand it, coal-fired steam locomotives were very hard to start themselves using coal; you either needed external air from another engine or the shop, or if you were out in the world, some wood to get a fire/draught going before trying to burn coal.
Getting the fire going technically starts the day before use if a loco is fully cold, but either way on the morning of wanting to use it you lay a bed of coal on the grate, then a few burning oily rags wrapped around whatever wood you're starting with, get a wood fire going on top of those then add coal on top of that without smothering everything. Yes it takes a couple hours to go from no fire → ready to roll under your own power, but that's the world of steam, at least so far as fire tube boilers are concerned.
I guess if you're stuck burning some of the awful 'is this stuff even flammable' coal prevalent in some places it may be beneficial to have some modest forced draft to speed things along, but if your coal is halfway decent forcing the fire like that comes at the cost of shortening the boilers life due to uneven heating. That's a situational 'may help' at best though, not a need.
Oil fired locos I presume actually do require some external help to fire up, I can't imagine they're relying purely on head pressure from the fuel tank to get it through the burners. Never been remotely near the footplate of anything oil fired in person though so maybe I'm wrong, just doesn't seem very likely.
Not to power anything, but just to get the air flowing in the right direction.