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And yes you can move your reverser while the regulator is open, infact it is preferred.
One tricky spot I immediately think of is Steel Mill where the loading track isn't a runthrough but in that case it has a wye you can use to turn around just to the south of it.
Is anyone aware of a location with no realistic way to run the loco to the other side of cars, I'm curious
D7L is the way to go normally. Can get caught the same at C if bringing a train in to the loader.
Other tricks in no particular order: use a second engine or the micro shunter, use remote dispatch mod to see car positions and targets in advance of activating jobs, use tracks for temporary parking a cut of cars, use kicking or dutch dropping as explained above.
Don't hesitate to move cars around that don't belong to your job consist. you can put them anywhere, you just need to remember where you put them if you want to do other jobs also. Passenger stations are usually a bunch of empty tracks that could well be used to build consists for other jobs or just move stuff out of the way.
If you want to do a lot of shunting you can always combine movements to deliever cars and collect ones for the next job.
In short, if you can't run around your train, turn the whole thing around.
Regarding steam operating yes it's normal to operate the reverser with the regulator open, whilst depending on the exact geometry of the linkage in use there can be some 'feedback' whilst doing so, it's something you can easily handle if physically fit enough to be operating a steam loco in the first place.
The only counter example I've ever seen cited is the Blue Peter incident in the 90s, and a locomotive that's heavily priming (liquid water being drawn through the regulator rather than steam) is a very different scenario to normal operation. The only superficially similar thing I've experienced IRL (granted I've only driven a few different locos/types) was a result of an incredibly poorly balanced Stephenson link valve gear, where even with the loco stone cold 0 PSI upon releasing the catch that holds the reverser in the desired position it would violently fly to full gear forward unless you had a VERY firm grasp and braced yourself with one foot against something not-the-boiler (there was a peg provided for this purpose). Again an exceptional scenario and the result of essentially a mechanical fault, rather than the action of steam pressure.
It doesnt matter in which order you assemble or park the cars, so if your loco is on the end that has the first cut of cars you just park the last cut of cars first.
Otherwise it is just as you figured: in the end you have to push the cars into the Storage tracks since they are often partially occupied, if the storage track is fully accessable from both sides you can just use the pass through and push them in from the other side. I usually go directly to the input track and directly to the unload and do any turning/maneuvering with the empty train, as it is much easier to accelerate.
Planning and Experience.
1. Planning:
Most people who play the derail valley pre-plan their jobs before actually confirming the job through the "order validator." Since all cars in the yards have their job designations, you can pick any job and find all the "cuts" of cars in the yard to see how difficult it will be to pick up the cars. Picking up cars can be difficult because they can be trapped, whereas dropping off the cars is just pushing them onto the track. In fact, I will push all the cars quite often instead of dutch dropping at the other end of the track.
Another reason to pre-plan is that you can actually start the job and take the cars to the loading track - this will give you more time to complete the job and get the bonus. In fact, this works for all types of jobs, and most people end up doing this in as they get comfortable with derail valley. However, be warned, sometimes the "order validator" rejects, either due to fee tolerance and/or license requirements, and depending on circumstances you may end up wasting some effort.
2. Experience
Not only in shunting, but experience maneuvering in each location, where the loading/unloading siding resides and what it loads/unloads, which sidings have dead ends and which ones you can pull through, etc.
For example, Steel Mill is one of the more difficult to shunt for a few reasons: 1) only one through rail by default, 2) a lot of dead end sidings including the load/unload siding, 3) cars are quite heavy, elevation changes at each end including the "wye" at the SW end.
Once you know these things, it can be pretty easy to plan, but it takes a bit of experience to learn the "challenges" at each location.
Since your new to shunting I might want to be a little clearer about "pushing." Generally I attach the cars that are in the way, hook up the cars and brake lines, undo the handbrake of the cars in the way... and repeat until I can push the cars i need to drop off far enough onto the siding. Then just turn on a handbrake on one of those cars and disconnect from engine.
BTW, you can turn on a handbrake on any car including those connected to the cars you need to drop off, as long as one handbrake is on, you will complete that step of the job.
This can be made a lot easier if you have the remote control and one of the engines that supports the remote control, de2 or dh4.
Always bring the train to the brakeman. Do as much as possible without walking by hopping on and off the train.
Back in the 50's you would see brakeman hanging onto ladders and handles. Grabbing them as the train goes by "slightly" above a walking pace.
Have the engine be on the side that the train can be pushed into the loading area.
Get the remote. This makes shunting 10x's easier. You can sit on the back of the last car and flip switches with the remote as your rolling by. When you get to the last switch.
Hop off and let the train roll by. Get to about 5-10.
Hop back on where you want to cut the train. Cut it and apply brakes on engine. 2-3 notches will do. Then wait till it slowly rolls into its slot and apply the brake just before.
Never hook up air. Makes it quicker to cut them loose.
Convince them to build in a hump
https://youtu.be/e0CUtE5-kKQ?si=JYrwHr_3Q9S4vV0n&t=460
See how the brakeman stands at the switch and the engineer brings the train to the brakeman.
If you have the controller you can do 2-3 loads at time with this method.
https://youtu.be/DvnRxsW0GzA?si=2yN3B-DM-R2SX7Q7&t=435
There some videos back in the early 1900's would show brakeman riding the cars to apply the brakes when the car got close to it's stop.
For me it depends on the loading line and the yard layout in relation to the engine as I come in. If I can only go in from 1 side and the engine is on the wrong side.
I would pull the train into the yard and cut it loose. Pull into a different line and allow the train to pass. Back up and grab it from the other side.
Then just do the shunting as normal.
CW, SM, Harbor ect.
If it's a 2 way yard. IMW, FF, Farm. Just pull in and out the other side.
If there's cars already in the line I'm supposed to park on and I want to shunt them.
Then do the method in step 1.
The goods factory is a great place to start shunting and getting a process
down as, if need be, you can just flip a switch and go around the circle
Shunting is where the money is, so don't give up on it.