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Owned trains (microshunter, Utility Rail Car, Caboose) should not despawn and remain where they are left.
Similarly, the Slug should not despawn and should remain where it is left. You should be able to see where it is on the map. I've had mine parked at the Machine Factory roundhouse for hours and multiple trips back and forth across the map.
To be clear, I'm not 100% certain on the details. I've never left one of my owned vehicles on a random track - only parked in roundhouses or in the sheds where they were found, but they've all remained where I left them.
Cheers,
Chris.
There are plenty ways of doing this. But dispatcher license added recently was probably done for that. you dont need to teleport anywhere, just go past the switch - there is distance counting gizmo, but you also can just spam the switch on the map as the train is going by it, as soon as the switch is not flipping back it means last bogey of the train is past it. Then you stop and back it up.
Owned demonstrators dont despawn but owned vehicles found in garages will return to their garage afer a while (not sure about the mechanics) but for "free" trains its 2hours (real time) of not interacting with them. It might be enough to get into their vicinity to reset the timer. Garage trains should be on similar timer.
Ive not had a chance to have utility car despawn with cargo, but its likely gonna return to MF for another pickup after utility car comes back to its garage.
I will try to explore the possibility of the "beeping" device I hope it gives me at least the benefit of reversing train back without need to leave it fo start the reverse drop thus saving some teleporting trips between loco and end of the train. Of course I will have to go back at least once to stop throttle and start breaking to avoid damaging already parked cars on delivery track.
Thanks for the mod suggestion, but I dont want to use it although I hate the fact I cant use the remote control at least for the shunting/under speed limit X.
I'd say I hope it doesn't respawn to the garage on the hill south of Harbor, because that trip was a slog, but I honestly haven't found the slug to be useful enough to justify dragging it along, which is why it was parked in the MF roundhouse.
Well I just tried it and it seems this is not true. I left DE6 at Harbor area and took de2 small set of cars to city south. I dropped parts here, repaired DM4, shunted it to the painting and then I drove straight back to the Harbor. I was away like hour at max and the DE6 is gone and In my shed there are two gadgets I used - digital speedometer and the incline/decline thingy of course no manual service of disappread loco so everything in repair bill x2. This is really bothering me the way how the game handles active locos which are abandoned for few minutes/hours. I think there should be limit of 3-5 locos (borrowed locos) which wont despawn and stay exactly where you left them.
They are moved to garage but are callable from the radio for s small ish fee. Parking in the roundhouse seems to be safe.
I am curious if where you leave it matters - like, if you've left it on a track where jobs might spawn vs in a roundhouse.
i tried an experiment where i left primary drivers and train east of city west; [why can't they give real names to these cities?] . then ran a job to the saw mill. i have recently tried doing this running a job to forest south(?), while primary was parked in the valley, heading for CMS... my assumption, at the time, was that with de6s' connect to jobs', they didn't despawn. (now, i guess, didn't take 2 hours)?
Accordingly I keep my DH4 at the rear of the train and use that to do 99% of yard work, the only times the DE6/slug head power combo gets used for shunting is when it makes much more sense to use them to split the train to insert new jobs closer to the front, or taking them off to insert a whole new block of jobs right at the front.