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You haven't done any software development right?
AIFAIK the Devs already ruled it out. So the possibility they'll do it is basically non existant and Players have to rely on the Mod for it.
And to add my personal opinion: Not every game needs a Multiplayer
https://www.youtube.com/playlist?list=PLgwXUddfYGmPB6t6wYFj2GIT6kHBeouON
And here is one that is with TrainZ and it is sped up
https://www.youtube.com/watch?v=dawFp77DZxo
again this is to give an idea of what it takes to build a single route.
Yes, I know these are not the same game, but I would ask you and anyone considering adding MP to Derailvalley, to take just a little time to watch some of these. These are single player mind you.
Railroads Online, which was built with MP in mind, and yes you can do single-player but the entire game was created from the ground up with MP/SP in mind. It's not like MP was an afterthought after say 7 years, now take the camera in DV and go up as high as you can, and look down, there is a single Track(1) only and look at the map from the mountains to the waterways.
Everything would have to be rebuilt, even adding a second track to get AI trains running will be months of work of just redoing the track layout, the junctions, and the switches with all the points that need to be added and or changed oh and moved. Remember it's a team of 11...
Now who is going to host the server, yeah there are games where each player can create and host a server, but I think that old-school nowadays with just the simple fact of players not playing nice. Just look up what goes on in Sim Rail, which is MP first and SP second.
Derail Valley has been built over 9 years, "what gets me is, still in EA, and only 11 people developing" Yes it is a pretty good game, but at the same time, they chose to take almost all of what is in DV away from FREE roam. You now have to create and work that career to build up the funds to buy everything to use in FREE roam. Now if this career gets fubard you get to start all over again. Oh, Joy... yes some may not agree with this statement.
Let's say you want to host an MP server, will leave it run 24/07/365 and who will moderate it, again just search the issues with Sim Rail MP. Multiplayer is not as easy as Plug Play.
Yes, I did do modding in FO3 when it was king of FO and I started learning to write script and work with Nifscope, as well as Blender and Gimp for graphics, then FO4 came, and family matters took over. I never got back into it, and now I have zero desire to learn and do it again. Say this to give a give a bit of background, it is not as simple as some think.
What if we allow multiplayer in a different form? Let's say, playing together not controlling different locomotives, but one. The creator of the topic kind of wrote that he wants to play together with his father. So let them have the opportunity to play together, as a team. You don't even have to come up with anything. There is a driver, you can add an assistant driver, like in real life. They will choose at the beginning who will be who. While one controls the locomotive, the second looks at the map / looks for the necessary access roads / switches switches / is engaged in coupling cars, etc. You can come up with many options.
And: Electrification, Persistent Economy, more flexible and more JOBs, DLC with new map. These are the things on the roadmap and about 99% of the players will profit from that. 1% wants rather multiplayer than more locomotives, electrification, signals, ai traffic, more jobs etc.
Now, as a developer, you say you would do multiplayer and push back all the other features because 1 player demands that and thinks he can scedule what will be developed next?
I'll take this opportunity to agree and to remark that I am of the opinion that even AI trains is unnecessary for DV. Add road traffic, people working around the stations, and the advanced economy and the world comes alive. The railroad is a single-player shortline servicing all these industries.
I'll also second Frommie's opinion about not everything needing multiplayer.
Having said that, please don't anyone think I'm saying the MP proponents are wrong to ask for it. Certainly not. I'm just supporting the counterpoints to the argument that this game "needs" MP.
While I do agree that a Multiplayer would make the game more fun, it doesn't need it to be a good game and in my opinion keeping Multiplayer as a Mod is the sufficient for those who want to keppt it a Singleplayer only game. That's my take on that matter.
Another point I want to say is this about the AI Trains. The Gameworld in it's current form is sadly boringly empty and apart from the enviromental Chanllenged due to the tracks, I think there should be another Challenge that have to cause you to stay vigilant when driving through the World. And having AI Trains roaming around, is a good Idea in my opinion since it opens up many possibilities.
Yes, I agree. I'm not against AI trains - I just want to say I don't know that they're a critical need. Especially considering how vastly different the world will have to become to allow them.
I can definitely see your point there. I partially agree with you, and partially agree with Frommie. I do believe that AI trains aren't strictly necessary for the game, but I do think it would be a good gameplay element for players to plan trips around, to keep the player cautious. Potentially as an optional game feature, and maybe tied to the stock gameplay difficulties. Like comfort could have them off, as well as standard maybe, and realistic having them on. I do like the idea of having to consult train schedules before planning a route, knowing what siding I need to wait at. Maybe even better yet, the player can, key word can, put themselves on the schedule, so AI trains will know when they need to stop themselves to let the player pass so it's not all on the player, but sort of a mixed responsibility.