Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Guess we will see next week for sure.
There is also a something to put the Stereo on, a hook maybe?
Seems like it.
Looks like the interior got custom paint too, perhaps. Is that a blue independent brake housing on the lower right?
I honestly doubt it's a custom housing for the Break and rather an item placed there which is blue
Maybe for distributed power units? Or a telemetry readout?
New vehicles
2 locomotives — DH6-880, WE6-960
2 work trains — PM1-060 (Speeder), DE1-080 (MOW Equipment)
3 new cars — Bulkhead, Centerbeam, Powder
New simulation elements
Electric powertrain simulation
Twin control stand support
Knuckle couplers — option to choose the coupling system in-game
Train modding improvements
Documentation
Steam Workshop
Environment
New locations in the existing map
10 new industries
2 new cities
27 villages
Bonus yard
Railways rework
Layout modifications
Better map coverage
Adaptations to accommodate new features and locations
Future-proofing for AI trains, passenger transport and customization milestones
Double-tracks, passing sidings
Sign placement improvement
New types of bridges, viaducts, tunnels and landslide walls
Electrification infrastructure
Passenger stops — in villages
Track age variation
Roads
Gameplay
Advanced economy simulation
Reactive ecosystem with dynamic supply and demand
Economic strategy features — to be announced
Delivery order system revamp
Order permanence
Advanced car/cargo compatibility logic
Incentivizing longer, mixed trains
New UI for order management
Many more features — to be announced
150+ new cargo types
Track defects/maintenance — simplified, to be announced
200+ additional hours of playtime, drastic repetitiveness mitigation
UX
UI-based navigation for comfort players
Hands in non-VR
External view and related UI features in VR
Support for more peripherals, key mapping UI
I'm regretting not saving off a copy of the old page so we can see precisely what was deleted.
On the other hand, I do revel in the anticipation and speculation.
But what he said is that dh6 will come soon but not in B99.
Someone said the railbus will be the vehicle, but that would only make sense if passenger jobs are there too? So are we getting Passengers finally?
Ah wait: we might get DM1p-060 which is just a speeder, no passengers. And passengers are on the list for 2026 with DM1P-150 , so probably not this time.
Yeah, I'm struggling to understand the utility of a railbus within the DV world through B98.
That implies some major new job type that justifies a need for the bus. Or else my definition of a railbus differs from Altfuture's.