Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CPU i5 - 7400
GPU GTX 1070
16 gb RAM
1080 resolution. Frames capped to 60.
All game graphics settings on 'High'
FPS is between 50-60 everywhere in all weathers. Don't see any difference in frame rate when I am at the harbour compared to anywhere else on the map myself.
Edit: both on max settings at 1440p.
GTX1070
16GB RAM
I get a smooth 30-50fps at 1080p Ultra, with rare, short dips toward 20. It didn't noticeably change with Simulator and, imo, 30fps on my rig is entirely reasonable for a slow-paced, intense-simulation train game. Unless you're doing this in VR or 4K I'd expect a PC with your components to do better, it's hard to identify the problem with just that information
As for what the devs are doing, they're apparently approaching an 'optimisation plateau' in Unity 2019 - the features that make DV unique are themselves uniquely taxing on performance. However they've said a few times that performance is something they're working on constantly in parallel with other features: Build 94 had RAM improvements in the title of its news post, B95 VRAM, B96 introduced texture streaming, and next update will apparently have more small improvements. Eventually they'll switch to a newer Unity also, allowing the potential for more improvements and alternative technologies such as upscaling
AMD rx6650m
32 GB of ram
game is utterly unplayable at night, like i get 2 fps at most
during the day, it is better but still makes me feel sick, around 20-40 fps depending on the location. this is at the low graphics settings, a couple settings are turned up that dont make much of a difference.
this is in VR running at somewhere around 4000x2000 on quest 2.
I have mentioned the night performance several times on the discord and have been ignored everytime. Very disappointed with the direction the game is going, adding useless things like farm animals while shutting out half of its players because they dont care to optimize the game. And also they are making the game worse for VR players and better for desktop players, but this game should be a VR game first and foremost.
this is all after the simulator update btw, it ran much better before.
RTX3070
32 GB RAM
On a 1920x1080 monitor.
My frames are locked at 60 FPS at all times. Very rarely, I drop down to low 50s for very short durations but overall, performance is great.
Let's get the differences between Overhauled and Simulator out of the way first. When we were closing in to the Simulator launch date, careful performance measurements were made between the two updates, both internally and among the beta testers. The results were mostly that there's insignificant difference between the two.
This is because of two reasons - firstly, Overhauled prematurely featured some graphics elements that would only ever start getting used in Simulator, but were already impacting performance in their full capacity before the update. Secondly, the new features added in Simulator have been made with meticulous focus on making them performant, and together with optimization of what Overhauled already had, the net result was the almost unchanged performance.
Now, what did change in the meantime, is that screens (both VR and PC) got higher resolution, so a lot of people render significantly more pixels than in the past. For example, 4k resolution has 8 times more pixels to render than HD, which has a notable impact on performance.
Simulator did have graphics-related issues, but not exactly performance related. Video RAM usage was too high, which didn't really affect FPS, but rather contributed to stuttering and crashes on some systems. This was resolved with texture streaming in the meantime. On top of that, with each small update we've further optimized all the low hanging fruit when it comes to GPU and CPU usage.
With the just recently launched B98 we've made the most significant GPU and CPU optimizations since Simulator launch, however, as Talkingpeanut said, we are also reaching the plateau when it comes to optimization with the current tech.
This is why, going forward and behind the scenes, we're starting to lift the project to a newer version of the game engine (which isn't trivial, because a lot of custom solutions, both ours and off-the-shelf, need to be adapted and rewritten too). with the aim of overcoming certain bottlenecks and further improving performance. This could take many months, and even years.
All that said, there's one more significant improvement that will be made soon. Recently, we've discovered a particular issue with lit lanterns, fireboxes and cab lights being super taxing on performance if several of them are on screen while Ultra graphics preset is chosen. The issue manifests by significantly hindering performance, dropping as much as 50 FPS, if several such lights exist in your camera frustum at once. This can happen even if the lights are far away or hidden - a common example being having 3-4 lit lanterns in a Lost & Found shed somewhere, without being directly visible.
That particular issue turned out to be rather complex to fix for B98, but it will be fixed in the next build. Until then if you turn off the lanterns in L&F and the cab lights of locomotives you don't use, you could potentially experience a significant performance improvement at certain locations.
Finally, someone mentioned powertrain simulations. Those have negligible performance impact, nothing to worry about.
This turned out a bit lengthy, but hopefully somewhat informative. Here's hoping that the B99 fix will have a worthwhile impact until the eventual engine upgrade.