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It tends to dilute the gaming experience for who?
Hand feeding information to players via tutorials and game manuals doesn't dilute the experience for any player. If a player's idea of fun is to go into a new game blind so they can learn by their mistakes they can by-pass the tutorial, not read the game manual and refrain from watching videos on YouTube. Its their game and they can play it any way that gives them a smile.
Those players who want differing levels of help can use the tutorial, manual and videos as fits their idea of having fun. What they do won't affect your gaming experience at all. You'll still be able to enjoy the game the way you like to play the game.
One other thing to keep in mind is this: Train simulator games is targeted to a niche and somewhat saturated market for a game developer. Right from the get-go the devs are in a market where making a profit on their game given the huge investment of time and money that has gone into it (three year in the case of this game) means small mistakes quickly become big losses. Turning a train simulator that for three years was targeted at the medium difficulty market into a hard core gamer product, mid stream, is a road map to disaster.
The devs have said in the past that each loco will have detailed stats pages, with performance graphs for different operating conditions. We don't know if that is still the exact plan, but noone else does either
With DH4 I had identical situation, a consist of 10 cisterns, just refused go over small gradient of height, and looking at wiki's weight "ceiling" set for DH4 800 t, I had about 300 t in reserve. But it needed just a small push from a side (one more loco) to get moving over that hill.
So, yeah, these numbers for general understanding what you can pull, are fine, yet they require you double check them by yourself, because they might be completely wrong because of different road conditions. And that is very cool, I suppose, because it's not like 800 t you can pull, and 801 t you can't, nooosir
in fact it is really simple in the game, unhook the train (apply brakes first of course), drive your loco to the next yard, throw the job away and get a new job.
Evryone can if he grabbed a job that is to heavy just leave it where the hill is and grab a new job, without ANY penalty other than the not so pricy maintanence, or if his copay is lower the copay.
I think the main problem is the game doesnt mention in the tutorial how to handle jobs you cant finish, its there but not explicitly enough.
For what causes "Disapointed" thing, I think it's the game called Derail Valley, not Stall Valley. It's possible to take jobs in SM which DE2 can't make the trip to the southwest of SM in a new game. This makes players extremely frustrating. If other train simulation games punish players for SPAD, players may load a save or restart the scenario and eventually succeed. If DV players get stalled with a DE2 hauling 400t, they may load a save and never succeed. They just chose a wrong "scenario" and it might be hard to figure out what a proper one is.
These number's aren't secrets! They're the published specs of locos, just like you can look up the HP and torque of just about any passenger car.
Hopefully we get that in the next update, or someone just datamines the game for it.