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I'm pretty sure they're not (aligned north), but absolutely you can use the world map to orient yourself with whichever entrance you're at
Once you know what entrance you're at, well, you're on a train, you can only go left or right at each switch, so follow each one in order - the map is designed for you to get from point to point rather than show a bird's-eye view of the area
Just kind of wish the station layout maps were 'accurate'. I wouldn't need anything like a live marker where I'm standing on the map itself (...although I wouldn't say no to one, either). Maybe some more landmarks or something on the map, too. I just find it unnecessarily tricky, currently.
But, ya, for sure... After several sessions at the same station, I'm sure you'll recognise areas and be able to link them to their counterparts on the layout map. Until then, though... ugh...
A higher res (more detailed, less blobby) track display on the world map would help, too...
I'm surprised I haven't found some user-made 'overhead views' of the stations, to use as external map references.
https://www.nexusmods.com/derailvalley
I'm surprised that each Y section (track splits) doesn't have a sign that says 'These things are this way, those things are that'... so you know which branch to take. I suppose this is how it might be in real life, but it's odd still that there's no 'in advance' type signs, preventing you from taking an early track 'turn' that will lead you into an area where the target track is no longer accessible (and you would have to backtrack all the way to get to the branch where you can then go on the right track).
@wooddude92 : Did someone make accurate yard images and post them online somewhere? On the web, I can only find the simplified ones that are available in-game.
I think maybe I have to approach them differently, and look at them and memorize 'Left, Right, Left, Third'.... although I suspect I'll still struggle with that, and not just in the 'trying to do all that as my train is moving forward and approaching the decision point very quickly, because slowing the train will cause loss of momentum and cost me valuable time' kind of sense.
Again, all this seems like it would vanish if there were 'freeway' like signs, where each split has a sign that tells you what lays ahead... virtually removing the exclusive need for a map (...but not entirely removing it). But I feel like I'll eventually improve, mostly out of using better techniques than I currently am.
But, if that's how the real yards are, I just have to 'git gud'..... (...ugh, I threw up in my mouth a little there...)