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https://www.youtube.com/watch?v=CIUiyavOpO0
And the driver has to be on the front of the train (while shunting he uses a remote control if the loco is at the back end), pushing over land is out of discussion.
*) Exception is the ore train between Hamburg and Salzgitter steelworks, which is too heavy for the screw couplings, it's the heaviest train in Germany since decades and was the heaviest train in Europe for a long time.
Some passenger trains like the German ICE are using other couplings like Scharfenberg ("SchaKu"), they are a fixed consist.
Also whilst I agree that IRL for many obvious reasons you drive from the front outside of yards, whilst shunting it's normal procedure to drive pushing from the rear whenever required, and remote operation is about unheard of at least here in the UK. I'm sure there are probably a handful of large sites equipped for it here, but it's something that I imagine is pretty cost prohibitive for most applications compared to just having a banksman watch you back when coupling. Probably something that will vary hugely depending on your locale.
I'm looking forward to the version where there won't be any longitudinal kicking of the loco which pushes me either forwards or backwards in the cabin. Maps and stuff fall to the floor due to this also.
Also regarding things falling on the floor I keep looking at this apparent pinboard in the diesel wishing I could put my job sheets on it
https://steamcommunity.com/sharedfiles/filedetails/?id=1655608644
and putting stuff in the tray on its dash properly would be nice too
https://steamcommunity.com/sharedfiles/filedetails/?id=1655608756
It should also be possible to implement something similar on the steam loco tender to let the player interact with everything in a more realistic/immersive manner
However all such moves, these days at least, are made under very strict conditions and at low speed with a shunter supervising the movement and in constant contact with the driver via back to back radio. Other sims get round this by the "3" view which shows you the rear of the train while driving, but DV doesn't have that feature yet.
In theory, push pull passenger operation is a form of propelling but this is done with relatively lightweight stock and can have its own perils if the train encounters a heavy obstruction blocking the line (Polmont, Heck).
I do hope we get visible couplings and brake pipes at some stage. It would also be more realistic to actually alight form the loco and walk back to the vehicles you actually need to couple/uncouple.
Is anyone having difficulty getting the “coupling wheel” located between the green couple and red decouple buttons to work?
For those unaware, this rotating wheel (or knob) is used to couple or uncouple cars located in a string of cars.
For example on one job, you need to exract 3 cars out of a string of 7 cars. As far as I know, this wheel is the only way to accomplish this. When you couple to a string of cars you’ll see a line of dots in the coupling window (where the couple/decouple buttons are) that show you are connected to them.
So if you want to decouple say the two cars on the opposite end of the string, you rotate the coupling wheel to move a coupling icon to the point in the string of cars where you want them to separate, then press the decouple button.
This is where I am having problems, manipulating this wheel. I’ve had no issues manipulating controls in the cab of the train, except for this one. I grab, or better said, grab at it and very rarely will it turn. Is this a bug, a specialized technique, or operator error? As I said, I am not having issues in general with manipulating train controls.
Thanks!
I assume they're in the plans to be visually added at some point in development, agree as well it would be nice to couple/uncouple 'in person' even if it's just s single button press action. Having to count wagons then fiddle around with the controller in the cab is a nuisance, hopefully that system is just there as a minimum viable solution for the purposes of early access.
It might even be interesting to more fully simulate coupling for VR users, although being able to clip through wagons and not needing to heft the couplers around whilst in a super awkward position would of course make it a very rough version of the process.
There is still at least 1 GWR push-pull set in passenger operation (and several others preserved but not as yet operational afaik), although as you mention this only ever works very short (hence light) trains (2 coaches IIRC) and on top of that these days is only seen on heritage railways or very occasional branch line service with I believe 25mph speed limit in place.
Network Rail are probably the only significant push-pull operators in terms of mainline non-shunting operations as one of their test trains operates with a 37 at one end propelling the train whichever direction is required, with a driving cab located at the other end in what is I believe a converted DMU. It's probably the largest train that routinely works at any significant speed/over long distances as a push-pull in the UK now, and even then it's only I think 5 or 6 coaches plus the 37 itself.
What am I missing?
What is wrong with the current state of the game?
I've had ships seem to defend me before, but they are not doing so good right now.