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It's important that the game window is in focus for best performance, it's enough to click on SteamVR window or desktop accidentally and game will have degraded performance. And this is exactly the thing that's most likely to happen when you're measuring performance - speaking from experience since we were bit by that in the past :)
Apart from that, another factor can be multi-monitor setup (especially with monitors with different refresh rates), so if you have multiple monitors, try switching to only one temporarily.
Also check if Windows' built-in Game DVR feature didn't get re-enabled by a recent Windows update.
Thanks for the feedback, bgr (and to Ivan as well). :)
I have been paying some attention to putting the game window in focus while playing because I know of a few other VR games also work better when focused, so I consider it to be a sort of "rule" for VR gaming. Nevertheless, I will try to be more aware of this as I continue to play and troubleshoot.
I already have the Game Bar (and DVR) turned off since that was a widely recommended trick to get better fps in Micrsosoft Flight Simulator. :P
I only have one monitor, so that's at least one thing we can exclude.
I did read some Reddit posts where people were having the same issue (in other VR games) and several of them reported success with rolling back to an older version of nVidia driver, but it was like version 436.xx, which is a little further back than I want to go. Although I don't want to use too old of a driver on a continual basis because other games I play might suffer, but I may revert back two or three versions just to see if there's a change in the motion smoothing/reprojection in DV. Perhaps that will reveal a clue.
@Ivan - That's good to know that it runs just fine on your 1080Ti, and it confirms my suspicions that my hardware is more than up to the task of running this game perfectly. As I mentioned in my original post, there are areas in the game where I get nice smooth frame rates, and when that is going on, it looks fantastic. :) I just need to figure out why the reprojection wants to keep interfering with that.
Thanks again guys for your hard work and for working closely with the community! I will play some more tonight and test a few things and let you know what I find. :)
Everything works smooth, except when I approach the Harbour. Here, I always have some stutter for 10 to 15 seconds (when creating the Harbour zone and trains).
@agrimes - 80+ cars?! Holy crap, man, that's crazy! lol
(I did try version 417.xx, but it crashed my computer before it finished installing, probably because it was released before the 20xx series, and most likely isn't compatible with the Turing chip.)
So, for now, I've gone back to the latest driver and I run with the motion smoothing forced on at half-rate, which gives the best overall results. I can say with a reasonable amount of certainty that longer consists of cars does make a difference in performance, and Harbor & Town is definitely the worst area for stuttering. But, sometimes it's very prevalent in places like Steel Mill and Oil Well Central as well.
It's playable, although not always enjoyable, but I'm kind of just giving in to the fact that this is just how it's going to be for right now. I know my hardware should be more than capable of running this game at 90 fps without using any motion smoothing, but it just won't, and I'll be damned if I know why.
Maybe the next nVidia driver update will make a difference, or maybe SteamVR and/or WMR will get an update that will do something. Or maybe you guys will implement some optimizations in a future game patch. (Fingers crossed on all counts.)
Thanks for all the feedback on this post, I appreciate it! :)
Yeah, that's how I have my Odyssey+ set up, locked at 45 fps. It's not perfect, but it has less stuttering overall compared to any other setting.