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After all, you should be able to solve this by re-installing anyway.
Generally game breaking issues with mods are typically solved by uninstalling the bad mod, the main thing the developers need to do is just make sure that loading saved games that included since-deleted assets is handled elegantly, ie if a save file includes references to vehicles from mods that have been uninstalled and hence can't be found anymore it just drops those references and loads everything else, rather than throwing an error and rendering the save unplayable.
And, I'm sorry. My question was too far ahead.
For the time being, I will see how it goes and carefully decide whether to install the mods.
Does this mean modding train will be... uhhh... like, building something in sandbox games?
The system will provide some basic structure and you can actually build from those basic "blocks"?
I thought it'll be stuff like... you need a Unity program to create and edit assets from scratch...
You'll still need to model things and such, of course, but as for what drives the locomotives code-wise, it'll be made somewhat simple to achieve.