Derail Valley

Derail Valley

IZHN3000 Sep 28, 2020 @ 5:51am
About "Mod Support for Trains"
Congratulations on 100k community points!
I am looking forward to the future development of Derail Valley.

By the way, what exactly are you planning to do with "Mod Support for Trains"?
I am ashamed to say, I am not familiar with computer game technology and information...

I heard that there are various types of support even it is called "Mod support".
What kind of support do developers plan for this game?
Especially, are there any measures such as avoiding the break of game data?
While I am looking forward to this plan, but on the other hand, there are worry about bug by Mod...

If developer has not broad plan is undecided, please forget this comment.
Last edited by IZHN3000; Sep 28, 2020 @ 9:39am
Originally posted by Sasha:
The general idea for 'Mod Support for Trains' is to create a framework of components that can be used to create new locomotives. Think KSP and their part types. As for exact details, we're still hammering that out.
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Showing 1-7 of 7 comments
boris.glevrk Sep 28, 2020 @ 7:00am 
Usually game-breaking is at the own risk of the player...
After all, you should be able to solve this by re-installing anyway.
TheLostPenguin Sep 29, 2020 @ 9:21am 
I'm not personally aware if exact details have been given, understandably the developers tend to be reluctant to make promises of how things will work until they have a good understanding of what they can actually deliver, however I read it as we will be able to create new or modify existing locos/wagons/carriages with support for them built into the game rather than just relying on the basic game engine functionality that has been used to date for adding mods.

Generally game breaking issues with mods are typically solved by uninstalling the bad mod, the main thing the developers need to do is just make sure that loading saved games that included since-deleted assets is handled elegantly, ie if a save file includes references to vehicles from mods that have been uninstalled and hence can't be found anymore it just drops those references and loads everything else, rather than throwing an error and rendering the save unplayable.
The author of this thread has indicated that this post answers the original topic.
Sasha Oct 6, 2020 @ 10:53am 
The general idea for 'Mod Support for Trains' is to create a framework of components that can be used to create new locomotives. Think KSP and their part types. As for exact details, we're still hammering that out.
IZHN3000 Oct 7, 2020 @ 5:34am 
Thank you, everyone.
And, I'm sorry. My question was too far ahead.
For the time being, I will see how it goes and carefully decide whether to install the mods.
boris.glevrk Oct 7, 2020 @ 5:55am 
Originally posted by Ivan:
Think KSP and their part types.
Wait wut?
Does this mean modding train will be... uhhh... like, building something in sandbox games?
The system will provide some basic structure and you can actually build from those basic "blocks"?
I thought it'll be stuff like... you need a Unity program to create and edit assets from scratch...
Sasha Oct 7, 2020 @ 10:10pm 
Originally posted by boris.glevrk:
Originally posted by Ivan:
Think KSP and their part types.
Wait wut?
Does this mean modding train will be... uhhh... like, building something in sandbox games?
The system will provide some basic structure and you can actually build from those basic "blocks"?
I thought it'll be stuff like... you need a Unity program to create and edit assets from scratch...

You'll still need to model things and such, of course, but as for what drives the locomotives code-wise, it'll be made somewhat simple to achieve.
boris.glevrk Oct 8, 2020 @ 4:12am 
Originally posted by Ivan:
Originally posted by boris.glevrk:
Wait wut?
Does this mean modding train will be... uhhh... like, building something in sandbox games?
The system will provide some basic structure and you can actually build from those basic "blocks"?
I thought it'll be stuff like... you need a Unity program to create and edit assets from scratch...

You'll still need to model things and such, of course, but as for what drives the locomotives code-wise, it'll be made somewhat simple to achieve.
Already better than expected, thanks.
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Date Posted: Sep 28, 2020 @ 5:51am
Posts: 7