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Freight Haul jobs always go from output to input tracks, and they always have clear, reserved space.
Shunting and Logistical Haul jobs always work with storage tracks, and it's in their very nature to deal with other cars sharing the same tracks. This is not a bug, or in any way avoidable. If cars/jobs weren't sharing storage tracks, there'd be 2-3 jobs available per station as the rest wouldn't fit. That's just not how trains and train yards operate. Sharing the tracks is essential.
Also, all the jobs sharing a track always do fit on that track. They do not take into account length of the locomotive (the game can't know which type or how many locomotives you have), but this is also expected because the cars are the ones that need to fit and maximize the usage of the track. The locomotive does not stay there and there's no space reserved for it. It all makes sense, right?
We will definitely make some tweaks based on your feedback, to make all this clearer and more worthwhile soon, but note that if you want it guaranteed that there are no other cars sharing the tracks, do only Freight Haul jobs.
Most sophisticated solution would be, imho, to get a shunt job thrown at me on arrival at the destination, if I bring 3 combined Freight Haul jobs all targeting the input track. Or combined Logistical Haul jobs which do not fit together on the stroage track with the cars already there.
Speaking of it: If I move cars on another track -- let's say the I track -- for what ever reason, and let them there, waiting. Later I bring a train from another station to that same I track -- will the game remove my displaced cars for me? Or will I be confronted with my mess.
@Kimo In my experience once you ve left the harbour area and certainly when you ve visited another station the harbour will reset. I think this applies to any station. Regards
Can you elaborate on this? I'm not sure if I understood.
If your cars were on a job that is still active, they would remain there. You will not be generated another job leading to that track however, as the job generator will know those tracks are occupied. If, on the other hand the cars were from a finished job, they'll be despawned as you go away and new jobs will be able to spawn leading to that track.
If you'd accept a job leading to that track from another station, and then go and park your cars there anyway, you'll be confronted with your own mess, but you'll have intentionally made it.
The shunter can always push them. Cars are depressurized by default, meaning they have brakes applied. In order to move them you must couple them to pressurize them first and release their breaks.
So if the game makes it possible to arrive with 18 cars for the very same I-track, then I should get a shunt job in some way to deliver those three jobs: storing two on the I-track as intended and shunt away the third one that does not fit.
In a bag station you could even block yourself in if there's no extra line unoccupied.