Derail Valley

Derail Valley

David Jan 30, 2019 @ 7:16am
System specs
Well, I've got a I5 and a Nvidia GTX950 and 8Gb memory. Can I run this game?
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Showing 1-14 of 14 comments
Altfuture  [developer] Jan 30, 2019 @ 12:34pm 
This is under our minimum requirements. If you're planning to run it in non-VR it will work, but probably choppy. Some playing with the console can help (i.e. I've been told disabling shadows and anisotropic filtering helps a lot).
David Jan 30, 2019 @ 1:14pm 
Thnx. I'm planning to upgrade to 16Gb soon. I really wanna play this game. Saw some footage on YouTube and I was sold.
This weekend I'm gonna buy the game. I also play Train Simulator 2019, Trainsim World and Diesel railcar simulator.
The driving physics look very good (wheel slip, sanding) and the engine sound is also very good. Man...this game is gonna be GOOD :steamhappy:
Last edited by David; Jan 30, 2019 @ 1:15pm
Mud Jan 30, 2019 @ 1:41pm 
I'm running the game non-vr on a i7, 8 gig ram and a 1050ti without to much problems.
Sometimes a little hickup with loading textures but thats all.

( 1920x1080 res) between 60 and 50 fps.
Vince Crusty Jan 30, 2019 @ 1:56pm 
I don't think RAM is your biggest problem. I have an i7-8700k and a gtx 1080ti, both heavily overclocked and the game is running anything but good.
Jack Jan 30, 2019 @ 3:33pm 
@DraculaX [De] those seem like pretty good specs, I wonder what could be causing your issue? Is this in VR mode or non-VR mode? I assume you've got 16gb of ram or more? Any background processes that can be shutdown?
Vince Crusty Jan 30, 2019 @ 4:31pm 
Originally posted by Jack:
@DraculaX [De] those seem like pretty good specs, I wonder what could be causing your issue? Is this in VR mode or non-VR mode? I assume you've got 16gb of ram or more? Any background processes that can be shutdown?

Yes, of course I have 16gb Ram and only play VR with Oculus. My system is really fast and I even have a copy of Windows 10 with NVMe-SSD only for VR. All other games run as good as they can. I haven't had a game yet, which was worse for me than for others with similar hardware. With my Win10 I switched off (13 months ago) all background processes that are not needed for gaming, but I don't think that this made much difference. Derail Valley simply still has some performance problems. Let's give the developers a little time to fix them. The GTX950 from David is simply very outdated and slow, you can't really enjoy VR with it.
Altfuture  [developer] Jan 30, 2019 @ 5:36pm 
Originally posted by DraculaX DE:
Yes, of course I have 16gb Ram and only play VR with Oculus.

Did you try the Oculus SDK version added in the latest build (today)? For some people it makes the game run quite faster on the Rift. To start it click Play in Steam, then choose "Launch Derail Valley in Oculus VR mode".
Vince Crusty Jan 30, 2019 @ 11:28pm 
Originally posted by Altfuture:
Originally posted by DraculaX DE:
Yes, of course I have 16gb Ram and only play VR with Oculus.

Did you try the Oculus SDK version added in the latest build (today)? For some people it makes the game run quite faster on the Rift. To start it click Play in Steam, then choose "Launch Derail Valley in Oculus VR mode".

I haven't tried the latest build yet, but I tested the beta with Oculus SDK. There are more small micro stutters which cloud the game fun a bit. I'll use MSI Afterburner to find out exactly what the bottleneck is. But I'm really satisfied with the performance. I was only interested in the fact that I can't imagine that you can enjoy the game with much less power.
About the Oculus SDK: Before that I had an AMD fx-8350 and an AMD R9-290x. So it made a difference whether I played via Oculus directly or via Steam VR. At that time I liked to buy games via Oculus Store because they performed better. With my current hardware monster, playing over Oculus (e.g. Skyrim VR over opencomposite) doesn't really make a difference in performance.
Vince Crusty Feb 3, 2019 @ 1:04am 
Originally posted by Altfuture:
Originally posted by DraculaX DE:
Yes, of course I have 16gb Ram and only play VR with Oculus.

Did you try the Oculus SDK version added in the latest build (today)? For some people it makes the game run quite faster on the Rift. To start it click Play in Steam, then choose "Launch Derail Valley in Oculus VR mode".

Now I tried the latest build again and run MSI Afterburner in the background on a 60 minute job with 125% Supersampling (at 100% no difference in performance can be detected):
GPU max load 32 - 53 %
CPU (all) max load 28 - 42 %

The micro stutters are still present every 5-20 seconds. Seems to stutter every time when larger LOD´s are loaded. The game is stored on a very fast NVMe SSD as I said before.
Last edited by Vince Crusty; Feb 3, 2019 @ 1:05am
Metallos Feb 3, 2019 @ 2:05am 
Originally posted by DraculaX DE:
Now I tried the latest build again and run MSI Afterburner in the background on a 60 minute job with 125% Supersampling (at 100% no difference in performance can be detected):
GPU max load 32 - 53 %
CPU (all) max load 28 - 42 %
This means you're running in CPU limit. The 8700K has 12 logical cores and games doesn't use alll of them. If the game would only use one core, your CPU would be loaded to 8.3% and be limiting.
Vince Crusty Feb 3, 2019 @ 2:11am 
Originally posted by Metallos:
Originally posted by DraculaX DE:
Now I tried the latest build again and run MSI Afterburner in the background on a 60 minute job with 125% Supersampling (at 100% no difference in performance can be detected):
GPU max load 32 - 53 %
CPU (all) max load 28 - 42 %
This means you're running in CPU limit. The 8700K has 12 logical cores and games doesn't use alll of them. If the game would only use one core, your CPU would be loaded to 8.3% and be limiting.

Yes, not all cores are used or evenly used. I can't remember exactly what load the individual cores had. Some cores had peaks of 60% for a few moments. No core was fully loaded at any time. The cores run evenly and permanently at 4.9 Ghz. I haven't seen a VR game until now, which would have achieved 100% load.
Metallos Feb 3, 2019 @ 4:21am 
And each core wouldn't get to 100% because the threads are swapped around by Windows to reduce hotspots. So you would see effectively 25 % load on each core of a quadcore if one thread is using a core to 100%.
Vince Crusty Feb 3, 2019 @ 8:13am 
Originally posted by Metallos:
And each core wouldn't get to 100% because the threads are swapped around by Windows to reduce hotspots. So you would see effectively 25 % load on each core of a quadcore if one thread is using a core to 100%.

This is getting a little too technical for me. Never mind. Doesn't explain why my system which is faster than 95 % of all VR systems is stuttering at this game when LOD´s are loaded. Maybe it will get better, if in the next builds an option menu comes, where you can set one or the other in relation to LOD´s.
Altfuture  [developer] Feb 3, 2019 @ 8:35am 
Stuttering is related to how the tracks are loaded, and will be worked on next week. It's nothing to do with LODs or graphics settings.
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Date Posted: Jan 30, 2019 @ 7:16am
Posts: 14