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This weekend I'm gonna buy the game. I also play Train Simulator 2019, Trainsim World and Diesel railcar simulator.
The driving physics look very good (wheel slip, sanding) and the engine sound is also very good. Man...this game is gonna be GOOD
Sometimes a little hickup with loading textures but thats all.
( 1920x1080 res) between 60 and 50 fps.
Yes, of course I have 16gb Ram and only play VR with Oculus. My system is really fast and I even have a copy of Windows 10 with NVMe-SSD only for VR. All other games run as good as they can. I haven't had a game yet, which was worse for me than for others with similar hardware. With my Win10 I switched off (13 months ago) all background processes that are not needed for gaming, but I don't think that this made much difference. Derail Valley simply still has some performance problems. Let's give the developers a little time to fix them. The GTX950 from David is simply very outdated and slow, you can't really enjoy VR with it.
Did you try the Oculus SDK version added in the latest build (today)? For some people it makes the game run quite faster on the Rift. To start it click Play in Steam, then choose "Launch Derail Valley in Oculus VR mode".
I haven't tried the latest build yet, but I tested the beta with Oculus SDK. There are more small micro stutters which cloud the game fun a bit. I'll use MSI Afterburner to find out exactly what the bottleneck is. But I'm really satisfied with the performance. I was only interested in the fact that I can't imagine that you can enjoy the game with much less power.
About the Oculus SDK: Before that I had an AMD fx-8350 and an AMD R9-290x. So it made a difference whether I played via Oculus directly or via Steam VR. At that time I liked to buy games via Oculus Store because they performed better. With my current hardware monster, playing over Oculus (e.g. Skyrim VR over opencomposite) doesn't really make a difference in performance.
Now I tried the latest build again and run MSI Afterburner in the background on a 60 minute job with 125% Supersampling (at 100% no difference in performance can be detected):
GPU max load 32 - 53 %
CPU (all) max load 28 - 42 %
The micro stutters are still present every 5-20 seconds. Seems to stutter every time when larger LOD´s are loaded. The game is stored on a very fast NVMe SSD as I said before.
Yes, not all cores are used or evenly used. I can't remember exactly what load the individual cores had. Some cores had peaks of 60% for a few moments. No core was fully loaded at any time. The cores run evenly and permanently at 4.9 Ghz. I haven't seen a VR game until now, which would have achieved 100% load.
This is getting a little too technical for me. Never mind. Doesn't explain why my system which is faster than 95 % of all VR systems is stuttering at this game when LOD´s are loaded. Maybe it will get better, if in the next builds an option menu comes, where you can set one or the other in relation to LOD´s.