Derail Valley

Derail Valley

Johno Feb 8, 2019 @ 3:43pm
Cab lighting
Seems very dark and difficult to see the lever controls in the shunter and the little labels on the steam loco not much point in making them lovely models if we can't see.

Maybe an old gas lamp. or when you open the firebox the whole cab lights up with a sense of heat about it?

Anyone else? Generally a problem on my older monitor.
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Showing 1-7 of 7 comments
Metallos Feb 8, 2019 @ 4:12pm 
Is your monitor connected digital (HDMI, DVI or DP) and not analog to your computer? Is the full RGB spectrum (0-255) used? Is the brightness and contrast setted up correctly (search for "eizo monitortest", use the tool, not the browser version)?
Last edited by Metallos; Feb 8, 2019 @ 4:14pm
crabola36 Feb 8, 2019 @ 5:23pm 
I think the cab lighting is a little dark also and I have a new monitor. It could be brighter.
Jack Feb 9, 2019 @ 9:23am 
I agree, - the cab on the shunter has a few light switches, would be great if the one for the guages could also light a small light inside.

What I've noticed is the lighting on the handles is very much dependent on exterior light - sometimes you'll make a turn and they are totally visible, and at others they really blend in.

I've noticed this more with Non-VR mode, likely because in non-vr, there's less movement so the brain doesn't have the visual cue of seeing something move.

On the plus side, the handles do outline in white when hovered over, and then they are easy to see.

From a development perspective, I think it would be ok if the light was 'invisible' - ie I think in unity you can place a light source that doesn't have a representation in 3d space. this should make it easy to throw a light source up in the cab, connect it to the existing switch and move on - no need to create graphics for it. Ie don't make a 60 minute programming job into a 4-8 hour modification job.
TheLostPenguin Feb 9, 2019 @ 9:38am 
Simplest fix I've thought of (at least for in non-VR mode) would be to leave the white highlight on controls as you move them, rather than turning it off as soon as the player clicks to operate something. I find it especially hard with the shunter throttle to tell if I've moved it enough for the next notch, or maybe too far and I get 2 notches (every control being notched is a separate PITA, especially for the brakes), if the handle remained highlighted it would be easier to tell from wider points of reference just how far it has actually moved when the cab is in full shadow.
I get not everyone would like that solution, ultimately I think it should end up being an option you can toggle in settings, much like if there was a separate general cab interior light it would make sense to put that on a separate switch to the dial backlights.
Johno Feb 9, 2019 @ 3:19pm 
Water sight glass in the loco can often be a mystery for a good ten minutes.
Safety squints at the ready!
Altfuture  [developer] Feb 10, 2019 @ 2:58am 
Cab light was in fact planned, but lights in general had to be scrapped due to large performance impact they have in combination with the vegetation system.

It's unsure yet when this will be fixed.
Jack Feb 10, 2019 @ 9:24am 
Ahh, I hadn't thought of performance... Lost Penguin's idea should be easy to implement, since you already have that code and are ok with performance.

That said, there are bigger issues to tackle, I appreciate your replies here, and have zero complaints!
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Date Posted: Feb 8, 2019 @ 3:43pm
Posts: 7