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What I've noticed is the lighting on the handles is very much dependent on exterior light - sometimes you'll make a turn and they are totally visible, and at others they really blend in.
I've noticed this more with Non-VR mode, likely because in non-vr, there's less movement so the brain doesn't have the visual cue of seeing something move.
On the plus side, the handles do outline in white when hovered over, and then they are easy to see.
From a development perspective, I think it would be ok if the light was 'invisible' - ie I think in unity you can place a light source that doesn't have a representation in 3d space. this should make it easy to throw a light source up in the cab, connect it to the existing switch and move on - no need to create graphics for it. Ie don't make a 60 minute programming job into a 4-8 hour modification job.
I get not everyone would like that solution, ultimately I think it should end up being an option you can toggle in settings, much like if there was a separate general cab interior light it would make sense to put that on a separate switch to the dial backlights.
Safety squints at the ready!
It's unsure yet when this will be fixed.
That said, there are bigger issues to tackle, I appreciate your replies here, and have zero complaints!