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But in MSTS you can derail your train if you're too fast.
In Run8 I managed only to break a coupler while geetting the train to move uphill after a signal. Ok, it was on my first ride...
DV will get an overhaul so you don't derail too much.
It's actually quite puzzling that even a "sim" like Run8 that tries to take itself seriously can't at least pop up a message and end the scenario in case of an imminent derailment. That would be enough for me to call it realistic. I have a hard time believing that the locomotive manufacturers would demand games to portray their product as invincible, and I don't think that's what's happening here. On one of the Run8 forums I actually saw some people being happy that you can't derail, as if the possibility could mess up their day. OK, then maybe they shouldn't be playing with trains.
Couldn't agree more on the aspect that no danger = no fun. Really the purpose of derailing in our game is to give your good driving value. You avoid derailing because there are consequences, and that fear is something that train drivers deal with too, on a daily basis. It must be simulated in a train simulator, how can something that important be neglected just because "it never happens"? Let us understand and appreciate why it never happens.
I remember being amazed by MSTS back around 2002. Later that same year Trainz blew my mind. It was just unbelievably good. And then nothing new happened... for nearly two decades.
Since then I'd been growing as a game developer, and somewhere around 2014 have been developing my first standalone game Switchcars, when a couple of friends and I decided to try out one of the latest train simulators. We played and concluded that it was so bad, we could make a better one ourselves. Mind you, at this point we had no money and were random three people somewhere in Serbia. At the same time Dovetail and N3V were making millions.
It's insane what these companies could have accomplished with their resources, if they cared to do anything useful.
In 2016, when Switchcars was released and VR happened, we gave the next-gen train sim idea a second thought. It made a lot of sense and we just started doing it.
We started literally from nothing, and I'm proud of what we were able to accomplish. Can't wait to get Overhauled out there.
Altfuture, good story and glad to see we think exactly the same way. You said it even better when you said that the danger gives your good driving a value. Absolutely. Otherwise what's the point? In other train sims like Diesel Railcar you may get penalized for breaking the speed limit, but that's it. That's hardly a danger and it's boring. That game would be good if derailment was possible.
You know one game I haven't mentioned, because it's not a train sim but it has really good physics and you can actually drive a train as a mod, is BeamNG. You know a game has great physics when it accurately simulates an object that it was never meant to simulate like a train. The only problem there is that it's not a train sim and placing a train on tracks is a pain and train-related content is very limited, since it's primarily a car driving sim. But I love it as much as DV for the same reason: realism & consequences for bad driving. One thing that it has that DV doesn't is trains flipping on their side when taking a turn too fast. I know Altfuture mentioned in the past that this was experimented with in DV, but it would be nice if it could be made to work.
the only thing the other sims have over this one in MY book is I cant use my train controller (RailDriver) on this title yet, but its been mentioned that may come. oh boy - watch out if it does. were talking angelic singing. i know some may wonder how you would use it with a vr on your head.. but it doesnt stop me from using my hotus for flying, or from ray charles from playing crazy things on a piano. touch and feel. some would use it who dont play vr im sure, but this has nothing to do with the physics being discussed here.
other than xplane and dcs - this title is the only other one i find worth having a vr headset for.
So in DV even for the steamer the air brake is correct and the shunter is not as old as you think, the shunter is basing on the quite new ZS 621 (the interieur is fictive): https://en.wikipedia.org/wiki/%C5%BDS_series_621
Ok, in the game it looks like pulled out of the junkyard...