Derail Valley

Derail Valley

clayton4115 May 27, 2019 @ 2:42am
Oculus Quest
hi, will this work on Oculus Quest, the standalone no cable VR headset?
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Showing 1-15 of 15 comments
Sasha May 28, 2019 @ 2:35am 
Currently, Derail Valley only supports the Oculus Rift/Rift S, SteamVR Headsets, and WMR devices. While we'd love to port to platforms where players would love to play, Derail Valley has quite complex physics computations, and a large world, which would make porting it to the Quest's hardware quite a task, and would require some significant work and changes to the core game. That being said, the team has a couple Quests in the office, and will look into it later on.
Jack May 29, 2019 @ 4:34pm 
I totally understand that DV has a ways to go before it's even considered stable on PC.

That said I just watched a 5 minute tutorial of someone making a basic hello world for quest in unity - which I believe is what was used for DV - hopefully a year from now someone can make a very simple game more focused on switching - maybe 3 unique stations around an island - ie something that wouldn't take much to render - maybe even something with a different dynamic like a 'god mode' view from 5000 feet up and a knob on the top of each loco for speed / direction with objectives that would encourage the player to do work at multiple places at the same time.
Dan May 30, 2019 @ 2:31am 
To give an idea of the limitations, you're effectively asking whether Derail Valley can be ported to mobile phones.
The Quest features a Snapdragon 835 - a two-and-a-half-year-old mobile chipset that featured in the Samsung Galaxy S8.

Photorealistic games aren't going to feature heavily in the Quest lineup.
clayton4115 May 30, 2019 @ 3:15am 
yeah will stick to the Oculus S for the next upgrade then.
Jasper Jun 2, 2019 @ 4:21pm 
As far as I'm aware I've heard of a software that allows you to play pc games on stuff like the quest by sending the feed to the headset, probably via bluetooth or something.
Dan Jun 3, 2019 @ 10:04am 
Originally posted by Jasper:
As far as I'm aware I've heard of a software that allows you to play pc games on stuff like the quest by sending the feed to the headset, probably via bluetooth or something.
It won't work... you'd need a highly specialised, dedicated wireless connection along the lines of TPCast, and even then latency is not negligible. Quest doesn't even have a video-in connector, and it certainly doesn't come with integrated TPCast. There's no way you're getting a usable VR experience over bluetooth.
The best you can do is a remote-desktop style thing, where the desktop image is sent over wifi, and composited inside the Quest, but that won't allow full 6dof tracking, it'll only work for flat images projected into VR.
Jasper Jun 3, 2019 @ 10:10am 
Originally posted by Grimdanfango:
Originally posted by Jasper:
As far as I'm aware I've heard of a software that allows you to play pc games on stuff like the quest by sending the feed to the headset, probably via bluetooth or something.
It won't work... you'd need a highly specialised, dedicated wireless connection along the lines of TPCast, and even then latency is not negligible. Quest doesn't even have a video-in connector, and it certainly doesn't come with integrated TPCast. There's no way you're getting a usable VR experience over bluetooth.
The best you can do is a remote-desktop style thing, where the desktop image is sent over wifi, and composited inside the Quest, but that won't allow full 6dof tracking, it'll only work for flat images projected into VR.

Ah alright, I wasn't too sure.
deathcobra Jun 3, 2019 @ 11:01am 
Concerning the Rift S, the game has a problem with the new controllers I think. Buttons are getting recognized, as well as the tracking when teleporting. But the "hands" to pickup things or interacting with the menu are not. Is there a change in the config necessary somewhere? Worked with the old Rift flawlessly.
Also the performance is abysmal in comparison to the Rift, but that might be an issue with my settings somewhere, I just set it up.
Jack Jun 3, 2019 @ 3:06pm 
@jasper https://github.com/polygraphene/ALVR I've heard good things about it from people with the knowledge/expertise to get it running.
Steve G7RTA Jun 7, 2019 @ 6:17am 
I have tried ALVR. The Derail Valley demo certainly worked. I didn’t try the full sim with it though because I didn’t buy it through Steam (I tend to avoid SteamVR) & ALVR only streams Steam titles. The demo did work though.
ArrivedKnight7 Apr 12, 2021 @ 6:43pm 
can you use the quest 2 liked onto a desktop for this game? I know that the quest can't run it all by itself, but can you hardwire it to a compatible vr pc and play this? because the rift s is becoming scarce.
iamtorran Apr 12, 2021 @ 8:33pm 
Originally posted by Jasper:
Originally posted by Grimdanfango:
It won't work... you'd need a highly specialised, dedicated wireless connection along the lines of TPCast, and even then latency is not negligible. Quest doesn't even have a video-in connector, and it certainly doesn't come with integrated TPCast. There's no way you're getting a usable VR experience over bluetooth.
The best you can do is a remote-desktop style thing, where the desktop image is sent over wifi, and composited inside the Quest, but that won't allow full 6dof tracking, it'll only work for flat images projected into VR.

Ah alright, I wasn't too sure.

FYI - Ive been playing DV exclusively on Quest series. Started on Quest then moved over to Quest 2. Im running it on my PC and using Virtual Desktop to play wirelessly with the Quest headset. I have an Eero wifi plugged into my router provided by ISP. I've heard Wifi6 makes things speedier but it's pretty smooth with minimal hiccups at 90hz refresh rate.
Jack Apr 12, 2021 @ 9:20pm 
Originally posted by ArrivedKnight7:
can you use the quest 2 liked onto a desktop for this game? I know that the quest can't run it all by itself, but can you hardwire it to a compatible vr pc and play this? because the rift s is becoming scarce.

Wow this is an old post now and yes, things have definitely changed!

Many of us use a "Quest 2" along with that program called Virtual desktop which gets installed on your quest 2 as well as on your PC - then connect to your PC via /decent/ wifi and you're good to go - note that you really need a quality wifi setup - the optimal setup is a PC connected to your router with a wire, and then your router being new enough to support "wifi 6" and being reasonably close to the router so that it's not going through a bunch of stuff. Thats the /optimal/ setup, but you can get away with less so just try it. I have an older but decent wifi access point in my basement and was able to play half life alyx one room away from the wifi location - Half Life Alyx was incredible, Not once did I 'miss the wire' and honestly I was turned around so many times, that a wire would have been a huge distraction - wireless is the way it's meant to be played.
robozed20 Apr 24, 2021 @ 1:39pm 
Originally posted by Jasper:
Originally posted by Grimdanfango:
It won't work... you'd need a highly specialised, dedicated wireless connection along the lines of TPCast, and even then latency is not negligible. Quest doesn't even have a video-in connector, and it certainly doesn't come with integrated TPCast. There's no way you're getting a usable VR experience over bluetooth.
The best you can do is a remote-desktop style thing, where the desktop image is sent over wifi, and composited inside the Quest, but that won't allow full 6dof tracking, it'll only work for flat images projected into VR.

Ah alright, I wasn't too sure.


I have a Quest 2 and I used the virtual desktop trick so my PC is doing all the work. The biggest problem I have now is not being able to open job booklets. No jobs means no money or progression.
Jack Apr 24, 2021 @ 4:52pm 
Have you tried the thumbstick to page through the booklets?

The controls are a bit non-intuitive for this game, at least vs many of the mainstream games - though they are listening and making improvements over time.
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Date Posted: May 27, 2019 @ 2:42am
Posts: 15