Derail Valley

Derail Valley

Audiopulse Sep 4, 2019 @ 8:15am
Dead End Tracks
Hey - Ive just been wondering - I climbed the Dead-end Track east of Harbor & Town and somewhat expected to find something up there. An Easter Egg, a Sign telling of the area being WIP or a nice scenery, like a cozy cliffside-town or something.

But there is nought. And I am wondering after finding nothing on google about it - is there any background to these dead-ends? Any Plans? Any reason why they are there, given how rare they are to begin with.
Originally posted by Altfuture:
Some of those tracks were made for future passenger missions. Expect that things might change during "The Great World Update" that will follow Hazmat, in which many stations and track layouts are planned to be revamped.
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Showing 1-13 of 13 comments
Kronic_Rogue Sep 5, 2019 @ 9:42pm 
These Dead Ends will probably be expanded upon in later updates. One of these Dead end Spurs will become the track leading to whatever is added in the Hazmat update.
Audiopulse Sep 6, 2019 @ 2:23am 
I was hoping someone would say that.

"...Expanded..."

*Sexual moans*
alucia Sep 6, 2019 @ 11:01am 
Originally posted by Audiopulse:
I was hoping someone would say that.

"...Expanded..."

*Sexual moans*

Ok, Really? Kind of came out of nowhere there
alucia Sep 6, 2019 @ 11:03am 
As for the dead end tracks, at least one of them will lead somewhere in the new "Hazmat" update, and anything could happen with them later on.
Metallos Sep 6, 2019 @ 12:09pm 
"Expanded" should be correct, DLC / addons were also known as "expansions" times ago.

I don't know why you should think abut something sexual...
Last edited by Metallos; Sep 6, 2019 @ 12:10pm
alucia Sep 6, 2019 @ 6:23pm 
Another thing, if modding is implemented and some people decide to be industrious enough, some tracks could lead to a new map area entirely. Of course that is dependent on that sort of thing being at all possible when modding is implemented
Last edited by alucia; Sep 6, 2019 @ 6:23pm
The author of this thread has indicated that this post answers the original topic.
Altfuture  [developer] Sep 8, 2019 @ 11:57am 
Some of those tracks were made for future passenger missions. Expect that things might change during "The Great World Update" that will follow Hazmat, in which many stations and track layouts are planned to be revamped.
Audiopulse Sep 8, 2019 @ 5:26pm 
Originally posted by Metallos:
"Expanded" should be correct, DLC / addons were also known as "expansions" times ago.

I don't know why you should think abut something sexual...

You took this way to seriously. It was a stupid joke to express happines.

Thanks for shedding some light, Altfuture. I learned in the hazmatvideo that we can expect faster travelling ... would that include some lines with smoother curves as well?

Last week I found a bit of mostly straight track on the map and enjoyed whipping the Loco up to 70 kmh for a while.
Altfuture  [developer] Sep 9, 2019 @ 3:54am 
Yes, driving at higher speeds will be possible in general. I'm curious what hazmat video are you referring to though?
Audiopulse Sep 9, 2019 @ 5:00am 
I think it was one of the last few weekly update-videos ... ill have to hunt for it.

By the way: I see Coop is unlocked and scheduled for 2020, not mentioned on the roadmap though. I understand this is all still very much up in the air, but are you thinking of a 2-player-coop only or more players?
And: Will it be possible for one player to set the switches in each station from a centralized point like a dispatcher? Ive seen Flight-simulators with busy Airports being "manned" by players.

Right now setting the switches in stations is the part of the game I enjoy the least, as it involves a lot of running back and forth sometimes.

Cheers! Great Game!
Audiopulse Sep 9, 2019 @ 5:08am 
Ive re-watched the last 6 Weekly Updates - I thougt it was one of them mentioning it on the side of speed limits and graded tracks. Can not find it again, though.
Altfuture  [developer] Sep 9, 2019 @ 7:53am 
Thanks for looking for the video :) It probably was a comment somewhere, I don't recall that information being in a video.

The 2-player Co-op reward is unlocked but we haven't started work on it yet. The plan is to first finish Hazmat, Railbus, Caboose and Diesel before moving on to Train Mod Support and eventually Co-op. We aren't including those in the roadmap until we start work on them and have a better knowledge of what needs to be done, as those two tasks are huge.

The co-op will most probably be for 2 players only, where the second player will be limited to a certain area around the first player. There might be a centralized switch-panel, this is not certain yet.
Audiopulse Sep 9, 2019 @ 9:21am 
That sounds very reasonable. I will be looking forward!

I can imagine Multiplayer to be something very assymetric. About all of the titles you can play with friends have you be similar characters with similar tools and options. Now with you saying the second player being pinned to the first this reminded me of a thougt ive been cultivating.

Good friends of mine that have got married recently were the kickoff for this: Both enjoyed Breath of the Wild a lot - he liked the adventuring but not cooking are sorting the inventory out. His wife loved watching but never did any dungeons or adventures - whenever she turned the console on she would be looking for ingredients, cook them up and fill her husbands inventory with the highest grade of meals, which function as the games Health and Stamina-potions and may grant additional bonuses, if well made.

So for "Multiplayer" you really just need two (or more) people interact together in any way. What this could mean for Derail Valley I dont know yet, but I feel its a pretty helpful perspective on what Multiplayer can be. Maybe an interactive Map of my game someone can open in his browser to turn the signals for me? They would not even have to own the game to interact with me.
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Date Posted: Sep 4, 2019 @ 8:15am
Posts: 13