Okami HD

Okami HD

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wesker005 Dec 13, 2017 @ 12:28am
Limted to 1080p
I can not chosse a higher resolution than 1080p. How to fix that? Of course I'm using a 4k display.

i7 7700k
Geforce GTX 1080 ti
32 gb ram
SSS
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Showing 16-19 of 19 comments
nmalinoski Dec 15, 2017 @ 11:44am 
Originally posted by BrandeX:
Originally posted by nmalinoski:
For me, I have 1680x1050 monitors, and the game is limiting me to 1440x900. I cannot exceed this resolution, even when the game is set to full-screen mode, and I cannot set the game to any 16:10 resolutions.
That's correct. Per the store page description, this game supports 16:9 or 4:3 display ratios only. The closest 16:9 ratio to 1050p @ 16:10 is 900p @ 16:9.
That doesn't make any sense, though. I get that they might not want to maintain or create 16:10 assets, but the solution to that is letterboxing.

The full-screen mode will currently letterbox on my 16:10 displays, but that's about all it does correctly; it does so many things wrong that, regardless of the display settings, the game only comes out as a blurry mess.

Plainly, what's happening to me is that, with my desktop using my monitors' native resolution of 1680x1050, the game will render at whatever resolution I have it set to (from 640x480 to 1600x900), and then stretches the result to fit 1680x1050. This creates unavoidable visual distortion due to the resolution mismatch.

What the game should be doing, like most every other PC game, is:
a) showing me which resolutions my GPU and display support, regardless of aspect ratio;
b) changing the monitor resolution to match the rendering resolution; and
c) letterboxing the output if the devs don't want to support the configured aspect ratio.
nmalinoski Dec 15, 2017 @ 11:45am 
Originally posted by Warriorpx:
I'm playing the game at 2560 x 1440 at the moment. I just had to make it fullscreen first.
Did you select 2560x1440 in the game's display settings? If not, it's rendering at a different resolution and scaling to 2560x1440.
Tremendouz Dec 15, 2017 @ 11:48am 
Originally posted by nmalinoski:
Originally posted by BrandeX:
That's correct. Per the store page description, this game supports 16:9 or 4:3 display ratios only. The closest 16:9 ratio to 1050p @ 16:10 is 900p @ 16:9.
That doesn't make any sense, though. I get that they might not want to maintain or create 16:10 assets, but the solution to that is letterboxing.

The full-screen mode will currently letterbox on my 16:10 displays, but that's about all it does correctly; it does so many things wrong that, regardless of the display settings, the game only comes out as a blurry mess.

Plainly, what's happening to me is that, with my desktop using my monitors' native resolution of 1680x1050, the game will render at whatever resolution I have it set to (from 640x480 to 1600x900), and then stretches the result to fit 1680x1050. This creates unavoidable visual distortion due to the resolution mismatch.

What the game should be doing, like most every other PC game, is:
a) showing me which resolutions my GPU and display support, regardless of aspect ratio;
b) changing the monitor resolution to match the rendering resolution; and
c) letterboxing the output if the devs don't want to support the configured aspect ratio.
Strange that yours gets stretched, I get letterbox with both borderless window and fullscreen with my 1680x1050. But yeah, only 1600x900 and not higher.
nmalinoski Dec 15, 2017 @ 1:23pm 
Originally posted by Marcuzes:
Originally posted by nmalinoski:
That doesn't make any sense, though. I get that they might not want to maintain or create 16:10 assets, but the solution to that is letterboxing.

The full-screen mode will currently letterbox on my 16:10 displays, but that's about all it does correctly; it does so many things wrong that, regardless of the display settings, the game only comes out as a blurry mess.

Plainly, what's happening to me is that, with my desktop using my monitors' native resolution of 1680x1050, the game will render at whatever resolution I have it set to (from 640x480 to 1600x900), and then stretches the result to fit 1680x1050. This creates unavoidable visual distortion due to the resolution mismatch.

What the game should be doing, like most every other PC game, is:
a) showing me which resolutions my GPU and display support, regardless of aspect ratio;
b) changing the monitor resolution to match the rendering resolution; and
c) letterboxing the output if the devs don't want to support the configured aspect ratio.
Strange that yours gets stretched, I get letterbox with both borderless window and fullscreen with my 1680x1050. But yeah, only 1600x900 and not higher.
Perhaps I wasn't explaining clearly enough; it's the same behavior you're seeing--the game is creating a 1600x900 image, then blowing it up, with letterboxing, to fit my 1680x1050 screen.
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Date Posted: Dec 13, 2017 @ 12:28am
Posts: 19