Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was back in the old days when online play on consoles weren't as prevalent.
I'd honestly say we should hope it's a good port and a port that doesn't have DRM like denuvo.
If we wanted to play it for free why wouldn't we just graba ROM of Okami and play it?
The original console release runs great in an emulator, and looks just fine, it's the desire for a functional PC port that will sell this game more than the HD upgrade.
No it doesn't look fine. Every single real-time post-processing effect in PCSX2 is absent, and they're blurry and out of place on Dolphin.
It does look fine on RPCS3 though, but since it's a "new" emulator it should have issues.
I agree with your other points though. Having a proper Okami PC port is a must.
I'll buy this, if it comes without Denuvo and works offline, because I want to support the game.
If Capcom continues to abuse their paying customers out of piracy paranoia I'll be disappointed, but I won't be out the game like I was with my boycott of Tales of Berseria, that one I'll have to wait for a patch from Bandai Namco or a PS4 emulator.
The funny thing is that, from 2003 to 2015 I had never even considered pirating a game. This new crop of remote authenticated DRM and online only single player games has done exactly the opposite of what they intend to do, it's made a long-time customer who buys quite a few games stop buying them, and it's actually made me tempted to pirate for the first time in fifteen years since back when I was broke and couldn't afford to buy games.
I'm purchasing this day one or as soon as it is available. So I'm hoping it's at the very least readily playable. But Capcom really has to put an effort to mess with this release since although Okami is gorgeous it shouldn't take a lot of hardware power to run.
What I meant by "proper Okami PC port" was getting the usual Okami experience on consoles, but able to run on kb+m and on a range of processors/gpu combos.
It could be locked at 720p (I'll be disappointed if this is the case) but if any lock will be in place I'd say it would be at 1080p. Except the PS3 remaster runs at downsampled 4K so I doubt resolution lock would take place... at least on 4:3 and 16:9 aspect ratios. I myself own a 21:9 monitor but I'll not be upset if Okami doesn't support it.
I'm more curious to know if the FPS will be unlocked or at least patched to 60. There's a good chance the physics are locked to 30 fps.
As for the DRM, Steam should be enough. It would be pretty dumb to push Denuvo or another sort of DRM on a game Capcom is aware hasn't sold well on its release more than a decade ago.
But we'll see.
Well, look at Sonic Mania, Sega took a game that was cheap enough for pretty much anyone to easily afford and then buggered it with multiple layers of DRM.
Capcom did the same for Mega Man Legacy Collection 2 and its always online DRM for a bunch of single player ROMs that have no need for the internet at all in their original form and no benefits (unlike the Diablo III excuse of Season play) whatsoever to being online let alone being forced to ALWAYS be online.
I chalk it up to corporate bureaucracy, which seldom makes any actual sense, and rarely is walked back with a company the size of Sega or Capcom or Ubisoft (and amazingly has been a few times by EA, and when you're doing worse for your customers than EA something is definitely wrong) even after it has proven to be a failure like Denuvo has.
FYI you can use software rendered in PCSX2 or then OpenGL hardware rendered and NOT upscale (upscaling makes the effects misaligned). D3D11 hardware renderer takes away the post-processing effects cause it uses "high" CRC hack level.
In any case, I really hope the new one will work offline even if I always have internet myself
I know, but that defeats the purpose of emulating, doesn't it?
If I have to play at a low resolution I'd rather play on my PS2.