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The ones you're thinking you can walk through are the cypress, I suspect. None of the trees should have a collison box that extends away from them though, so if you could get some video of that it would be greatly appreciated.
Staying on your target in RPR is influenced by three factors: stamina (in the lower right), your button inputs- which you should only right click once each time it slides- and the difference in mass between you and your target. An Adult Pachycephalosaurus is always going to be more massive than an Adult Dakotaraptor. You're not really meant to be living off the adults- you'll be eating a lot more adolescents and juveniles once they are in. The adults are not to be trifled with. Almost anything else is a safer choice in the interim.
The AI is a work in progress- the work we've been doing on it has been reported in the dev logs, so not going to rehash that. That being said, it is one of the things we work a lot on. I couldn't tell you how many of my hours was sepnt doing nothing but watching and testing the AI. Or how long Henry's spent tearing his hair out trying to fix random bugs that cropped up.
Those water spawns are a known issue, but low priority. They're simply not as urgent to fix as other issues.
Crocs should attack you, they're just not hungry all the time. If they're not hungry and you don't hack them off, they won't waste their time and energy on you. For an adult Tyrannosaurus? It has no reason to waste its time on a morsel that small. You're not worth the energy. By the way, mass ties into this too. How animals react to you is based on their mass vs your mass (it's a bit more complicated, but not much more). Below a certain relative mass threshold, the other animal simply doesn't give a rat's ass about you unless you provoke it- and even then, you're more a passing annoyance than anything else.
Finally, do keep in mind we are not a big team. We want to acomplish a lot with this project, but we only have so many people and man hours we can assign to the different taks needed to do it. That's not even counting when fixing something that breaks eats up time, which it does- see the performance drop this past patch, which has collectively eaten up a good chunk of our time trying to fix.
Having said that, we are commited to this project, and when something breaks like that we do put in the time and effort to fix it. As I said at the begining, however, the core game is not yet complete. We try to fix things alongside developing new things- we can't stop development entirely, or progress would grind to a halt. Which would not be acceptable. We do, however, want the game to work just as much if not more than you do- this thing is our baby, which we have poured countless hours into over the past few years. Hopefully, the next patch will fix at least some of the issues you have and improve the game even further.
(also if you see a lot of writing errors and bad sentence construction I am not verry good in language)
https://steamcommunity.com/sharedfiles/filedetails/?id=1470294229
Also I have found your brand new underwater trees
https://steamcommunity.com/sharedfiles/filedetails/?id=1470294014
https://steamcommunity.com/sharedfiles/filedetails/?id=1470294068
https://steamcommunity.com/sharedfiles/filedetails/?id=1470294122
https://steamcommunity.com/sharedfiles/filedetails/?id=1470294182