Saurian

Saurian

View Stats:
pistoletje Aug 7, 2018 @ 3:22am
fix before you add
This game should begin by fixing there trees. With some i can walk straight tru and others the inviseble wall is way to far. pachy feel like there made of steel plate and seem like they cant be killed by anything(crocodiles can't even kill them anymore). even as an adult dakotaraptor "I ame unable to kill them", and thats because I dont know how tu use the pounding system. It says rightklik to keep balance. so I do it and stil fall of. If You want a system like that just do it like lets fisch. Its easyer to learn but can be realy hard aswel.(I don't understand the current system). The climing is cole but needs a lot of poliscing. crocodiles don't atack me when I ame in the water. And the bots need fixing so that they don't run inside eachother and doing the exact same thing
simultaneously. the spawns of reptiles and birds are somtimes in the water. Thats just stupid and it makes it very easy to catch them because they forget they are alive in the water, or they are in the middel of a river. I also most of the time don't feel threatened for example crocodiles don't attack you, as juvenile trex doesent bother(I feel like if you get to close you should be an easy snack for him). the only things that threatened me where these tiny raptors and as I grew bigger it became the pachys( it should be the other way around, you should be beable to kill them faster). I also don't feel like they have done alot with this great consept I took a huge break from this game and to be honest I think it actualy got worse. I don't want extra things I just wan't the core game to work wich is not the case right now.(or it doesn't feel like it)
< >
Showing 1-7 of 7 comments
Shion Aug 7, 2018 @ 6:46pm 
Do recognize, we are in Pre-alpha. At the momment, you're not playing in the playground- you're not even playing in the foundation of the playground. You're playing in the blueprints that will become the playground. The core game is not yet complete- off the top of my head, stealth as well as a courtship and reproduction are two core mechanics that are not yet implemented. Once the remaining core mechanics are in, I would change the anaology to the foundation, but for now it's in the blueprints. As for everything listed:

The ones you're thinking you can walk through are the cypress, I suspect. None of the trees should have a collison box that extends away from them though, so if you could get some video of that it would be greatly appreciated.

Staying on your target in RPR is influenced by three factors: stamina (in the lower right), your button inputs- which you should only right click once each time it slides- and the difference in mass between you and your target. An Adult Pachycephalosaurus is always going to be more massive than an Adult Dakotaraptor. You're not really meant to be living off the adults- you'll be eating a lot more adolescents and juveniles once they are in. The adults are not to be trifled with. Almost anything else is a safer choice in the interim.

The AI is a work in progress- the work we've been doing on it has been reported in the dev logs, so not going to rehash that. That being said, it is one of the things we work a lot on. I couldn't tell you how many of my hours was sepnt doing nothing but watching and testing the AI. Or how long Henry's spent tearing his hair out trying to fix random bugs that cropped up.

Those water spawns are a known issue, but low priority. They're simply not as urgent to fix as other issues.

Crocs should attack you, they're just not hungry all the time. If they're not hungry and you don't hack them off, they won't waste their time and energy on you. For an adult Tyrannosaurus? It has no reason to waste its time on a morsel that small. You're not worth the energy. By the way, mass ties into this too. How animals react to you is based on their mass vs your mass (it's a bit more complicated, but not much more). Below a certain relative mass threshold, the other animal simply doesn't give a rat's ass about you unless you provoke it- and even then, you're more a passing annoyance than anything else.

Finally, do keep in mind we are not a big team. We want to acomplish a lot with this project, but we only have so many people and man hours we can assign to the different taks needed to do it. That's not even counting when fixing something that breaks eats up time, which it does- see the performance drop this past patch, which has collectively eaten up a good chunk of our time trying to fix.

Having said that, we are commited to this project, and when something breaks like that we do put in the time and effort to fix it. As I said at the begining, however, the core game is not yet complete. We try to fix things alongside developing new things- we can't stop development entirely, or progress would grind to a halt. Which would not be acceptable. We do, however, want the game to work just as much if not more than you do- this thing is our baby, which we have poured countless hours into over the past few years. Hopefully, the next patch will fix at least some of the issues you have and improve the game even further.
Last edited by Shion; Aug 7, 2018 @ 6:46pm
pistoletje Aug 8, 2018 @ 3:17am 
Thats nice to hear and I respect the time you put into the game. I will try and find that three and send you a vid or a pic. But the crocs never seem hungry to me. But that's probably just me. I like that you actualy reacted and proved me wrong. I think you will manage and it's coming along nice. And now I understand why its taking so long.I also didn't fully understand the combat and I got frustrated. I myself can get angry realy fast at things, and i have probably underestimated your work. . I realy apriciate that you replyed and I love wath your doing. Keep working on the game and when most of the things are fixt I will enjoy the game even more. I just wanted to say that you should fix the core game before you ad new dinosaurs or other mechanics.
(also if you see a lot of writing errors and bad sentence construction I am not verry good in language)
pistoletje Aug 8, 2018 @ 5:11am 
Originally posted by Garrus:
Do recognize, we are in Pre-alpha. At the momment, you're not playing in the playground- you're not even playing in the foundation of the playground. You're playing in the blueprints that will become the playground. The core game is not yet complete- off the top of my head, stealth as well as a courtship and reproduction are two core mechanics that are not yet implemented. Once the remaining core mechanics are in, I would change the anaology to the foundation, but for now it's in the blueprints. As for everything listed:

The ones you're thinking you can walk through are the cypress, I suspect. None of the trees should have a collison box that extends away from them though, so if you could get some video of that it would be greatly appreciated.

Staying on your target in RPR is influenced by three factors: stamina (in the lower right), your button inputs- which you should only right click once each time it slides- and the difference in mass between you and your target. An Adult Pachycephalosaurus is always going to be more massive than an Adult Dakotaraptor. You're not really meant to be living off the adults- you'll be eating a lot more adolescents and juveniles once they are in. The adults are not to be trifled with. Almost anything else is a safer choice in the interim.

The AI is a work in progress- the work we've been doing on it has been reported in the dev logs, so not going to rehash that. That being said, it is one of the things we work a lot on. I couldn't tell you how many of my hours was sepnt doing nothing but watching and testing the AI. Or how long Henry's spent tearing his hair out trying to fix random bugs that cropped up.

Those water spawns are a known issue, but low priority. They're simply not as urgent to fix as other issues.

Crocs should attack you, they're just not hungry all the time. If they're not hungry and you don't hack them off, they won't waste their time and energy on you. For an adult Tyrannosaurus? It has no reason to waste its time on a morsel that small. You're not worth the energy. By the way, mass ties into this too. How animals react to you is based on their mass vs your mass (it's a bit more complicated, but not much more). Below a certain relative mass threshold, the other animal simply doesn't give a rat's ass about you unless you provoke it- and even then, you're more a passing annoyance than anything else.

Finally, do keep in mind we are not a big team. We want to acomplish a lot with this project, but we only have so many people and man hours we can assign to the different taks needed to do it. That's not even counting when fixing something that breaks eats up time, which it does- see the performance drop this past patch, which has collectively eaten up a good chunk of our time trying to fix.

Having said that, we are commited to this project, and when something breaks like that we do put in the time and effort to fix it. As I said at the begining, however, the core game is not yet complete. We try to fix things alongside developing new things- we can't stop development entirely, or progress would grind to a halt. Which would not be acceptable. We do, however, want the game to work just as much if not more than you do- this thing is our baby, which we have poured countless hours into over the past few years. Hopefully, the next patch will fix at least some of the issues you have and improve the game even further.
pistoletje Aug 8, 2018 @ 5:11am 
I hope that those screenshots wil help you built further with your game.
Shion Aug 9, 2018 @ 9:09am 
Thanks for the pics, I'll look into these!
pistoletje Aug 9, 2018 @ 10:16am 
Originally posted by Garrus:
Thanks for the pics, I'll look into these!
no problem
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 7, 2018 @ 3:22am
Posts: 7