Sonny
Jouppi Jan 6, 2018 @ 7:54am
Sonny 1 & 2 on Steam
Hey, could you get the first Sonny games on steam? I would definetely replay them. I'd even pay, if you put a price on them.
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Showing 1-10 of 10 comments
Bwixie Jan 9, 2018 @ 7:24pm 
Uh, no, thanks.
While I love the first two games I wouldn't want to spend a dime on them, plus advertisements have already earned them enough.
Just play the damn games in a browser if you have to.
https://armorgames.com/play/505/sonny
https://armorgames.com/play/2900/sonny-2
Cerberus Mar 27, 2018 @ 11:21am 
I'd buy Sonny II on Steam as well!
Nik Apr 5, 2018 @ 12:21pm 
I would literally buy any other previous Sonny except this one.
Cerberus Apr 6, 2018 @ 8:56am 
I actually liked this one as well (played it on Android). Maybe I liked Sonny II better, but still.
Nik Apr 6, 2018 @ 9:09am 
Originally posted by Cerberus:
I actually liked this one as well (played it on Android). Maybe I liked Sonny II better, but still.

I hate this one simply because of 0 effort placed into balancing. Seems like Krin never actually playtested this and I am not a fan of building my character one specific ♥♥♥♥♥♥♥ way that the dev would like me to play. I don't enjoy going full CC no dmg. Previous 2 games gave me freedom (aside from 2nd's heroic when opted for legend) and in this one you kinda have freedom of builds until you hit a ♥♥♥♥♥♥♥ concrete wall and have to start a new save cus you can't repick a strain.
Cerberus Apr 9, 2018 @ 4:20pm 
Originally posted by No_Nickname_Idea:
Originally posted by Cerberus:
I actually liked this one as well (played it on Android). Maybe I liked Sonny II better, but still.

I hate this one simply because of 0 effort placed into balancing. Seems like Krin never actually playtested this and I am not a fan of building my character one specific ♥♥♥♥♥♥♥ way that the dev would like me to play. I don't enjoy going full CC no dmg. Previous 2 games gave me freedom (aside from 2nd's heroic when opted for legend) and in this one you kinda have freedom of builds until you hit a ♥♥♥♥♥♥♥ concrete wall and have to start a new save cus you can't repick a strain.
I don't know. I didn't experience it that way. I never had to repick a strain, and I found the challenge generally good: I got stuck a few times, but eventually I figured it out.

You may be right that the importance of crowd control is too great. And maybe the strains are not super balanced (I only tried physical, frost, and lightning myself). I think I liked Sonny II better. Even so, I enjoyed my time playing this game. I wouldn't say it is a bad game at all. "Hate" is a big word!
Last edited by Cerberus; Apr 9, 2018 @ 4:23pm
Nik Apr 9, 2018 @ 8:50pm 
Originally posted by Cerberus:
Originally posted by No_Nickname_Idea:

I hate this one simply because of 0 effort placed into balancing. Seems like Krin never actually playtested this and I am not a fan of building my character one specific ♥♥♥♥♥♥♥ way that the dev would like me to play. I don't enjoy going full CC no dmg. Previous 2 games gave me freedom (aside from 2nd's heroic when opted for legend) and in this one you kinda have freedom of builds until you hit a ♥♥♥♥♥♥♥ concrete wall and have to start a new save cus you can't repick a strain.
I don't know. I didn't experience it that way. I never had to repick a strain, and I found the challenge generally good: I got stuck a few times, but eventually I figured it out.

You may be right that the importance of crowd control is too great. And maybe the strains are not super balanced (I only tried physical, frost, and lightning myself). I think I liked Sonny II better. Even so, I enjoyed my time playing this game. I wouldn't say it is a bad game at all. "Hate" is a big word!

I really do hate it thought. It's literally one of like 5 games I started and did not finish. Abilities in S2 were super fun but this for me boils down to who can "outdebuff/outbuff" who.
SPInc Apr 10, 2018 @ 5:39am 
Originally posted by Cerberus:
You may be right that the importance of crowd control is too great. And maybe the strains are not super balanced (I only tried physical, frost, and lightning myself).

And that's the problem. There's a reason why this strain combination in particular is so popular — it helps you practically cheese through the game. The sheer amount of stun abilities (Break, Mind Freeze, Ice Wall), focus draining abilities (Coldsnap, Warp Strike, Shockwave) and such a game-breaking ability as Frost Charge all allow the player to basically stunlock enemies without them ever attacking (Arcanis and Praetor being the sole exceptions with their stun resistances). The biggest problem with the game is that most of the challenge comes from the turn system itself, when it should actually come from the enemies, choosing the right abilities and coming up with the right strategy. The core gameplay, especially if it's something this basic, should in no way hindrance the player.

That doesn't mean I hate the game. On the contrary, I think it has a lot of good ideas sprinkled within, both story-wise and gameplay-wise, and, heck, I always commend experimentation and am glad Krin tried to do something different, especially with a series with such established mechanics. I just don't think the experiment succeeded all that well.
Cerberus Apr 10, 2018 @ 1:30pm 
To an extent, I get what you two are saying. Even so, I still had a lot of fun playing the game.
Nik Apr 10, 2018 @ 1:43pm 
I actually liked how the story got rebooted enough to put up with this game's lack of any balance all the way until Vendara's crap. I don't mind lack of animations, lack of appearance change, fewer items and similar nitpicky thing whatsoever becasue they do not determine the gameplay value for me. What does though are abilities and in this game this aspect for me failed 100%.

Again, really like the story. Fewer holes and loose ends, Baron actually has some story and as much as people ♥♥♥♥♥ about him, the guy had 0 purpose in both previous games. I also appreciate the artstyle quite a bit.
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