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You can change which monitor is your main monitor, and then OVRdrop should be able to capture from it.
Steps in Windows 10:
1. Right click your Desktop
2. Click "Display Settings"
3. Select the monitor you want to capture with OVRdrop (or one plugged into the same GPU)
4. Check the box next to "Make this my main display"
5. Click "Apply"
This changes which monitor games will start on, but you can move most programs by selecting the window and hitting Windows+Shift+Left Arrow or Windows+Shift+Right Arrow.
This also effects which monitor the Taskbar appears on, but I like to set my Taskbar to "Show taskbar on all displays" and also "Show taskbar buttons: Taskbar where window is open", which makes the taskbar icons show on the display the program is open on. Then the only difference is where your system tray is but you can fix this by simply dragging the taskbar with the tray to the other monitor.
and, by the way, this app is really awesome !
I also found that switching which is the 'Primary Monitor' in Windows' display settings to a display on the second GPU, then allows capture from displays connected to the second GPU only. Not sure how this effects which GPU is powering your games, though, but this may be useful for some people.
The problem is that the capture API is GPU accelerated, and so its capturing the data early enough in the GPU pipeline that it isn't accessible to applications being powered by a different GPU. Those buffers seem to simply not be accessible cross GPU. I'm planning a potential workaround for this, but it's a while out still.