OVRdrop

OVRdrop

Exigeous Jul 28, 2019 @ 7:57pm
Blank White Screen overlayed into VR
For some apps, namely Chrome and Tabletop Simulator I just get a white screen overlayed into Steam. I'm on Windows 10 using a HP Reverb Win MR headset. VLC and Windows Media Player both work great.

I sorta assumed Tabletop Simulator wouldn't work - but boy did I hope as I slow play poker with friends while grinding in Elite Dangerous. Chrome I think I have to disable hardware accelleration (new build and haven't tried that yet) but obviously I can't do that in TTS. Any thoughts on making it work specifically?

~X
< >
Showing 1-3 of 3 comments
Jaded  [developer] Jul 28, 2019 @ 8:45pm 
Hmm sometimes this happens due to hardware acceleration as you guessed and sometimes due to DMCA protections (Netflix won’t work through Edge for example). Perhaps TTS can work in windowed mode if you didn’t try that?

I know Firefox works great for me and I’ve used Chrome in the past so I know it works but I’m not sure exactly what settings are needed (pretty sure I have hardware acceleration turned on but I’d have to double check) or if some new version broke something. If you have multiple GPUs (such as most laptops) you may need to set these apps to run on the same GPU as OVRdrop and SteamVR (I know you can control this in NVidia’s settings not sure for AMD).
Last edited by Jaded; Jul 28, 2019 @ 8:47pm
Exigeous Jul 29, 2019 @ 12:50am 
First wow, thanks for the details and very quick response. Let's see if we can work this out, a few more details.

I am running 2 GPUs, a 2080Ti and 1050Ti - the 2080Ti runs my 49" 32:9 3840x1080 display and the 1050Ti runs 2 1080p. I did have TTS running in a window (1440x900 or something like that) but it was on one of my secondary displays - NOT on the 2080Ti that was running Elite in VR. So I'll try that when I can.

If that doesn't do it - is it possible it just won't work? Honestly I sorta expected it not to due to some kind of hardware access (like you said) but I'm not sure where you're hooking into the display to get the data.

Again thanks, I'll try on the same display when I can and will get back to you.
Jaded  [developer] Jul 29, 2019 @ 7:06am 
Currently OVRdrop can only grab from the same GPU that runs the Main Monitor per Windows' Display Settings, so OVRdrop can definitely grab from other monitors, but only if that monitor is plugged into the same GPU as the main monitor. I'm still working on a solution to this, but it seems like I couldn't do it on the older Unity 5.3.6, and I'm working on porting it to a newer version of Unity, which will hopefully resolve the conflict.
< >
Showing 1-3 of 3 comments
Per page: 1530 50