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Could you try v1.0.3? It is an older version which used a different capture driver. The older driver also had compatibility issues on some systems, which is why I attempted to replace it. Internally they use the same APIs and I’m still not sure what is causing the ‘Access to invalid address’ issue as I am unable to reproduce it on any of the machines I have access to.
I may have to pick up those headphones and see if I can reproduce the issue.
Edit: According to Unity’s team[forum.unity.com] that error literally means the Unity crash handler isn’t sure what went wrong. Awesome ;). Some people suggest this might be an ‘out of memory’ error. How much RAM is available when the error occurs? How much RAM do you have installed? Based on your post it looks like you have 0MB of free physical memory left.
1.0.3 seems to resolve this. However, the opacity setting no longer seems to work. I'm hooking into Chatty for a Twitch chat overlay.
I'm using an Arctis 3, but any SteelSeries analog headset should do the same, theoretically.
Hah, gotta love those sorts of results. :P
Edit: It shows at the top that I'm using 38% of my 32GB of physical RAM. Not sure where it's getting the 0MB from.
Edit: Pulled up the settings. It's automatically managed on my system drive. Currently has 4864MB allocated.
Edit: So far so great :).
Edit: Side note, nothing has EVER made my computer as laggy as running SteamVR along side the SteelSeries Engine 3. No idea what is going on here as CPU and GPU usage are both very low. Maybe it's because I'm using the Null driver to develop?
E-Mail inbound.
I will definitely need to retest this with a real HMD, but regardless I cannot get OVRdrop to crash.