Street Fighter 30th Anniversary Collection

Street Fighter 30th Anniversary Collection

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WaniseA Aug 17, 2019 @ 11:14am
Super Street Fighter 2 Turbo A.I patch please
It's the game most people play, how can I fix this?
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Showing 1-15 of 19 comments
Tom Cruise Aug 17, 2019 @ 11:51am 
Git gud
MCSE2000 Aug 18, 2019 @ 9:15pm 
That'd be cool, but it won't happen.
Lockhart Aug 24, 2019 @ 6:25pm 
That patch will never be released. Better try the "International version", because the japanese edition of Super Turbo is less broken.
Tom Cruise Aug 27, 2019 @ 11:26am 
When the game was originally in the arcades, you had to spend money every time you want to continue. Be glad you get infinite continues for free. Git gud son.
Last edited by Tom Cruise; Aug 27, 2019 @ 2:52pm
Tom Cruise Aug 27, 2019 @ 7:03pm 
You beat that arcade mode yet? Keep crying on the internet. Maybe someone will care.
TeroeU Sep 25, 2019 @ 1:15pm 
I wish they'd fix that, I am just a casual player, the game is too difficult even on level 1
Ikagura Sep 25, 2019 @ 1:26pm 
Savescumming seems to be the only way...
Anterk Sep 28, 2019 @ 8:43am 
CPU level 1 is actually pretty playable. I'm going to see if I can get from 1 up to normal CPU level. Can't imagine higher difficulties are fun at all.
TeroeU Sep 28, 2019 @ 12:27pm 
Originally posted by Ikagura:
Savescumming seems to be the only way...
The only way I finished it lol
verdeAntico Dec 7, 2019 @ 12:12pm 
..please, someone explains me.. why it's so difficult? When I change the difficulties level nothing seems to happen. Pass the 4th stage is impossible in all the SF2 games. Is it normal? Get some new information?
Tom Cruise Dec 7, 2019 @ 7:02pm 
Only US version of ST has the difficulty bug. Doesn’t matter what you set it to. It’s always on max. You just need to memorize the cpu patterns and exploit it.
verdeAntico Dec 13, 2019 @ 4:26pm 
Just to say, one of the reason I thought the game could be buggy was.. I found that it ran on the stupid integrated intel gpu instead of nvidia. my bad. also, my Shoryuken problem is not so bad without stuttering and in-game change of rhythm
Ikagura May 26, 2020 @ 3:29am 
Originally posted by Du Pain | moat.gg Pvpro.com:
LOL get gud scrub
Thanks for your input
people are jerks, but the ai itself in super turbo was never intended to be this difficult.
the bug forces you into the hardest setting, with no way to fix that.
this only applies to the us version, which all future versions were based on gameplay-wise.
supposedly the japanese version is easier and less punishing. still, i wish capcom wouldve fixed the bug from a game they made, or release a new version from the ground up.


by the way, we still want ultra street fighter ii capcom. the ai is fixed in that game.


street fighter is kind of in a renaissance since 4 (yes, v might have stumbled a bit, but it ended very strong), so never say never.
Last edited by The Trippy Pyro (MPH! MPH! MPH!); Jun 14, 2023 @ 2:56pm
blkbull77 Jun 20, 2023 @ 5:30pm 
I told Capcom about this and this is what they sent back.

Hello,

Thank you for contacting CAPCOM USA Customer Support. The default difficulty found in the Street Fighter 30th Anniversary Collection represents the original difficulty modes found in the original Arcade releases. The difficulty can still be decreased or increased for most games by accessing the game-specific options for each title in the game selection menu. Additionally, save states are available in the main menu that can be created and loaded at any point in case of a loss or unintended outcome. Additionally, we recommend consulting free guides and walkthroughs online which can help you progress through the games. We have not announced any plans to update the difficulty of the games, however we appreciate your feedback and apologize for any inconvenience.

Best Regards,

CAPCOM USA Customer Support

For the latest information on all things CAPCOM, please visit us at https://news.capcomusa.com/.

In short: Get Gud!
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