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The ones I know aren't the final arcade revisions are:
SF2: 910522 was the final ROM version, this collection seems to be using 910214.
SFA2: SFA2 - Gold was the final arcade version.
SFA3: SFA3 - Upper was the final arcade version.
However, given my preferences, I would prefer some of the home ports anyway because they often added features (like SFA1 for playstation) and sometimes even new characters (SFA3 for playstation).
To me, it just seems a lazy repackaging.
They just don't seem to care about the product, so why should I.
And yes the included versions are the most competitive, like them or not. Even if the general audiences might find them boring compared to extra content added to home versions, they tend to have gameplay changes that are disliked by most of the FGC, like removing crouch canceling from SFA3 making lower tier characters worse and higher tier characters better. I've also heard that Valle Custom Combos no longer work in SFZ2Alpha/SFA2 Gold but I'm not certain on that.
SFA2 Gold wasn't released outside Japan, excluding home ports, and Upper was a Japan-only release (excluding home ports) which ran on different hardware - Upper ran on Naomi instead of CPS2.
I'm curious about the rest of the games in this collection though, especially since you've mentioned World Warrior. Could you elaborate on this or cite any documentations about the revisions included in this collection? My Google-Fu seems to be weak lately and I couldn't find any of the information I wanted.
I think Zero 2 Alpha also got released in Brazil and other countries within the continent of Asia.
Apparently there's a tool that can extract the contents from this collection (and possibly other Digital Eclipse games).
SFA2G was released outside of Japan. I definitely played it in the arcade before it was released on the PS. I remember because Western Arcade was the only arcade I knew of that had that version instead of SFZ2A, which I played at Pakmann around the same time, it said "Street Fighter Alpha 2 Gold" on the cabinet and in the attract mode. But like Yoni mentioned, SFZ2A was also officially released in Asia and Latin America, not just Japan.
For SF2WW, only 910214 is included in this collection. I don't know of it being documented anywhere officially, but I'm pretty confident that's the revision used. I believe it was the only one that had Dhalsim's invisibility glitch AND most of Guile's glitches, which I have confirmed work in this collection.
If you mean it should have, well yeah, but there's a LOT of things this collection SHOULD have given the price and the fact that this should be a prestige product. I mean it's Capcom's biggest IP, a collection of the games that made them more money than any other IP they have, and it's the IP's 30th anniversary.
But Capcom outsourced the development to Digital Eclipse, and "prestige" is not a word I think anyone would use to describe the final product. It's too bad they didn't get Iron Galaxy to do this one, they did a MUCH better job with porting and adding features to Capcom's arcade classics.
This is all we get, some nice nostalgia at least... when the emulation isn't glitching out.
Street Fighter II, one of the most influential arcade games of all time, has its anniversary celebrated with pretty bare bones content.