Street Fighter 30th Anniversary Collection

Street Fighter 30th Anniversary Collection

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Am I the only one who doesn't like SFIII?
- Pretty bad music
- The animation makes the characters look like they are made of jelly
- It's really slow
- The backgrounds are fairly uninteresting

Anyone else (new) preffering Alpha 3 over SF3?
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Showing 1-15 of 41 comments
Dacaskos Jun 20, 2018 @ 8:26am 
If you're talking about 3rd Strike,
I don't like it too much as well... I play only when there's no one playing the other games.

But the music is okay, some tracks are really good like the Ryu one. Chunli Bgm is annoying though.
I like 2nd Impact/New Generation music more, and the sound effects on New Generation are the best of the three imho.
The US background (subway) I think is awesome.

Fun fact: I live near Santos (Brazil stage) and it's amazing on how they captured well that part of the city (At least from decades ago, Of course the harbours are a lot bigger than that... but once you take a look on the floor, and the setting behind it... yep, it could be a small dock, part of the Santos port right there)

The only "unanimous praise" I have is the animation. It's fantastic even to this day, I wished they would take time to make 2D games like that nowadays (not this... "fake retro" trend of creating High resolution block graphics to mimic good-looking, low resolution pixel art)

Gameplay wise I find really difficult and kinda boring, but it's respectable and you can see it's solid. Well, everybody has high regards about it, who am I to say the opposite...

Overall I just wished Third Strike had New Generation's sound effects and some of the New Generation/2nd Impact tunes and stages... And Guile, because that emo Guile clone I don't like him much lol, feels a little out of place.
Last edited by Dacaskos; Jun 20, 2018 @ 8:39am
Brandon Jun 20, 2018 @ 9:15am 
I wholeheartedly disagree about the animations. I would say it's easily the best SF game in that department. Not only did they spend a lot of time making it animate beautifully, but the art style itself is pretty great.

Speaking specifically about 3rd Strike, the music and backgrounds are okay. Not bad, but not great either. I heard that they had to reduce the game size to add in the the 3S characters, and they did that by reducing the detail in the backgrounds and the size of the audio tracks. I think the backgrounds from 2i are much more interesting, and the same for a lot of the music. But the 3S character select theme is still god tier and I'm glad they went with it. It was a bit weird hearing rap in a fighting game at first, but imo it fits really well and makes the character select its own experience.

The thing that matters most is obviously going to be the gameplay. That's going to be down to preference. It's funny to see someone say it's boring though. Parries are probably the most exciting thing to happen to an SF game.
Last edited by Brandon; Jun 20, 2018 @ 9:16am
Sweeper Jun 20, 2018 @ 9:30am 
Originally posted by Liam Neeson Punching Wolves:
- Pretty bad music
- The animation makes the characters look like they are made of jelly
- It's really slow
- The backgrounds are fairly uninteresting

Anyone else (new) preffering Alpha 3 over SF3?

1. when the animation just came out it was groundbreaking to see ryu's pant fluid changing when jumping
2. to me the music is damn awesome it mimmicks the rave era in europe of the 90's and the mild house music is awesome
3.it is floaty yeah
4. the backgrounds are nice but i find alpha 3 better.
Dacaskos Jun 20, 2018 @ 9:45am 
Originally posted by Not YSB:
I wholeheartedly disagree about the animations. I would say it's easily the best SF game in that department. Not only did they spend a lot of time making it animate beautifully, but the art style itself is pretty great.

Speaking specifically about 3rd Strike, the music and backgrounds are okay. Not bad, but not great either. I heard that they had to reduce the game size to add in the the 3S characters, and they did that by reducing the detail in the backgrounds and the size of the audio tracks. I think the backgrounds from 2i are much more interesting, and the same for a lot of the music. But the 3S character select theme is still god tier and I'm glad they went with it. It was a bit weird hearing rap in a fighting game at first, but imo it fits really well and makes the character select its own experience.

The thing that matters most is obviously going to be the gameplay. That's going to be down to preference. It's funny to see someone say it's boring though. Parries are probably the most exciting thing to happen to an SF game.

Yeah, I think it’s down to personal preference.
Most people think "spamming hadoukens" is boring. I find zoning the coolest aspect of a fighting game. Like a chess match, all about positioning, even if you’re not using a projectile-based character. I think Hyper Fighting matches are so fun because of that, because once you're trapped in the corner, it's pretty much over if your opponent know what he/she is doing. Super Turbo expands that brilliantly too, giving more tools for the non-projectile characters. Old Sagat is cheap AF, but once you beat him you realize he only has that zoning capabilities. It’s like a tower, if you get in, it’s pretty much over.
I think more technical/deep games like Third Strike doesn’t have that… “binarism” of habilities, and although makes it deeper… I think the “simplicity” embedded on the older ones are more fun to deal with.
I think parrying in a 2D videogame is a lot more like a mechanical, “off game” skill that you have to learn (you have to react manually, really quick, know the frame patterns too since it's 2D with such a small window)… than to “in-game” awareness like positioning, and even combos which are highly mechanical as well, but since they’re an offensive mechanic, it’s your choice to tone down them and make it less risky.
Also sometimes you end up parrying on luck, which is neat to see, but, not much technically worth. (and yes, the older games have a lot of randomness going on too, which is also bad)

I think the “Just Defend” mechanic found in Alpha 3 (and in Garou, more explicit there), even if less risky, is more fair/fun to the players overall, and you do it with less luck (since you’re pushing backwards) and, still have some risk factor there (if you defend too late, instead of early), but it’s not as punishable and demanding as the parry technique of going forward. Also, it would make the game to be possibly faster, you can’t make a game relying on going torwards the hit to parry too fast.
Maybe “Daigo moments” wouldn’t exist with the Just Defend mechanic (or, at least with less hype), but I guess is just my preference anyway.
Brandon Jun 20, 2018 @ 11:40am 
Originally posted by Dacaskos:
I think parrying in a 2D videogame is a lot more like a mechanical, “off game” skill that you have to learn (you have to react manually, really quick, know the frame patterns too since it's 2D with such a small window)… than to “in-game” awareness like positioning, and even combos which are highly mechanical as well, but since they’re an offensive mechanic, it’s your choice to tone down them and make it less risky.
Your assumptions about parries are incorrect. You don't react with a parry unless it's something really slow like a fireball or a highly telegraphed move(Q's dash punch comes to mind). You anticipate with a parry, or you buffer a parry. It ends up feeling as natural as tech'ing a throw or whiff punishing.

I'm probably just average skill level in 3S, but I had a lot of misconceptions about parries that went away after playing the game for a while. Maybe someone who plays at a high-level will chime in with deeper insights into 3S parries.

Originally posted by Dacaskos:
Maybe “Daigo moments” wouldn’t exist with the Just Defend mechanic (or, at least with less hype), but I guess is just my preference anyway.
It's my understanding that JDs are significantly less risky and regenerate health, so definitely less hype if that's the case. It's a cool mechanic though.
Last edited by Brandon; Jun 20, 2018 @ 11:47am
Dacaskos Jun 20, 2018 @ 1:26pm 
Originally posted by Not YSB:
Originally posted by Dacaskos:
I think parrying in a 2D videogame is a lot more like a mechanical, “off game” skill that you have to learn (you have to react manually, really quick, know the frame patterns too since it's 2D with such a small window)… than to “in-game” awareness like positioning, and even combos which are highly mechanical as well, but since they’re an offensive mechanic, it’s your choice to tone down them and make it less risky.
Your assumptions about parries are incorrect. You don't react with a parry unless it's something really slow like a fireball or a highly telegraphed move(Q's dash punch comes to mind). You anticipate with a parry, or you buffer a parry. It ends up feeling as natural as tech'ing a throw or whiff punishing.

I'm probably just average skill level in 3S, but I had a lot of misconceptions about parries that went away after playing the game for a while. Maybe someone who plays at a high-level will chime in with deeper insights into 3S parries.

Originally posted by Dacaskos:
Maybe “Daigo moments” wouldn’t exist with the Just Defend mechanic (or, at least with less hype), but I guess is just my preference anyway.
It's my understanding that JDs are significantly less risky and regenerate health, so definitely less hype if that's the case. It's a cool mechanic though.

Yeah, definitely. Actually any game I don't know deeply enough to pick this or that feature one over another...
Perhaps my assumption is that you HAVE to parry as much as you can (specially because the game "trade" a lot of moves, and when you want to anti-air kinda becomes a guess game that way)
But parrying super projecticles and stuff are really super cool, but sometimes it takes so long the opponent just "toss something over it" anyway.

I didn't know that.

But yeah JD I think in 3S would only serve if just were a "reverse parrying", not gaining any health with it. I totally forgot in Garou it does that (in A3 it just decreases the amount of guard damage by half if I'm not mistaken).
mrrogers Jun 20, 2018 @ 5:24pm 
I think third strike did poorly because of exactly your opinion though. Third strike has some amazing animation, and I think its the hardest most impressive game to watch at a competitive level because it has the deepest mechanics. Parries alone let the better player shine.
I think parries are the perfect risk/reward. You need a read or reaction to do them and they are difficult to time. You are punished if you mess up, but at the same time it prevents the other player from being careless or giving someone too much time to react.
Last edited by mrrogers; Jun 20, 2018 @ 5:30pm
Brandon Jun 20, 2018 @ 5:59pm 
Originally posted by Dacaskos:
Perhaps my assumption is that you HAVE to parry as much as you can (specially because the game "trade" a lot of moves
That's an odd assumption. It's one mechanic out of many, and like the other mechanics there are good and bad times to use it. And if you're too predictable, you get punished. People who always go for parries get punished with throws and attacks that are harder to parry. Here's a good video on parries: https://www.youtube.com/watch?v=lx7DFR0UCA8

Originally posted by Dacaskos:
and when you want to anti-air kinda becomes a guess game that way)
It's not straight-forward where they jump and you DP for free damage like it is in other SF games. But even then those games have some ways to punish an anti-air, such as using a dive kick or something else that changes your jump arc or timing. Plus the person jumping in 3S is usually still at a disadvantage anyway. It depends on the matchup, but you just have more options on the ground. Here's another good video on that: https://www.youtube.com/watch?v=KAUP4DC2MzM
Last edited by Brandon; Jun 20, 2018 @ 5:59pm
Jacowboy Jun 21, 2018 @ 12:56am 
It's actually one of the best sprite FGs out there... SFIII sprites are beautiful (I like the Alpha series sprites a lot as well).

As for music and BGs and everything else, I only really like 3rd strike, the 2 previous III versions feel a bit empty and bare.

Oh also, I HATE that they made throws into LP+LK... whoever had that idea is beyond stupid... if anything, they should've been binded to HP+HK, that at least would make more sense... none throws with light buttons... wtf... and worst part is the same thing carried over to SFIV (and maybe V, I don't know) although at least in SFIV you can rebind it to something else... =/
KΞLΛ Jun 21, 2018 @ 3:34am 
Nice troll post.

The backgrounds are great.
The Animations are still one the best of any 2D fighting game.
The music is great!

Example of some of my favs of all three SF3 titles:

Street Fighter III: New Generation

https://www.youtube.com/watch?v=3wOIlnp4Y1g&index=8&list=PLMx9nl9VYhtP9x0WU9WxpkVWYryTdsgBu
https://www.youtube.com/watch?v=M7PKIGfAcAM&list=PLMx9nl9VYhtP9x0WU9WxpkVWYryTdsgBu&index=9

https://www.youtube.com/watch?v=rOw-Jr9yOts&list=PLMx9nl9VYhtP9x0WU9WxpkVWYryTdsgBu&index=17

Street Fighter 3: 2nd Impact

https://www.youtube.com/watch?v=0uEuqdKKeB8&list=PL850C179DDFFC2624&index=4

https://www.youtube.com/watch?v=T5qfryTQdvg&index=5&list=PL850C179DDFFC2624

https://www.youtube.com/watch?v=RW5mXzGM_0Y&index=7&list=PL850C179DDFFC2624

https://www.youtube.com/watch?v=ozM2no7GXFo&list=PL850C179DDFFC2624&index=11

https://www.youtube.com/watch?v=Yl6HbZ2vSas&index=16&list=PL850C179DDFFC2624

Street Fighter III 3rd Strike

https://www.youtube.com/watch?v=1pp-iDWucyw&list=PL99E7866E06EC14C8&index=5

https://www.youtube.com/watch?v=Al_POMc7fak&index=7&list=PL99E7866E06EC14C8

https://www.youtube.com/watch?v=tsuI_VEShmg&index=9&list=PL99E7866E06EC14C8

https://www.youtube.com/watch?v=8blSjEDIXQA&list=PL99E7866E06EC14C8&index=10

https://www.youtube.com/watch?v=f6wP3kG39CQ&index=12&list=PL99E7866E06EC14C8

https://www.youtube.com/watch?v=t6eb-amjZOg&index=16&list=PL99E7866E06EC14C8

https://www.youtube.com/watch?v=Ckctn4USauY&list=PL99E7866E06EC14C8&index=17

You can listen to them in higher quality inside the game.
Last edited by KΞLΛ; Jun 21, 2018 @ 3:44am
Dacaskos Jun 21, 2018 @ 5:08am 
Originally posted by Not YSB:
Originally posted by Dacaskos:
Perhaps my assumption is that you HAVE to parry as much as you can (specially because the game "trade" a lot of moves
That's an odd assumption. It's one mechanic out of many, and like the other mechanics there are good and bad times to use it. And if you're too predictable, you get punished. People who always go for parries get punished with throws and attacks that are harder to parry. Here's a good video on parries: https://www.youtube.com/watch?v=lx7DFR0UCA8

Originally posted by Dacaskos:
and when you want to anti-air kinda becomes a guess game that way)
It's not straight-forward where they jump and you DP for free damage like it is in other SF games. But even then those games have some ways to punish an anti-air, such as using a dive kick or something else that changes your jump arc or timing. Plus the person jumping in 3S is usually still at a disadvantage anyway. It depends on the matchup, but you just have more options on the ground. Here's another good video on that: https://www.youtube.com/watch?v=KAUP4DC2MzM

Not EVERY time, but you know what I'm mean.

Great stuff, I'll watch it,
Originally posted by KELA420:
Nice troll post.

SFIIII was one oft he least successful and polarizing games in the series. So, not really. It has it's following, but it is the black sheep of the series.

None of these music samples are remotelty as memorable as II, which has returned in 4 and 5 as well as spin-offs because the reoccurring motif are intrinsically associated with the main cast. Even the new tracks for 4 cracks on anything IIII related.

https://youtu.be/JfS5bjfKwLE

Heck, SF5, which has a largely, not great soundtrack has a few good ones.

https://www.youtube.com/watch?v=hGrSt5wyQVE

Last edited by Liam Neeson Punching Wolves; Jun 21, 2018 @ 5:52am
KΞLΛ Jun 21, 2018 @ 11:44am 
Originally posted by Liam Neeson Punching Wolves:
Originally posted by KELA420:
Nice troll post.

SFIIII was one oft he least successful and polarizing games in the series. So, not really. It has it's following, but it is the black sheep of the series.

None of these music samples are remotelty as memorable as II, which has returned in 4 and 5 as well as spin-offs because the reoccurring motif are intrinsically associated with the main cast. Even the new tracks for 4 cracks on anything IIII related.

https://youtu.be/JfS5bjfKwLE

Heck, SF5, which has a largely, not great soundtrack has a few good ones.

https://www.youtube.com/watch?v=hGrSt5wyQVE


Myabe but still everything you claimed is not true.

and i'll take this memorable bass lines over those generic mainstream sounds anyday, the songs I shared here has a better groove and are more complex (which I prefer) but we are not comparing the music from each game to another, I was just showing you were wrong saying SF3 had (pretty bad music) which in fact is all the opposite.

https://www.youtube.com/watch?v=0uEuqdKKeB8&index=4&list=PL850C179DDFFC2624

If you prefer modern commercial synth sounds it's cool.

More good music from SF3 from the new generation arranged album

https://www.youtube.com/watch?v=IlMtz6_Qcqc&list=PLMx9nl9VYhtM6d3xojU4N5_3ulwE0f_ws&index=3

https://www.youtube.com/watch?v=5kmL2EDkdK8&list=PLMx9nl9VYhtM6d3xojU4N5_3ulwE0f_ws&index=4

https://www.youtube.com/watch?v=q8gOPOYz38k&index=6&list=PLMx9nl9VYhtM6d3xojU4N5_3ulwE0f_ws

Last edited by KΞLΛ; Jun 21, 2018 @ 12:49pm
Wanda Jun 22, 2018 @ 5:10am 
I stopped reading at "pretty bad music"
Sweeper Jun 22, 2018 @ 6:55am 
Originally posted by Wanda ½:
I stopped reading at "pretty bad music"
maybe leeam is a millenial. (with all respect)
u and i appreciate rave and mellow house with a mild dnb in it. he perhaps is all unto something else. u cant make people listen to ai no corrida LOL. its a time frame. ofcourse im not generalizing a millenia might like sf3 music and a non millenial might hate it. but i mean mainly its not that way
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Date Posted: Jun 20, 2018 @ 7:02am
Posts: 41