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I don't like it too much as well... I play only when there's no one playing the other games.
But the music is okay, some tracks are really good like the Ryu one. Chunli Bgm is annoying though.
I like 2nd Impact/New Generation music more, and the sound effects on New Generation are the best of the three imho.
The US background (subway) I think is awesome.
Fun fact: I live near Santos (Brazil stage) and it's amazing on how they captured well that part of the city (At least from decades ago, Of course the harbours are a lot bigger than that... but once you take a look on the floor, and the setting behind it... yep, it could be a small dock, part of the Santos port right there)
The only "unanimous praise" I have is the animation. It's fantastic even to this day, I wished they would take time to make 2D games like that nowadays (not this... "fake retro" trend of creating High resolution block graphics to mimic good-looking, low resolution pixel art)
Gameplay wise I find really difficult and kinda boring, but it's respectable and you can see it's solid. Well, everybody has high regards about it, who am I to say the opposite...
Overall I just wished Third Strike had New Generation's sound effects and some of the New Generation/2nd Impact tunes and stages... And Guile, because that emo Guile clone I don't like him much lol, feels a little out of place.
Speaking specifically about 3rd Strike, the music and backgrounds are okay. Not bad, but not great either. I heard that they had to reduce the game size to add in the the 3S characters, and they did that by reducing the detail in the backgrounds and the size of the audio tracks. I think the backgrounds from 2i are much more interesting, and the same for a lot of the music. But the 3S character select theme is still god tier and I'm glad they went with it. It was a bit weird hearing rap in a fighting game at first, but imo it fits really well and makes the character select its own experience.
The thing that matters most is obviously going to be the gameplay. That's going to be down to preference. It's funny to see someone say it's boring though. Parries are probably the most exciting thing to happen to an SF game.
1. when the animation just came out it was groundbreaking to see ryu's pant fluid changing when jumping
2. to me the music is damn awesome it mimmicks the rave era in europe of the 90's and the mild house music is awesome
3.it is floaty yeah
4. the backgrounds are nice but i find alpha 3 better.
Yeah, I think it’s down to personal preference.
Most people think "spamming hadoukens" is boring. I find zoning the coolest aspect of a fighting game. Like a chess match, all about positioning, even if you’re not using a projectile-based character. I think Hyper Fighting matches are so fun because of that, because once you're trapped in the corner, it's pretty much over if your opponent know what he/she is doing. Super Turbo expands that brilliantly too, giving more tools for the non-projectile characters. Old Sagat is cheap AF, but once you beat him you realize he only has that zoning capabilities. It’s like a tower, if you get in, it’s pretty much over.
I think more technical/deep games like Third Strike doesn’t have that… “binarism” of habilities, and although makes it deeper… I think the “simplicity” embedded on the older ones are more fun to deal with.
I think parrying in a 2D videogame is a lot more like a mechanical, “off game” skill that you have to learn (you have to react manually, really quick, know the frame patterns too since it's 2D with such a small window)… than to “in-game” awareness like positioning, and even combos which are highly mechanical as well, but since they’re an offensive mechanic, it’s your choice to tone down them and make it less risky.
Also sometimes you end up parrying on luck, which is neat to see, but, not much technically worth. (and yes, the older games have a lot of randomness going on too, which is also bad)
I think the “Just Defend” mechanic found in Alpha 3 (and in Garou, more explicit there), even if less risky, is more fair/fun to the players overall, and you do it with less luck (since you’re pushing backwards) and, still have some risk factor there (if you defend too late, instead of early), but it’s not as punishable and demanding as the parry technique of going forward. Also, it would make the game to be possibly faster, you can’t make a game relying on going torwards the hit to parry too fast.
Maybe “Daigo moments” wouldn’t exist with the Just Defend mechanic (or, at least with less hype), but I guess is just my preference anyway.
I'm probably just average skill level in 3S, but I had a lot of misconceptions about parries that went away after playing the game for a while. Maybe someone who plays at a high-level will chime in with deeper insights into 3S parries.
It's my understanding that JDs are significantly less risky and regenerate health, so definitely less hype if that's the case. It's a cool mechanic though.
Yeah, definitely. Actually any game I don't know deeply enough to pick this or that feature one over another...
Perhaps my assumption is that you HAVE to parry as much as you can (specially because the game "trade" a lot of moves, and when you want to anti-air kinda becomes a guess game that way)
But parrying super projecticles and stuff are really super cool, but sometimes it takes so long the opponent just "toss something over it" anyway.
I didn't know that.
But yeah JD I think in 3S would only serve if just were a "reverse parrying", not gaining any health with it. I totally forgot in Garou it does that (in A3 it just decreases the amount of guard damage by half if I'm not mistaken).
I think parries are the perfect risk/reward. You need a read or reaction to do them and they are difficult to time. You are punished if you mess up, but at the same time it prevents the other player from being careless or giving someone too much time to react.
It's not straight-forward where they jump and you DP for free damage like it is in other SF games. But even then those games have some ways to punish an anti-air, such as using a dive kick or something else that changes your jump arc or timing. Plus the person jumping in 3S is usually still at a disadvantage anyway. It depends on the matchup, but you just have more options on the ground. Here's another good video on that: https://www.youtube.com/watch?v=KAUP4DC2MzM
As for music and BGs and everything else, I only really like 3rd strike, the 2 previous III versions feel a bit empty and bare.
Oh also, I HATE that they made throws into LP+LK... whoever had that idea is beyond stupid... if anything, they should've been binded to HP+HK, that at least would make more sense... none throws with light buttons... wtf... and worst part is the same thing carried over to SFIV (and maybe V, I don't know) although at least in SFIV you can rebind it to something else... =/
The backgrounds are great.
The Animations are still one the best of any 2D fighting game.
The music is great!
Example of some of my favs of all three SF3 titles:
Street Fighter III: New Generation
https://www.youtube.com/watch?v=3wOIlnp4Y1g&index=8&list=PLMx9nl9VYhtP9x0WU9WxpkVWYryTdsgBu
https://www.youtube.com/watch?v=M7PKIGfAcAM&list=PLMx9nl9VYhtP9x0WU9WxpkVWYryTdsgBu&index=9
https://www.youtube.com/watch?v=rOw-Jr9yOts&list=PLMx9nl9VYhtP9x0WU9WxpkVWYryTdsgBu&index=17
Street Fighter 3: 2nd Impact
https://www.youtube.com/watch?v=0uEuqdKKeB8&list=PL850C179DDFFC2624&index=4
https://www.youtube.com/watch?v=T5qfryTQdvg&index=5&list=PL850C179DDFFC2624
https://www.youtube.com/watch?v=RW5mXzGM_0Y&index=7&list=PL850C179DDFFC2624
https://www.youtube.com/watch?v=ozM2no7GXFo&list=PL850C179DDFFC2624&index=11
https://www.youtube.com/watch?v=Yl6HbZ2vSas&index=16&list=PL850C179DDFFC2624
Street Fighter III 3rd Strike
https://www.youtube.com/watch?v=1pp-iDWucyw&list=PL99E7866E06EC14C8&index=5
https://www.youtube.com/watch?v=Al_POMc7fak&index=7&list=PL99E7866E06EC14C8
https://www.youtube.com/watch?v=tsuI_VEShmg&index=9&list=PL99E7866E06EC14C8
https://www.youtube.com/watch?v=8blSjEDIXQA&list=PL99E7866E06EC14C8&index=10
https://www.youtube.com/watch?v=f6wP3kG39CQ&index=12&list=PL99E7866E06EC14C8
https://www.youtube.com/watch?v=t6eb-amjZOg&index=16&list=PL99E7866E06EC14C8
https://www.youtube.com/watch?v=Ckctn4USauY&list=PL99E7866E06EC14C8&index=17
You can listen to them in higher quality inside the game.
Not EVERY time, but you know what I'm mean.
Great stuff, I'll watch it,
SFIIII was one oft he least successful and polarizing games in the series. So, not really. It has it's following, but it is the black sheep of the series.
None of these music samples are remotelty as memorable as II, which has returned in 4 and 5 as well as spin-offs because the reoccurring motif are intrinsically associated with the main cast. Even the new tracks for 4 cracks on anything IIII related.
https://youtu.be/JfS5bjfKwLE
Heck, SF5, which has a largely, not great soundtrack has a few good ones.
https://www.youtube.com/watch?v=hGrSt5wyQVE
Myabe but still everything you claimed is not true.
and i'll take this memorable bass lines over those generic mainstream sounds anyday, the songs I shared here has a better groove and are more complex (which I prefer) but we are not comparing the music from each game to another, I was just showing you were wrong saying SF3 had (pretty bad music) which in fact is all the opposite.
https://www.youtube.com/watch?v=0uEuqdKKeB8&index=4&list=PL850C179DDFFC2624
If you prefer modern commercial synth sounds it's cool.
More good music from SF3 from the new generation arranged album
https://www.youtube.com/watch?v=IlMtz6_Qcqc&list=PLMx9nl9VYhtM6d3xojU4N5_3ulwE0f_ws&index=3
https://www.youtube.com/watch?v=5kmL2EDkdK8&list=PLMx9nl9VYhtM6d3xojU4N5_3ulwE0f_ws&index=4
https://www.youtube.com/watch?v=q8gOPOYz38k&index=6&list=PLMx9nl9VYhtM6d3xojU4N5_3ulwE0f_ws
u and i appreciate rave and mellow house with a mild dnb in it. he perhaps is all unto something else. u cant make people listen to ai no corrida LOL. its a time frame. ofcourse im not generalizing a millenia might like sf3 music and a non millenial might hate it. but i mean mainly its not that way