Street Fighter 30th Anniversary Collection

Street Fighter 30th Anniversary Collection

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SF1: Hadouken trouble
Hello. For some reason, I am having difficulties in completing a Hadouken in the first game in this collection. I know I have to push my control stick down and swivel it to the right, and then press the punch button, however I still can't pull off a Hadouken.

Oddly enough, I can do it in the SFII series of games.
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Showing 1-15 of 22 comments
Sh1nRa358 Jun 2, 2018 @ 9:42am 
I think the legit gba versions fixed the input and there was a rom hack doing so as well if I remember correctly. Never made it to any of the big versions.
Bahn Yuki Jun 2, 2018 @ 9:46am 
Use negative edge.
Gamma Ray Jun 2, 2018 @ 9:48am 
Originally posted by Sh1nRa358:
I think the legit gba versions fixed the input and there was a rom hack doing so as well if I remember correctly. Never made it to any of the big versions.
There was a GBA version of Street Fighter 1 and a ROM hack that improved the controls of the arcade version?

Anyway, Smelly Pickles, SF1 has horrid controls. Don't worry about it. Nobody can pull off special moves well. Most people just play the game once, find out it's horrible, and move on to SF2 or whatever.

I really wish Capcom would remake SF1. Better controls are a necessity.
Sh1nRa358 Jun 2, 2018 @ 9:53am 
One is correct one is a mistake. I don't clearly remember.

Also, negative edging or trying to do it the right way is the same as trying to get zangief's throw out when you want in A3 lol
Thales Jun 2, 2018 @ 11:05am 
Welcome to Street Fighter 1
Florence Jun 2, 2018 @ 11:10am 
Hadoukens are just really tough to do in SF1, and I'm not sure if anyone's ever taken the time to figure out why...
Pie Eater 9000 Jun 2, 2018 @ 11:55am 
Yeah, Street Fighter 1 isn't fun. All of the enemies are overpowered
UltraKart Jun 2, 2018 @ 12:36pm 
I think Street Figther 1 requires literally frame perfect inputs.
Down in one frame, down + forward in the next frame, forward in the next frame then punch.
I've never played SFI. Neither do I have the collection. But judging by this post I guess that hasn't been changed.
Pie Eater 9000 Jun 2, 2018 @ 12:50pm 
Originally posted by UltraKart:
I think Street Figther 1 requires literally frame perfect inputs.
Down in one frame, down + forward in the next frame, forward in the next frame then punch.
I've never played SFI. Neither do I have the collection. But judging by this post I guess that hasn't been changed.
Yeah, that's probably the reason.
Bahn Yuki Jun 2, 2018 @ 1:28pm 
The arcade sf1 can in my area has pressure sensitive pads that you hit to register attacks. The harder or longer the hit, the stronger the attack. Since it was based on the release, could be why negative edge is prevalent even in the "buttons" version
Gamma Ray Jun 2, 2018 @ 1:30pm 
Originally posted by Bahn Yuki:
The arcade sf1 can in my area has pressure sensitive pads that you hit to register attacks. The harder or longer the hit, the stronger the attack. Since it was based on the release, could be why negative edge is prevalent even in the "buttons" version
There were 6 button traditional control cabinets of SF1, too. I'd be surprised if the pressure pads even worked at all these days.
Mr. Toothpick Jun 2, 2018 @ 1:52pm 
How butons work in Street Fighter 1 is that the attack doesn't come out when you push the button down, only when the button is released (or coming back up after you release your thumb/finger) does the attack register. This can making input timing a little strange compared to most SF games. Try timing the motions so that the buttons lifts, instead of being pressed, when you perform the motions.
I've also seen people mash the inputs repeatedly in order to get it out, but I don't think this is a reliable why to always perform specials.
Rodus May 3, 2021 @ 2:19am 
Originally posted by Sh1nRa358:
I think the legit gba versions fixed the input and there was a rom hack doing so as well if I remember correctly. Never made it to any of the big versions.
The controls in SF1 are very frustrating, it drives me crazy. Is there any way to check this version of SF1 ROM Hack. Can you please give me a more precise reference?
Belva Company May 21, 2021 @ 6:52pm 
What kinda works for me is buffering the motions out of a step. But even then, I tend to get dragon punches when I want fireballs. Also, Eagle knows how to jump over fireballs unless you're at full screen distance.
processor.dev1l May 23, 2021 @ 8:26am 
What works for me for SF1 is to hold the punch, do the qcf motion and release the punch (hadouken and shoryuken get registered on the button release, not press).

Also, this is 3 years old thread, you shouldn't necro post... :D
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