Street Fighter 30th Anniversary Collection

Street Fighter 30th Anniversary Collection

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Raynys Jun 1, 2018 @ 3:45pm
SFII Turbo AI it's simply ridiculous
Come on Capcom, what the hell is this AI? The input reading is so cheap and some AI opponent's specials damage is huge! Try to play against DJ....Fix this game fast because it's already dead, so wake up.

P.S. And fix the input lag too...many fightsticks have issue with this collection.

https://youtu.be/dX3C-t0wvEk
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Showing 16-30 of 68 comments
Azza Jun 2, 2018 @ 3:53pm 
Originally posted by Assurbanipal:
The version game uses is the first US arcade version of Super Turbo. Capcom admitted back in the day that the AI is bugged(way too hard, regardless of difficulty settings) in this version and released another version soon atter that toned down the AI. Obviously the devs didn't do their homework here, hopefully they release an update changing the version to the latest "WORLD" or "USA" arcade release.

That's not accurate, no version of Super Turbo toned down the A.I. Every version released outside of Japan was just as difficult regardless of "WORLD" or "USA"release revisions. Hyper Street Fighter II Anniversary Edition was based on the Japanese version of Super Turbo so it was easier but that's a different game.

So no its not case of dev's not doing there homework. Its just they decided to go with international version of the game.
Originally posted by Raynys:
Come on Capcom, what the hell is this AI? The input reading is so cheap and some AI opponent's specials damage is huge! Try to play against DJ....Fix this game fast because it's already dead, so wake up.

P.S. And fix the input lag too...many fightsticks have issue with this collection.

https://youtu.be/dX3C-t0wvEk
https://gaming.youtube.com/watch?v=5KuD18VPBkg
Seven Jun 3, 2018 @ 12:27am 
Yeah the ai is hard but some people manage to finish the game without loosing a round.
AI is limited at some point because they have patterns while you are human and can change yours and adapt so you have the advantage in the end.


https://streamable.com/3s20l
Raynys Jun 3, 2018 @ 1:22am 
Originally posted by Seven:
Yeah the ai is hard but some people manage to finish the game without loosing a round.
AI is limited at some point because they have patterns while you are human and can change yours and adapt so you have the advantage in the end.


https://streamable.com/3s20l

This is Poongko, a pro player: i saw his Twitch gameplay yesterday and he completed this garbage after many many many many attempts. He died 30-40 times against Akuma, and he is a pro player...
Seven Jun 3, 2018 @ 3:49am 
This is not the one you saw from Poongko yesterday, look at the number of battles, score and costume, you can check it in the recorded video in his twitch channel in his last video at around 05.52:00

Also you can find people on youtube doing it too, for example this one with Honda

https://www.youtube.com/watch?v=MIvo3WHzB4c

Poongko is a pro yes but i don't think he is experienced in that game, also ai is a different story when we are talking about pro, it's not the same.
Someone can be not a pro and do better than a pro in beating ai.

I'm not saying, it's not hard though, it's very hard but not impossible, even me i can finish it and im far of being good vs human because again it's not the same thing.
It's a matter of learning ai pattern and trick so yeah many attempts but in the end you finish it and more you play more you need less attempts.

but yeah i prefer the japenese version though and i understand that this version can be frustrating for some people.
Vanden Jun 3, 2018 @ 4:42am 
Yes, it is difficult but with practice it can be overcome, for me the SF II is more difficult
Vassago Rain Jun 3, 2018 @ 11:01am 
Welcome to arcade games. It cost anywhere from 10 cents to a whole dollar for one credit. You get beat by the AI, or beaten by an opponent in versus, you gotta put in another coin if you want another go.
Dacaskos Jun 3, 2018 @ 11:23am 
I don't want to be rude, you're totally right, the AI on Super Turbo is super unfair (but it's fun when you manage to beat the game with one coin. In 20 years I've only managed a couple of times with Ryu and Guile to be honest. Trying with Dhalsim for some time now, but no luck)

But as I said... don't want be rude but... you're seriously asking for them change a 24 year old game? They probably don't even have the sources of it anymore, it's just the way it was in the arcades. The only way they COULD change is to offer the japanese release as well, which has a lot easier/boring enemy AI.
I guess they just wanted to make it more coin hungry for the american market back in the day.
Turel Jun 3, 2018 @ 11:26am 
Originally posted by Raynys:
Come on Capcom, what the hell is this AI? The input reading is so cheap and some AI opponent's specials damage is huge! Try to play against DJ....Fix this game fast because it's already dead, so wake up.

P.S. And fix the input lag too...many fightsticks have issue with this collection.

https://youtu.be/dX3C-t0wvEk


It was the 1st USA version of the game that was known for being hard as balls so no shocker really. One of the reasons why the game has 2 diff versions of arcade machinies
Vassago Rain Jun 3, 2018 @ 11:30am 
Despite how difficult SFT might seem, it's got nothing on the king of fighters series.
Originally posted by imfuraisoth:
haha, welcome to ST. Where the only way to beat the CPU is to play it so much that you recognize and memorize its patterns so you know when you can hit it. The Japanese version is much more manageable and is actually the version I wish they had released instead of the US ST. I'm waiting for the international release hopefully they are making which will include the Japanese version.

I wonder if they used that when they released it on U.S./eu Arcades .
quejay19 Jun 3, 2018 @ 12:44pm 
What I fear is that this is indeed the original U.S. released arcade rom. It was so hard and got so many complains at the time that CAPCOM pulled it. Input readings, perfect distance throws, maxium cpu damage from holds, etc. made this version an exercise in pattern recogition not fighting. No fun.
Last edited by quejay19; Jun 12, 2018 @ 11:20am
jordangsu Jun 3, 2018 @ 1:35pm 
Doubt they will patch it with the updated roms, but wish they would, this is pretty terrible.
quejay19 Jun 3, 2018 @ 5:25pm 
OMG! CPU E. Honda. He is unattackable without taking more damage than you dealt. The Sumo Splash hits twice if blocked followed with the 100 hands (MAJOR chip damage) or knocks down for major damage. You WILL NOT throw him unless with a SPD but you'll probably only get one at the very beginning. He wins most hit trades, walks forward and then does the Sumo splash, etc. This is definately that first released U.S. rom. Done with that one until my Panthera arrives.
Turel Jun 3, 2018 @ 5:35pm 
Originally posted by quejay19:
What I fear is that this is indeed the original U.S. released arcade rom. It was so hard and got so many complains at the time that CAPCOM pulled it. Input readings, perfect distance throws, maxium cpu damage from holds, etc. made this version an excercise in pattern recogition not fighting. No fun.

I can tell you it's 100% the 1st USA version some pro's have even said it's more than likely considering the spike in difficulty
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