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Just as a side note, if you and a computer perform the same attack at the same time, the computer will always have priority. I observed this while fighting the CPU Vega vs my Vega and the izuna drop performed at the same time always favors CPU.
Update:
I finally did it. Not only did I beat arcade mode, but I also encountered and beat Akuma. Thanks to the power of save states and Izuna drops. The view at the credits feels pretty good. Vega's ending theme is fantastic.
Never give up on your dreams.
source: I played the ♥♥♥♥ out of all versions of SFII through out highschool..
*insert GIF of Jonah Jameson laughing*
I'm not sure which one it was, but I had blocked Chun-Li doing her lightning kick, and noticed how it still took a significant portion off of my health bar. It moved down slower than usual, not instant like a direct hit, that's why it caught my eye. But, maybe that's normal. Fair? I wouldn't say it is. But I guess that's how the computer compensates for fighting a human. Input reading and all.
You couldnt be more mistaken. SSF2T has an excruciating difficult level. The american version, at least. The japanese version (Grand Master Challenge) is a biit toned down, though.
But don´t take my words as proof. Download the arcade rom and a decent cps-2 emulator (i suggest Final Burn Advance) and see for yourself. Then come back and tell us about your experience.