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Example: mame demo recorded TWO YERS ago: https://www.youtube.com/watch?v=cfQ_dtziNG4
Or another: https://www.youtube.com/watch?v=xrpm8o17cHE
[Second video shows different filters - check CRT ROYALE at 16:48]
Emulators was able to do this and much more YEARS ago... so no reason to be excited Crapcom dint broke filtering TOTALY like they did, for example, in D&D TOD and SOM.
a good tube with a still well functioning flyback is not blurry people. Only because back in the day we used to play SNES outputting from the RF switch it doesn't mean it looks like ass.
Having said that, no, both filters are awful. Get yourself an external scanline generator, at least.
A what now? Never heard of such a thing, but sounds over the top.
Something like this https://www.ebay.com/itm/Scanline-Generator-VGA-Connection-For-Retro-Games-Gamers-MAME-Arcade-Machine-/292054279303?_ul=BR
The current arcade scanline filter in this game is the best we can get in terms of displaying these games the proper way it was meant to look on CRT.
With that said you can't just go out and buy a new CRT screen, yes we know CRT is superior in everyway for these pixel art games but they don't make them anymore.
ROFL those look nothing like a TV or Arcade monitor. The TV mode in the game looks pretty spot on to my Sega Astro City except the Astro's scanlines are darker. And the Arcade Filter looks close to a 30Khz arcade screen (My Sega Blast City) running a 15khz source.
This is an Arcade Collection so it has Arcade Filters, not some horrible looking excuses for what people 'Think' CRT's look like. (And that goes for those craptastic HQX/xBR interpolation messes of a filter).
If your Arcade monitor looks like any of those examples you might need to get it repaired/calibrated... Even my Sony Trinitron CRT over component/scart doesn't look as bad as any of those.
Perfect pixel art is low quality work, pixelated mess.
These games looked stunning on the arcade cabinets running CRT because it was designed for those CRT screens. Low res arcade CRT has a unique ability to upsize these low res sprites to any size without loss in quality something no LCD can do.
This is why SF3 only looks good if you reduce the emulator window size to a 3 inch screen on your LCD screen.
The Arcade Filter in SF 30th Anniversary collection has a special unique Arcade Filter that filters out the pixelation mess through a unique square scanline filter and allows these sprites to be rendered perfectly without any nonsense smoothing filters etc.
The Arcade Filter in this game using the square dotted scanlines basically allows these sprites to be rendered perfectly without touching them. The only downside is it darkens the screen since LCD does not have the unique ability of CRT screens to produce the scanlines while keeping the brightness.
Well Said!!!!
The only thing better than the amazing arcade filter in this game is an actual Arcade Cabinet
That's exactly what I've tried to say. If they will make an arcade filter, then "emulate" a GOOD arcade monitor/tube, not one with its flyback/caps already banged up.
If my crt were blurried like the arcade filter included in the collection, I would be pretty sad and looking for a replacement/repair. Having said that... the TV filter is actually pretty okay for what it is: emulating a standard, low line count consumer-end tv set.
Pixel art was made for progressive, lowres display. Blurriness has nothing to do with it